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atomictim7

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About atomictim7

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  1. @dave_beastttt You should post errors to github, this thread isn't monitored for reports https://github.com/CBATeam/CBA_A3/issues/new/choose
  2. @miasdad Did it ever occur to you that maybe some of those mods you're using only work due to CBA and are themselves what's so slow? 13:21:42 [773,195.237,0,"XEH: PreInit started. v3.12.2.190909"] 13:21:42 [CBA] (settings) INFO: Reading settings from settings file. 13:21:42 [CBA] (settings) INFO: Finished reading settings from settings file. 13:21:42 [773,195.398,0,"XEH: PreInit finished."] 0 seconds 13:21:42 [773,195.398,0,"XEH: PreInit finished."] 13:21:43 [775,196.027,0,"XEH: PostInit started. MISSIONINIT: missionName=tempMissionSP, missionVersion=53, worldName=VR, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 13:21:43 [775,196.028,0,"CBA_VERSIONING: cba=3.12.2.190909, "] 13:21:43 [775,196.029,0,"XEH: PostInit finished."] 1 second And this was tested on a laptop. It'll be the mods using CBA that are slow to load, not CBA itself.
  3. atomictim7

    RKSL Attachments Pack

    LDS sight when leaning has its image for CBA optics cut off
  4. atomictim7

    Arma Zeus Cache

    Thanks for the quick fix!
  5. atomictim7

    Arma Zeus Cache

    Think I've found a bug Open the interface and enter any search into blufor/opfor/etc and delete the search term. Go then to empty objects and search for something (e.g desk). Then close the interface and open it again. The blufor/opfor/etc list (whichever one you searched in) will now be empty unless you enter and delete a search term, or restart game Will note I am running with ZEN, but that's the only zeus-modifying mod installed
  6. atomictim7

    3CB BAF Vehicles

    Or 3cb could not obfuscate their PBOs as it's pointless anyway...
  7. @Dedmen That'd be sweet. Personally don't give a damn about battleye as I only play privately with my unit
  8. atomictim7

    3CB BAF Weapons

    @evrik We have a guy who could probably put something together if we can get the source textures of the base L119. PM me?
  9. atomictim7

    3CB BAF Weapons

    Is there any plan to add woodland and desert variants of the L119?
  10. @rekkless Passworded channels is something I'm intending to look at for a future update. It was something I wasn't quite sure how to approach back when I did the first implementation of channel switching, but I have a few ideas now. Stay tuned!
  11. atomictim7

    ARMA 3 ZEUS 2 players

    @HugoPro123 If you want to use custom missions, place the `Game Master` module down in Systems > Modules > Zeus. Set default addons to "All addons (including unofficial ones)" if you play with mods. In the "Owner" box, you need to put the UID of the player you want to access this zeus. This is your steam64 number. https://steamcommunity.com/discussions/forum/1/364039785160857002/. Alternatively, give the playable characters variable names and place that in the "Owner" box.
  12. atomictim7

    Jets DLC Official Feedback

    Are there any plans to add supersonic effects? From videos I've seen, jets can get up to that speed now (~1235 kmh or 676 mph). I think addition of this effect would be really neat, although you'd be on the other side of the map by the time you break the barrier XD
  13. atomictim7

    ACRE2 Stable Release

    Just a heads up, those people who use ACRE and are on Teamspeak Beta, version 3.1 of teamspeak will not allow you to enable ACRE. They've changed their plugin/addon screen, and this message is given: "Plugin failed to load: Api version is not compatible: 20 (current: 21)
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