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M1ke_SK

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About M1ke_SK

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    michal.hudak
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  1. You can setup option with ADDON OPTIONs in main menu in Arma 3. (moved to main menu)
  2. Targeting improvements

    Confirmed. Works as intended. I was more than 600m away. Sorry for confusion. It is clear to me now.
  3. Targeting improvements

    Yeah, NLAW is not locking to target anymore. I am just confused as I did not notice change, but now.
  4. @dedmen I found solution, already used it. Created module and assing curator to admin on start. Thank you for help tho. :)
  5. Yeah, I am missing last bracket there, but you got raw idea how to do it now. waituntill { sleep 1; ( {alive _x && !(_x in yourHelicopterName)} count ( (units yourGroupName1) + (units yourGroupName2) ) ) == 0 };
  6. waituntill { sleep 1; ( {alive _x && !(_x in yourHelicopterName)} count ( (units yourGroupName1) + (units yourGroupName2) ) == 0 };
  7. Have same experience. I usually set interval for 5-10 seconds to avoid that, but don't know how to change that for vanilla revive action.
  8. Combat Patrol

    dont ask for updates. it is agains rules
  9. "Internet" in A3?

    You mean article function? https://community.bistudio.com/wiki/BIS_fnc_showAANArticle
  10. use eventHandlers and put your "moveToHCscript" code there. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#CuratorGroupPlaced https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#CuratorObjectPlaced
  11. Memories (Laws Of War)

    Use function BIS_orange_fnc_switchPeriod
  12. Targeting improvements

    NLAW is no longer targeting vehicles? Sorry for question, but I noticed just now.
  13. Interesting approach. I will make adjustments. Thank you This is kind of situation, where it is good to try to explain situation you want to achieve, because when you take strait way to solution of your problem in Arma, you end up doing it by complete different way. :D
  14. General idea: Helicopter flying around marker (center_marker) in loiter waypoint. This helicopter randomly shooting from gunner (side gun) at random markers placed around center_marker, or fire random rocket at random of those markers. I don't want to shoot players, but around them to have the feeling being shoot at (suppressed). Idea of make this happen: 1. Helicopter loiter around marker 2. Gunner shooting at random marker (target) 3. Helicopter doing flyover with launching rocket at random target, then resuming loiter. So far I am trying to set loiter and gunner shooting from side of helicopter. Here is what I got so far ( mission example ): https://www.sendspace.com/file/tojdl6
  15. Trip-Wire Event Handler?

    can you disarm this "flare mine" ? There should be possibility to spot mine and disarm it.
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