Now I've seen some threads about these from other parts of the forum but I'm going into more specifics here.
I know very well what kind of lods, normal edits and such I need since I've made vegetation models for other game engines in the past and I've looked the arma2 trees and how they've been made. But there's still a lot I do not know how to do for Arma3.
What kind of material setup(rvmat) do I need for my leaf textures and how do I make it?
How do I make my tree sway?
How do I setup my tree for destruction?
It would be really great to know these so I can start doing my custom tree and vegetation pack for Arma3, and maybe release it for the public in future.