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dabbo

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About dabbo

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core_pfieldgroups_3

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    Java Developer

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    Dabbo07
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    Dabbo07
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    Dabbo07

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  1. I can't help you with any of your questions, I would like to know myself to be honest. Extending your last question: "I guess we can keep updating the submitted mission after the contest is over?" The closing entry is 24th October 2014 - winner announced sometime in January 2015. We are not supposed to edit the entry (according to the rules) after the October date. I'm concerned that I may need to fix a bug for the subscribed players during that 4 month period, will i get disqualified? do BI take a copy of our work on the 28th October - so we can continue to work on our projects? :/
  2. I've had trouble getting supporters for my entries too, it's far too much hassle - even for myself when I want to support other authors submissions from time to time. I just look at their entries and then leave the website but if it was easier, I would find myself easily supporting the project I like the sound of. :/ I did read that the support part isn't necessary for the non-single player entries, it's all about exposure to your work and nothing more. It will help with the single player entries as more exposure will equal more votes, which is what will be considered as part of the competition entry. I think you need to have fans to actively support/vote for you entries, become a YT personality or something or get a personality to showcase your work perhaps? All out of reach for myself and possible many of the contestants too.
  3. Combat Royale Altis and Stratis versions. This multiplayer mission is a 1-40 player game mode, with up to 20 AI combatants (optional). The original idea was based on the Battle Royale movie and yes, it was originally called Battle Royale (more on that later). There are 100 zones on the map that are slowly progressing from a green (safe) to yellow (evacuation) to red (restricted = death by explosion). Each player spawns into the map via a Halo jump, carrying a random weapon (Host configurable). Players must deploy their parachute, hunt for a vehicle or one of 3-6 crates randomly parachuted into the map and the find other players to kill. The crates will hold weapons, items, etc. There is one zone, coloured blue that is a safe haven from zone deterioration and will also host a single, non-spawning, crate thats hidden. This will contain some rare weapons and equipment to gain an advantage. Features current include: 1-40 Human Play Combatants. 0-20 AI Combatants. 0-20 Vehicles spawned randomly on the map. 3/6 Crates spawned onto the map. 100 zones, 3 variations on starting position (Host parameter). Crates will detonate after a set time and respawn in new location. Zones deteriorate over time, forcing players to keep moving. Top 5 player scoreboard. Player positions updated at regular intervals (Host parameter). Respawn on death, 60 second timeout, with another halo drop on spawn. Join In Progress support. Random zone bombing to add some tension. Game ends when 8 zones remain (server should restart mission or change map - depending on server setup). I'm looking into adding a "Marked for death" feature that will update the positions of the top 3 players every second (like the vehicle positions) to turn the most skilled hunters into the hunted! I have one official server running the game mode on Altis (search for "Combat Royale"). It does not require any downloads/mods to play and my server will prohibit client side mods too. History/Background: I originally made a private multiplayer mission for Arma 2 that was based on Battle Royale, which worked in a similar fashion and used the UTES island. I never published it, however when the Steam workshop was opened up. I started migrating the game mode into Arma 3. I then discovered the entertaining mod : PlayerUnknown's Battle Royale, after getting a lot of confused comments from gamers subscribing to my "Battle Royale" and confusing it with the mod. I then changed the name of my mission to Combat Royale to avoid confusion and thankfully my version plays a little differently to PlayerUnknown's version so we can both offer different experiences. Support If you like what you have read or played, why not show me a little support by voting for my entries below? Combat Royale on Statis Combat Royale on Altis Any support or feedback is always welcome and appreciated! Dabbo.
  4. dabbo

    The Newcomers' Introduction Thread

    Hello I'm Dabbo! I never really had a reason to sign up before, the level of information already on the site was enough for me to do whatever I was researching and never needed to ask a question and I never felt I knew enough to contribute to this community. Anyway, I'm now registered, mainly due to submitting 2 entries into the Make Arma Not War competition (Combat Royale Altis/Stratis - if interested). So, I do a tiny bit of Arma scripting, nothing advanced - but enough to get a lot of enjoyment from the games :) I also play some Arma2/3 community games with the lovely chaps at Folk ARPS every now and again. Anyway, hoping to learn a lot from the community and hopefully become useful to the community. Thanks! Dabbo
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