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About bis_iceman

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  1. 23-06-2017 EXE rev. 142190 (game) EXE rev. 142190 (launcher) Size: ~63 MB (depends on Apex ownership) DATA No data changes for today ENGINE Fixed: Some IK hand animations in cockpits could appear to be lagging
  2. 22-06-2017 EXE rev. 142183 (game) EXE rev. 142183 (launcher) Size: ~669 MB (depends on Apex ownership) DATA Fixed: Min/max FOV in Jets DLC aircraft is now consistent with the rest of the game ENGINE Tweaked: The shotShell, shotSubmunitions, and shotGrenade ammo simulation types now work also on pylons Tweaked: The shotIlluminating ammo simulation type now works also on airplanes Added: A new "muzzleImpulseFactor" magazine parameter (range 0 - 1 to tweak the recoil force on vehicles) Added: A new "CfgSoundEnvironToControlers" core class to have better control over connecting vehicle sounds to surfaces Eden Editor Added: Support for navigating the Open Scenario dialog just by keyboard Tweaked: The Open dialog now filters out folders without any mission files
  3. Full changelog and SPOTREP
  4. 21-06-2017 EXE rev. 142168 (game) EXE rev. 142168 (launcher) Size: ~690 MB (depends on Apex ownership) DATA Tweaked: The Malden DLC artwork for the DLC Browser was updated to the final version (Shift+P) Added: The Malden DLC description in the DLC Browser now leads to a correct address (, which will go live with the DLC release Added: Radio voice-overs to Combat Patrol Fixed: Shadows were clipping on the Gryphon's nozzle Tweaked: The helicopter 3rd person view was returned to a fixed chase spot without smoothing and pitch following ( Tweaked: The availability of the debug console can now be configured using the CfgDebugConsole class Added: The task 'description' property can be now defined as a formatted array in the CfgTaskDescriptions class Tweaked: The debug console can now be configured with the "enableDebugConsole" root mod parameter Tweaked: Flight model of the Gryphon plane (inc. fixed stall and better rudder authority) Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior) Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability) Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun) Tweaked: The default FOV in helicopters was increased to 0.9 Fixed: An aircraft zoom-in bug for some mods ( Tweaked: Flight model of the Black Wasp II plane (it should be more stable and more correct AoA behavior) ENGINE Added: extCameraParams[] = {-1} to force the old external camera behavior Tweaked: The diagnostics executable should now crash earlier in case of invalid memory addressing. Please report all crashes, especially when the "Forced crash: array access out of range" message appears in the RPT file. We hope to use fixes of such crashes to make Arma 3 more stable in the long run, but need these more drastic measures to track them more effectively. Eden Editor Fixed: Potential crash when using a mod filter on an empty tree Fixed: Config warning when using a mod filter on an empty object tree
  5. 20-06-2017 No update today due to internal communication channel issues
  6. 19-06-2017 EXE rev. 142108 (game) EXE rev. 142108 (launcher) Size: ~580 MB (depends on Apex ownership) DATA Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI Fixed: The grenade launcher of the AK12 would be open at incorrect moments Fixed: Brake lights on the Tempest trucks were not working correctly Fixed: The occluder of the Tent Hangar was inverted ENGINE No EXE changes for today
  7. 16-06-2017 EXE rev. 142078 (game) EXE rev. 142078 (launcher) Size: ~297 MB (depends on Apex ownership) DATA Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden) Fixed: Incorrect spawning position of the Marid APC in Showcase Combined Arms ENGINE Added: New "ptsPerSquareRoadSimple", "ptsPerSquareMainRoad", and "ptsPerSquareMainRoadSimple" terrain config parameters Fixed: Crash when adjusting the zeroing Fixed: Disabling destruction effects using the setDamage command did not work properly in the multiplayer environment Fixed: Crash connected to the setUnitLoadout script command Eden Editor Fixed: Loading a scenario with Simple Objects would cause issues in some cases
  8. 15-06-2017 EXE rev. 142063 (game) EXE rev. 142063 (launcher) Size: ~320 MB (depends on Apex ownership) DATA Fixed: The Patrol game mode was missing the Malden DLC icon Fixed: It was too difficult to shoot through the ruins of Church 02 Tweaked: The BIS_fnc_initVehicles function now skips the change of mass when used with a simple object Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object Fixed: The "scriptName" parameter of the BIS_fnc_setVehicleMass function was incorrect Fixed: The pilots of the WY-55 can now lock ASRAAM missiles Tweaked: Pilots of the Wipeout, Buzzard and Neophron were changed to Fighter Pilots (no parachute, pistol only) ENGINE No EXE changes for today
  9. 14-06-2017 EXE rev. 142048 (game) EXE rev. 142048 (launcher) Size: ~746 MB (depends on Apex ownership) DATA Fixed: The Field Manual image of the Combat Patrol mode was incorrect Tweaked: Focus of the Malden world scenes was improved Tweaked: Tides are removed from the official terrains as several issues weren't addressed yet. We plan to address those issues in the future and bring back the tides as soon as they are solved. Added: A waypoint indicator to the HUD of the A-164 ENGINE Fixed: A crash connected to multiplayer
  10. 13-06-2017 EXE rev. 142036 (game) EXE rev. 142036 (launcher) Size: ~1 GB (depends on Apex ownership) DATA Added: Image for Combat Patrol in the DLC Browser Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized Fixed: Several localization glitches (e.g. the Splendid Camera) Fixed: The tutorial about scenario attributes contained an incorrect item Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent Added: Overview images for the Combat Patrol Tanoa and Stratis variants ENGINE No EXE change for today
  11. Full SITREP
  12. 12-06-2017 EXE rev. 142021 (game) EXE rev. 142024 (launcher) Size: ~3.1 GB (depends on Apex ownership) DATA Added: Map symbols to several more objects Added: Vehicle turret indicators to the remaining ground vehicles Tweaked: Some structures were reconfigured (audio-wise) Added: Audio-related memory points for certain structures Tweaked: Garage icons for several vehicles ENGINE Added: A new allAirports script command Fixed: The airportSide script command was behaving incorrectly
  13. 08-06-2017 EXE rev. 141978 (game) EXE rev. 141978 (launcher) Size: ~784 MB (depends on Apex ownership) DATA Tweaked: The flight model and overall performance of the Shikra jet were overhauled Fixed: The stealth variant of the Black Wasp jet had external pylons available Added: Jets Community Guide in-game implementation ENGINE Tweaked: Heavy gunfire situations should now be slightly less performance demanding
  14. 07-06-2017 EXE rev. 141973 (game) EXE rev. 141973 (launcher) Size: ~1.5 GB (depends on Apex ownership) DATA Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes Tweaked: Hitpoints for the Gryphon plane were improved Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default) Tweaked: Loudspeakers in the faction Showcase scenarios are now louder Added: A new "Sand" UI Color preset for Malden DLC ENGINE Fixed: Players could lock onto enemy laser designators
  15. 06-06-2017 EXE rev. 141958 (game) EXE rev. 141958 (launcher) Size: ~1.3 GB (depends on Apex ownership) DATA Fixed: Jets defense turrets were missing from the Field Manual Tweaked: The height of tides on all official terrains was lowered to prevent visual artifacts (see Fixed: Pylon proxies were not visible in certain resolution LODs Tweaked: Armor values of the Speedboat were lowered Added: The "Combat Patrol" game type is now featured in Quick Play Tweaked: The 2D Editor was button removed from the server creation display Added: A water impact effect to the 120mm APFSDS shells ( Fixed: Vehicle crew were headbanging too hard when firing the 40mm GM ( ENGINE No EXE changes today