bis_iceman

BI Developer
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About bis_iceman

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    https://twitter.com/VojtechKovaric
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  1. 26-04-2017 EXE rev. 141445 (game) EXE rev. 141445 (launcher) Size: ~447 MB (depends on Apex ownership) DATA Tweaked: USS Freedom now has an updated image in the DLC Browser Tweaked: Jets texts in the DLC Browser were updated Tweaked: Ambient animals now seek a hiding spot while it rains Added: Experimental addition of tides to vanilla terrains (totally unrelated to https://twitter.com/maruksp/status/856469643569094656) Tweaked: Dynamic Loadouts for helicopters were adjusted Tweaked: The HMD of the Blackfoot was improved Added: Dynamic Loadout MFD for the Blackfoot ENGINE Tweaked: The setVehicleAmmoDef script command now works correctly with pylon weapons
  2. 25-04-2017 EXE rev. 141427 (game) EXE rev. 141427 (launcher) Size: ~1.1 GB (depends on Apex ownership) DATA Tweaked: Aircraft with Dymanic Loadout selection are now default (more Intel in the latest SITREP: https://dev.arma3.com/post/sitrep-00191) Added: The new ejection seat system to the Wipeout, Buzzard and Neophron planes Fixed: Sentinel exterior caution text Tweaked: The HUD of the A-149 Gryphon is now more transparent (https://feedback.bistudio.com/T124367) Fixed: The wings of the F/A-181 were flickering when on the ground (https://feedback.bistudio.com/T124357) Fixed: The deflector on the USS Freedom was not closed after take off (https://feedback.bistudio.com/T124488) Fixed: Planes were not properly detached from USS Freedom's catapults after taking off (https://feedback.bistudio.com/T124497) Added: A new Detach action Tweaked: The Rate of Fire of the OPFOR 30 mm gun on To-201 Shikra was increased (https://feedback.bistudio.com/T124399) Fixed: Engines on the F/A-181 appeared switched on even when damaged Fixed: Part of the bomb bay door on the F/A-181 was misplaced in the first LOD Fixed: The front landing gear cover of the F/A-181 was misplaced in the second LOD Fixed: The F/A-181 was missing a landing gear hitpoint Tweaked: The A-149 Gryphon now has 250 rounds per magazine for its gatling gun Added: A new MFD class with static projection of the horizon on the MFD display Fixed: Environmental sound effects were not muffled in the F/A-181's interior Fixed: There was no rain interior sound for the F/A-181 Fixed: Various collision fixes for the USS Freedom carrier ENGINE Fixed: Manually guided missiles were behaving incorrectly
  3. 24-04-2017 EXE rev. 141403 (game) EXE rev. 141403 (launcher) Size: ~4.5 GB (depends on Apex ownership) DATA Fixed: Some sensor properties used incorrect units Added: HMD to the Blackfish VTOL Tweaked: The Targeting Pod mark in Wipeout, Neophron & Xi'an HUDs now stays at the edge of the screen when a ground or point lock is engaged Added: Presets for Dynamic Loadouts Tweaked: The BIS_fnc_synchronizedObjects function now works also in Eden Editor Tweaked: The xH-9 family of helicopters no longer has a sensor display or threat detection Added: A Targeting Pod indicator to Buzzard's HUD Fixed: AT Titans dropped too much after soft-launches from vehicles Tweaked: AT Titan overall performance was improved Added: Following standards set by Eden Editor, Arsenal items have now multi-line tooltips, where the first one shows the display name of an item and the second its class name (currently not yet available for items in uniforms, vests and backpacks) ENGINE Tweaked: The 3rd parameter of the animate and animateSource script commands can now be false Added: A new "autohover" MFD condition for helicopters Added: A new "horizontoview" MFD type Tweaked: HMD MFDs now work on remote units (e.g. controlled by Zeus) Added: A new remoteExecutedOwner script command
  4. 21-04-2017 EXE rev. 141382 (game) EXE rev. 141382 (launcher) Size: ~1.4 GB (depends on Apex ownership) KNOWN ISSUE Aircraft can get stuck on the carrier's deck after being placed in Eden Editor DATA Added: CVN-83 USS Freedom aircraft carrier Added: Praetorian 1C AAA autonomous defensive weapon system Added: Mk-49 Spartan SAM autonomous defensive weapon system Added: Mk-21 Centurion SAM autonomous defensive weapon system Fixed: Titan AA missiles were losing track of their target after being launched in some cases The East Wind (potential spoilers) ENGINE Fixed: The enableHT parameter was ignored in some cases Tweaked: The isVehicleCargo and canVehicleCargo commands now work with non-vehicle cargo Fixed: Manual guidance of the Skalpel missiles was inaccurate
  5. 20-04-2017 EXE rev. 141362 (game) EXE rev. 141362 (launcher) Size: ~98 MB (depends on Apex ownership) DATA Added: Field Manual entries for Jets DLC aircraft Added: A thrust vectoring indicator to the Xi'an VTOL Added: A new BIS_fnc_admin function ENGINE Added: New "sourceLength" and "sourcePrecision" parameters to the "scale" MFD type Added: New "clipTLParallax" and "clipBRParallax" MFD group parameters Added: A new "pilotcameralock" MFD condition (0 disabled, 1 locked to terrain, 2 locked to objects) Tweaked: Manual guidance of missiles was improved
  6. Full SITREP
  7. 19-04-2017 EXE rev. 141358 (game) EXE rev. 141353 (launcher) Size: ~88 MB (depends on Apex ownership) DATA No data changes for today ENGINE Fixed: Latency values were not correctly refreshed at regular time intervals in some cases (https://feedback.bistudio.com/T123689) Fixed: The "admins" server.cfg parameter did not work correctly Fixed: Crash connected to the createGearDialog script command Added: A new admin script command Tweaked: The TBB4 memory allocator was updated (Intel TBB 2017 Update 5 -tbb2017_20170226oss) Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) in the Steam server browser protocol and the in-game server browser Tweaked: Improved placing of wing vortices on airplanes at high speeds LAUNCHER Added: Support for upcoming DLCs (Jets, Malden, Orange, TacOps, Tanks) to Launcher's server browser
  8. 18-04-2017 EXE rev. 141307 (game) EXE rev. 141307 (launcher) Size: ~619 MB (depends on Apex ownership) KNOWN ISSUES Tracking of time spent using Jets DLC assets does not work correctly DATA Fixed: Secondary explosions on vehicles were triggered when the vehicle had its simulation disabled Fixed: The position of the Pawnee helicopter in Showcase NATO was incorrect Tweaked: Xian now allows for a full range of vectoring angles while on the ground ENGINE Added: A new "vtolvectoring" MFD source Added: A new "submunitionDirectionName" parameter Added: A new "PylonAmmo" MFD source Fixed: Usage time tracking for Jets DLC assets
  9. 17-04-2017 No update due to a public holiday.
  10. 14-04-2017 No update due to a public holiday.
  11. 13-04-2017 EXE rev. 141279 (game) EXE rev. 141279 (launcher) Size: ~792 MB (depends on Apex ownership) KNOWN ISSUES Tracking of time spent using Jets DLC assets does not work correctly. It's possible some Steam packages that should include Jets DLC, don't just yet - please be patient while we resolve this on Steam. DATA Added: F/A-181 Black Wasp II* Added: To-201 Shikra* Added: A-149 Gryphon* Added: Sentinel* Added: Deck Crew Vests* Tweaked: Dynamic Loadouts for various aircraft were tweaked (WIP) Tweaked: The probability of breaking a lock by flares was increased Added: Single release mode for countermeasures Fixed: Thrust is no longer indicated for vehicles other than airplanes Eden Editor Tweaked: Module init functions now also fire on the 'connectionChanged3DEN' and 'dragged3DEN' object events * Restrictions apply for those who don't own Arma 3 Jets DLC. ENGINE Added: A new forgetTarget script command Added: First experimental iteration of Mine Detection using the Custom Info Panel feature (unless your character automatically visually spot the mine, you’ll need to manually reveal it to type identity and mark it for others - please direct feedback to https://forums.bistudio.com/forums/topic/200468-jets-custom-info/)
  12. 12-04-2017 EXE rev. 141271 (game) EXE rev. 141268 (launcher) Size: ~498 MB (depends on Apex ownership) DATA Fixed: The Targeting Pod of the Y-32 Xi'an VTOL was not aligned properly (https://feedback.bistudio.com/T124063) Added: The Y-32 Xi'an now supports Dynamic Loadouts Tweaked: The SDV is now using a dynamic MFD instead of a static texture Changed: Jets DLC is now a default mod (seen for example in the Main Menu), the content is going to be staged later ENGINE Added: New "CMweapon", "airportCorner1toview", "airportCorner2toview", "airportCorner3toview", "airportCorner4toview" MFD sources Fixed: The "wppoint" and "wppointtoview" MFD sources did not work correctly Fixed: Crash when deleting an entity Tweaked: MFDs now use alpha blending (making it possible to render them in all colors, including black)
  13. 11-04-2017 EXE rev. 141245 (game) EXE rev. 141245 (launcher) Size: ~506 MB (depends on Apex ownership) DATA Tweaked: The configuration of shell-case sounds was improved for the SPAR-16, SPAR-16S, SPAR-17, Zafir and MK20 weapons Tweaked: The MK20 and Katiba weapons now have slightly improved tail sounds ENGINE Added: An ability to split internal and external vehicle sounds
  14. 10-04-2017 EXE rev. 141235 (game) EXE rev. 141235 (launcher) Size: ~855 MB (depends on Apex ownership) DATA Tweaked: Dynamic Loadout for the Kajman was improved Added: Dynamic Loadouts to the AH-9, PO-30, and WY-55 Tweaked: The Auto-hover hint now shows a key binding Tweaked: The shell-case sound of the SDAR was improved Eden Editor Fixed: The Simple Object attribute was not available ENGINE Added: A new "cmAmmo" MFD source Fixed: Playable units could not respawn on Dedicated Servers in some cases (https://feedback.bistudio.com/T124182)
  15. Full changelog and SPOTREP