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About bis_iceman

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  1. 18-08-2017 EXE rev. 142654 (game) EXE rev. 142654 (launcher) Size: ~878 MB (depends on Apex ownership) DATA Fixed: Facewear of the Paramedic unit was not properly randomized ( Tweaked: Leaflet configuration; apart from existing side-specific classes in CfgLeaflets, it's possible to used pre-made Custom01 to Custom10 classes. Tweaked: Simulation is no longer stopped when reading a leaflet Added: A new BIS_fnc_initInspectable function to initialize object with action to inspect it, the same as is already used for leaflets (leaflet system is now using this function) Added: New parameter for the BIS_fnc_initInspectable function defining correction of texture aspect ratio Added: Sound when activating hold action on leaflets Fixed: Civilian Ambulance could display part of IDAP logo in the interior ( Fixed: The inventory icon of the UAV Bag (Utility) had an incorrect color scheme Added: Cluster Bombs MFD icons for Jets DLC planes Tweaked: Scalpel missiles are now slower and more agile Fixed: Leaflet-related errors in both Laws of War DLC Showcases Added: Ability to inspect the small info signs near assets in Faction Showcase IDAP Remnants of War (potential spoilers) Eden Editor Added: Proper picture for Demining Drone in Eden "Pylon Settings" tab Added: Training Mine to the Minefield module ENGINE Fixed: Target marking/indication range could be affected by user's view distance
  2. 17-08-2017 EXE rev. 142650 (game) EXE rev. 142650 (launcher) Size: ~306 MB (depends on Apex ownership) DATA Fixed: Clock, compass and gear indicators were not working properly on the dashboard of the MB 4WD Fixed: Aid Worker Clothes (Cargo) were not visually correct on the lowest graphical settings Remnants of War (potential spoilers) ENGINE Fixed: AI gunners with high skills would refuse to engage targets in some cases
  3. 16-08-2017 EXE rev. 142639 (game) EXE rev. 142639 (launcher) Size: ~1.1 GB (depends on Apex ownership) DATA Fixed: Disassembling and reassembling the Demining Drone erased information about restricted areas (as a result, the drone was unable to drop bombs anywhere afterwards) Fixed: Utility Drone (Medical) was missing its civilian livery in the Virtual Garage camouflage selection list Fixed: Leg Strap Bag would clip through some T-Shirts Fixed: The colors used in inventory icons of EOD Vest (Coyote) and Civillian and IDAP versions of the UAV Bags were incorrect Tweaked: Reduced amount of time needed to hold actions for the News Article / Field Manual in Showcases IDAP & Laws of War Tweaked: Respawn VO repeats less often in Showcase Laws of War Fixed: Some systems in Showcase Laws of War were not correctly terminated when switching sims Fixed: The aiming feedback in Showcase Laws of War now triggers sooner and only activates with your weapon raised Tweaked: Dangerous behavior feedback now requires more direct player involvement in Faction Showcase IDAP Tweaked: AC positioning in Faction Showcase IDAP Fixed: Incorrect damage handling when crashing the helicopter in Faction Showcase IDAP Fixed: Typos on Faction Showcase IDAP whiteboards Fixed: An info board in Faction Showcase IDAP had a non-canonical map of Chernarus Tweaked: Icons of Laws of War props were updated Fixed: Incorrect objective and enemy spawning in Combat Patrol (Tanoa) Tweaked: The CCIP for Kajman & X'ian were slightly adjusted Fixed: Ambient Occlusion related visual bugs with the Flat TV prop Added: Camo selections to all weapons which were missing them Added: Joystick animations to MRAPs Tweaked: The visual appearance of MRAP displays was improved Fixed: Visual artifacts on iron sights of weapons with an under barrel grenade launcher when certain scopes were attached to them Fixed: Sections on the M-200 machine gun so that camo selections display correctly Remnants of War / Showcases (potential spoilers) The East Wind (potential spoilers) Eden Editor Added: Unexploded Ordnance to the Minefield module ENGINE Tweaked: Spotting and aiming error values of AI were improved Added: A new variant for the sendSimpleCommand script command [this sendSimpleCommand "stopTurning"] Fixed: It was not possible to change your role selection in the MP assignment screen in some cases ( - though this reintroduces another smaller issue)
  4. 15-08-2017 EXE rev. 142613 (game) EXE rev. 142613 (launcher) Size: ~1.5 GB (depends on Apex ownership) DATA Fixed: UAV Bags had some minor visual glitches Tweaked: Utility Worker is now able to fix vehicles Fixed: 1Rnd_Leaflets_East_F was dropping leaflets defined in CfgLeaflets >> West and the other way around Tweaked: TT12 - removed undesirable traffic signs ("if you read the sign, it's already too late") Tweaked: More correct timing values for the Faction Showcase IDAP Expo dummy Demining Drone Fixed: The Faction Showcase IDAP Expo Demining Drone would often land outside of the LZ (and crash) Fixed: Faction Showcase IDAP will no longer fail if the player had no active role in the destruction of drones Fixed: Incorrect pitch on some Showcase Laws of War identities Added: Hit sounds for pumpkins Added: Camo selections to all sidearms which didn't have them before Added: Camo selections to both remote designators Fixed: Iron sights on the GM6 were folding in an incorrect direction Tweaked: Texture usage on the M-200 machine gun was optimized Added: New camo selection for the M-200 machine gun Fixed: Van wrecks should no longer fly away after destruction of the vehicle Remnants of War (potential spoilers) ENGINE Fixed: Potential crash connected to SQS scripts
  5. RC testing of Update 1.76 has started. Steam branch access code: Arma3Update176RC Arma 3: ~8.8 GB / Arma 3 Server ~1.4 GB (depends on Apex ownership) Areas of focus (pseudo-changelog): Added: Laws of War DLC* Added: International Development & Aid Project faction (IDAP) Added: IDAP Vehicles (reskins) Added: IDAP Cap (variants) Added: Aid Worker Clothes (variants) Added: Van (Transport, Cargo, Ambulance variants - 20+ liveries)* Added: Utility Drone (Cargo, Medical variants)* Added: Corresponding UAV bags Added: Demining Drone* Added: APERS Mine Dispenser* Added: Training Mine* Added: Cluster Bombs (3 factions - see Pylon settings of aircraft) Added: Unexploded Ordnance (3 factions x 4 triggers) Added: Safety Vest (variants)* Added: Multi-Pocket Vest (variants)* Added: Identification Vest (variants)* Added: EOD Vest (variants)* Added: Messenger Bag (variants)* Added: Leg Strap Bag (variants)* Added: Wireless Earpiece* Added: Ear Protectors (variants)* Added: Hard Hat (variants)* Added: Safari Hat (variants)* Added: Head Bandage (variants)* Added: Basic Helmet (variants)* Added: Press Helmet (variants)* Added: Respirator (variants)* Added: Safety Goggles* Added: Construction Coveralls Added: Paramedic Outfit* Added: IDAP Objects Added: Tent Objects Added: Humanitarian Aid Objects Added: Medical Objects Added: Furniture Objects Added: “Remnants of War” mini-campaign** Added: Various campaign-related special character compositions Added: Showcase IDAP Added: Showcase Laws of War Added: TT11: Downhill Rumble Added: TT12: Jungle Fever ** *** Added: TT13: Turbulence Added: TT14: Life in Danger ** *** Added: TT15: Off Road Excavation ** *** Added: IDAP map marker set Added: IDAP Orange UI color preset Added: International Humanitarian Law Field Manual entries Added: Scripted Leaflets feature Added: 7 new Steam Achievements Added: Main Menu tile for the Malden terrain Tweaked: Tactical Ping icon and sound Tweaked: The Darter SFX are now using some of the improvements developed for the new Utility Drone Added: Jets DLC props Added: Eden Editor Map Object modules Tweaked: AI skills were refactored * Restrictions apply for those who don’t own Arma 3 Laws of War DLC. ** Content requires ownership of Arma 3 Laws of War DLC. *** Content requires ownership of Arma 3 Apex. Updates 16-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Laws of War assets Tweaks to the AI skill values setting Laws of War Steam Achievements are now enabled 18-08-2017 Various fixes and tweaks to the Remnants of War mini-campaign Various fixes and tweaks to Laws of War assets Added Unexploded Ordnance to the Minefield module in Eden Editor Improved the Leaflets feature
  6. 14-08-2017 EXE rev. 142605 (game) EXE rev. 142605 (launcher) Size: ~695 MB (depends on Apex ownership) DATA Fixed: Utility Drones were missing the disassembly option Added: Localization string for "EOD Vest (Blue) [IDAP]" Added: Thermal Image texture map for the Respirator facewear Added: Sounds during parachute descent for both first and third person views Tweaked: Van's brakes are now audible at more realistic speeds on non-asphalt roads Fixed: A texture issue in the name patches of Civillian and IDAP variants of the UAV Bag Fixed: Karts couldn't be properly transported in another vehicle (i.e. Van) due to missing configuration for their bounding box Added: The DLC Content Browser (LShift+P) can now show Steam Achievements available for a given DLC (currently configured only for Laws of War DLC) Remnants of War (potential spoilers) ENGINE Fixed: The channelEnabled command returned false instead of an array in case of failure. If it was an invalid channel, the command switched to the next one. Fixed: Potential crash Fixed: Diary map sections did not clear between scenarios Eden Editor Added: "Laws of War" tag to Eden Editor LAUNCHER Added: Launcher support for Laws of War DLC
  7. 11-08-2017 EXE rev. 142584 (game) EXE rev. 142584 (launcher) Size: ~480 MB (depends on Apex ownership) DATA Tweaked: Original AR-2 backpacks to identify which drone is inside of them (now that there is the AL-6) Remnants of War (potential spoilers) ENGINE No EXE update today
  8. 09-08-2017 EXE rev. 142561 (game) EXE rev. 142561 (launcher) Size: ~101 MB (depends on Apex ownership) DATA Tweaked: The CCIP mark on the Buzzard plane now has an improved shape Tweaked: MRAPs are now more vulnerable against auto cannons from the front Fixed: The RCO/ARCO/MRCO scopes did not work properly with the TRG rifle ( ENGINE No EXE update today
  9. Full SITREP
  10. Full changelog and SPOTREP
  11. 08-08-2017 No EXE updates Size: ~786 MB (depends on Apex ownership) DATA Tweaked: The loadout and icon of the CSAT SF Paramedic was adjusted Fixed: Progress of Showcase Zeus could be blocked on Veteran difficulty Tweaked: Reload animations of the Mk18 rifle were improved Eden Editor Added: A new 'Edit Terrain Object' module which allows for direct object manipulation Added: A new 'Hide Terrain Objects' module which allows for hiding of multiple terrain objects ENGINE No EXE update today
  12. 07-08-2017 EXE rev. 142535 (game) EXE rev. 142535 (launcher) Size: ~74 MB (depends on Apex ownership) DATA Fixed: The Blackfish VTOL was too fragile when touching the ground ENGINE No EXE update today
  13. 04-08-2017 EXE rev. 142528 (game) EXE rev. 142528 (launcher) Size: ~75 MB (depends on Apex ownership) DATA Tweaked: Reloading the Mk-I EMR 7.62 mm was visually incorrect Tweaked: Square brackets wrapping control names in hints are no longer highlighted, bringing focus on the controls themselves Tweaked: The NLAW UI icon was replaced with a new one ENGINE Tweaked: AI should now be able to spot enemies faster (linked to the recent skill inversion tweaking)
  14. 03-08-2017 EXE rev. 142516 (game) EXE rev. 142516 (launcher) Size: ~96 MB (depends on Apex ownership) DATA Tweaked: Tracked vehicles are now properly showing dust when rolling through desert parts of Malden Added: Ambient sounds for fowls & goats ENGINE Added: New "animationSourceStickX" and "animationSourceStickY" animation sources for armored vehicles Tweaked: AI skill inversion was refactored (Skill and Precision values should now more correspond with the range: 0 - 1), please report any issues to the respective forums thread
  15. 02-08-2017 EXE rev. 142499 (game) EXE rev. 142499 (launcher) Size: ~73 MB (depends on Apex ownership) DATA Fixed: The Hellcat was missing the HUD custom colorization feature Tweaked: Support requests can now be called only when the player is pointing on the ground when in the commanding menu Tweaked: Main Menu spotlight upper-casing can now be disabled (disableUpperCase = 1) Eden Editor Fixed: Motorboats had incorrect visibility of the police light bar in Eden Editor ENGINE Tweaked: The performance and behavior of flags was improved in MP Added: A new getUserMFDvalue script command