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bis_iceman

BI Developer
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About bis_iceman

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    BI Developer

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    https://twitter.com/VojtechKovaric
  • Twitter
    @VojtechKovaric

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  1. Development Branch Changelog

    13-12-2017 EXE rev. 143807 (game) EXE rev. 143807 (launcher) Size: ~155 MB DATA Tac-Ops Mission Pack (potential spoilers) ENGINE Fixed: Crash connected to incorrect PhysX & Geometry LODs (https://feedback.bistudio.com/T127248) Fixed: Incorrect vehicle Dynamic Simulation state near players
  2. Development Branch Changelog

    12-12-2017 EXE rev. 143780 (game) EXE rev. 143780 (launcher) Size: ~167 MB DATA Fixed: Stretched texture in the cockpit of the Caesar BTT wreck model Fixed: The RHIB would still be shown as hot in TI mode when in a destroyed state Fixed: Some faces were missing on the LIM-85's gas tube collar Fixed: On all SPAR rifles the bolt would clip through the receiver when firing or when the weapon was empty Fixed: A selection issue in Hummingbird's FireGeometry LOD Fixed: RPT errors created by FIA ammo boxes Tac-Ops Mission Pack (potential spoilers) Eden Editor Fixed: Keyframe Animation visualizers were not working in Eden Editor due to an incorrect handling of selected objects ENGINE Fixed: The 'Unknown enum value' errors would display incorrectly for the edit3DENMissionAttributes and set3DENMissionAttributes script commands (https://feedback.bistudio.com/T127247)
  3. Development Branch Changelog

    11-12-2017 EXE rev. 143767 (game) EXE rev. 143767 (launcher) Size: ~67 MB DATA No data update for today ENGINE Fixed: The 'Unknown enum value' errors would display incorrectly for the createAgent, createUnit, setVehiclePosition, and createVehicle script commands (https://feedback.bistudio.com/T127233) Fixed: The 'Unknown enum value' errors would display incorrectly for the getUnitTrait script command (https://feedback.bistudio.com/T127243)
  4. Development Branch Changelog

    08-12-2017 EXE rev. 143761 (game) EXE rev. 143761 (launcher) Size: ~172 MB DATA Tweaked: Driving characteristics of the IFV-6c Panther were adjusted Tweaked: Small changes to vehicle handling of the Kamysh, Kuma, Varsuk and Zamak Fixed: Trailing spaces in a named property of some objects (https://feedback.bistudio.com/T127302) Fixed: Polygons clipping through the front of the HEMTT truck cabin Tac-Ops Mission Pack (potential spoilers) Eden Editor Tweaked: The Basic Civilian Behavior module now also works in the multiplayer environment ENGINE Added: New driverInfoPanelCameraPos and gunnerInfoPanelCameraPos options
  5. Development Branch Changelog

    07-12-2017 EXE rev. 143757 (game) EXE rev. 143757 (launcher) Size: ~307 MB DATA Fixed: Small texture error on the AK12 rifle Fixed: Missing keybind shortcuts in the Fixed-Wing (UAV) Field Manual entry Tweaked: Ground clutter models should now change LODs more smoothly (https://feedback.bistudio.com/T124606) Tweaked: Offroad's proxies are now part of each Offroad model to prevent different LODs for proxies and the car Fixed: Some Virtual Garage customization options of the Offroad were not blocking others correctly Fixed: Rifle inspection revealed that all black MX base and GL rifles were missing the manufacturer decals. These were re-applied. Tac-Ops Mission Pack (potential spoilers) ENGINE Added: New OpticsIn & OpticsOut config parameters (override memoryPointGunnerOptics) reading direction, pitch and roll from a bone Fixed: Potential memory allocation issue on 64-bit game executables Fixed: Players were unable to join Dedicated Servers with non-default game ports Fixed: Players were kicked from Dedicated Servers with a BattlEye related message (https://feedback.bistudio.com/T127236) Fixed: Potential game crashes related to BattlEye integration
  6. Development Branch Changelog

    06-12-2017 No update due to "logistical issues"
  7. SPOTREPs

    Full changelog and SPOTREP
  8. SITREPs

    Full SITREP
  9. Development Branch Changelog

    05-12-2017 EXE rev. 143729 (game) EXE rev. 143729 (launcher) Size: ~69 MB DATA Tweaked: The PhysX geometry of the MB-4WD was improved to help it deal with obstacles ENGINE Tweaked: The "PlateInfos" config parameter now works with armored vehicles
  10. Development Branch Changelog

    04-12-2017 EXE rev. 143725 (game) EXE rev. 143725 (launcher) Size: ~66 MB DATA No data update today ENGINE Fixed: Partial fix of game ports being open only on the default value (2302) (WIP)
  11. Development Branch Changelog

    01-12-2017 EXE rev. 143722 (game) EXE rev. 143722 (launcher) Size: ~65 MB DATA No data update today ENGINE Fixed: Using disableAI "WEAPONAIM" was producing incorrect results Fixed: Warning messages connected to the set3DENMissionAttribute script command were not correct Fixed: The worldToModelVisual script command did not behave correctly
  12. Development Branch Changelog

    30-11-2017 EXE rev. 143718 (game) EXE rev. 143718 (launcher) Size: ~1.0 GB DATA Added: Tac-Ops preview videos for the Main Menu tiles Added: Tac-Ops preview video for the DLC Content Browser Tweaked: Tac-Ops music tracks received their final polish Tweaked: Minor improvement to vehicles flipping when colliding sideways with a low obstacle Tweaked: The audible range (AI) of wheeled vehicles, jets and helicopters has been slightly increased Tweaked: Improved geometry of Dirt Humps Added: Enabled Tac-Ops AAR videos Tac-Ops Mission Pack (potential spoilers) ENGINE Fixed: The enableWeaponDisassembly script command would not work after loading Fixed: Game crash (https://feedback.bistudio.com/T127213)
  13. [RUS]Я могу создать пост и описание на русском языке или обязательно использовать английский?

    Хотел поделится впечатлениями об использовании Linux в этой теме https://forums.bistudio.com/forums/forum/196-arma-3-ports/

    [ENG]I can create a post and description in Russian or be sure to use English?
    I wanted to share my impressions about using Linux in this thread https://forums.bistudio.com/forums/forum/196-arma-3-ports/

     

  14. SPOTREPs

    Full changelog and SPOTREP
  15. Development Branch Changelog

    29-11-2017 No update today due to logistical issues
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