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About cpt.ghost

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  1. thanks guys :) @zgmrvn no i don't get such message and yes show logs enabled my setup for SPG9 is already like you said spg9_portable\Data\spg9_co.paa spg9_portable\Data\spg9_co.rvmat when i open my spg9.p3d file with notepad and search for .pbo the search finds nothing but shows like this \weap_spg9_2000\Data\spg i can upload the .p3d if you want
  2. hello to you all :) not sure if this is the right place for such issue so pardon me; i recently downloaded the samples models by BI and tried to make a shoulder fired SPG-9 so i went on opened the original SPG9 by BI using addon builder and modified it ( removed tripod ) and applied textures as This tutorial says exactly, now packed the pbo and fired up arma3 to test my SPG9 but unfortunately the textures does not appear in game spg9 display white :( tried every possible thing i know but no luck anyone?
  3. thanks for clearing that , in my case i see that the big deal with your enhances is that the AI take random waypoints to counter attack , in real life ( as a army soldier ) if you're the defending one you just can't counter attack as the enemy may attack you're position or may ambush you i think the best way is to learn the AI hold their position for as long as possible and keep maneuvering in the same line as a defending forces , in the other hand when you're attacking an enemy position believe me you just can't take other path or think of other path especially if you're attacking in numbers , its a big issue if you disobey the orders and take different path , i believe that the counter attacking waypoints must be deleted for 2 reason , 1- AI will stuck in his wherever position and will never go back to the original position ( this is something i witness in your enhancements ) 2- the AI still in combat mode even after winning a battle and area clear of enemies ( in most cases ) this is my vision to your enhancements but let me tell you im a big fan and enjoying your work especially firefights , wishing you good luck :)
  4. i would recommend several things to your great enhances 1- disable AI from getting random waypoints while they ordered to attack ( both zeus placed or eden ) 2- make AI quicker in changing stats from combat to aware 3- more responsive AI during battles ( currently they don't follow orders if enemy nearby, they just hit the ground and keep sneaking or stucking ) 4- no more splitting and lone wolfing ( all the time a member or 2 leaves the group and keep fighting or fleeing )
  5. why the AI can't fire the FGM-148? all they do is aiming but not firing! tested on both vanila+RHS and ACE+RHS
  6. hello fellas im working on making SP dynamic zeus mission ( freeroam open world resistance themed + lone wolfing ) and i have plenty of mods i use in SP ( ACE+RHS+CBA+VIRTUAL ARSENAL+EOS ) the issue is when i play the mission for the first time all mods shows up in zeus but when i save and load the mission zeus shows only the vanila contents ( no rhs no ace no ares no every thing ) and yes i have all addons ( including unofficial ) option active in game master module , it even disabled virtual arsenal ( after loading my mission ) any thoughts? please help :( game version 1.68.141205 main branch including all official DLCs
  7. so the ERAs on T-90 is animation? i saw effects and blast like real thing :D
  8. will the abrams&bradlyies have a working ERAs like T-90?
  9. hello massi , nice update thanks for your time really love it one question : will you ever reconsider the AKMS model&texture? the current one looks nice but need more attention on the first half section of the model also the wood parts needs to be more red i think :) it really feels badass giving the AKMS bipods and RCO sight + a flashlight\leaser thanks for this amazing opportunity :D btw the old AKMS sound was very good :)
  10. me having the same problem they attack nothing even infantry they just make runs over the area and get shutdown by enemy
  11. would love to , but he is not available his mod was released long time ago i have no problem asking him but there will be no answer because he is not available
  12. hi all , i have vials weapons mod for arma 2 it has rpg29 so i tried to convert the RPG29 for arma 3 for personal use only ( privet use ) i did everything okay i made new codes and etc but in game the rpg29's texture don't show up and the launchers appears in black , heres a pic anyone knows how to fix this? i made a research but can't find any solution please help
  13. okay now downloaded this version and i don't even see the MCC in the action menu , would someone tell me whats going on?
  14. hi shay_gman i just downloaded your latest MCC4 r3 and when i try to loging it says [bIS_fnc_MPexecc] Function 'mcc_fnc_loging' does not exist , how to solve this please
  15. i like your rails mod and AK too how to use the rails on the AK?