Jump to content

claws01

Member
  • Content Count

    138
  • Joined

  • Last visited

  • Medals

Everything posted by claws01

  1. claws01

    Warlords

    1) look like using player setVariable ["BIS_WL_funds", player_db_point, TRUE]; to load player point from DB create when a player join using using owner id to set the previous player point, keep creating DEADLOCK ( all player point start increasing by 1 and never stop ) 2)why do u guy set the start point to 50 when BIS_WL_recentStart will always return flase after the server start player setVariable ["BIS_WL_funds", if (BIS_WL_startCP > 50) then {50} else {0}, TRUE];
  2. Tapatalk, i can't read any post please help, it's been a month now error pic https://imgur.com/a/7S1TA Thanks
  3. 1 - Mission been running for month never had any trouble 2- but since last two day , been having some crazy bug ( where the client get this " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 Then any player inside the server will see this error with more data (if only scripterror set to 1). as soon this happen all script and eventhandler stop working " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 3. if a player try to join the server , the client game will crash giving this error Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 10:12:40 Error Undefined variable in expression: bis_fnc_feedback_allowpp 10:12:40 Attempt to override final function - bis_fnc_uniqueclasses 10:12:40 Attempt to override final function - bis_fnc_removecuratoricon 10:12:40 Attempt to override final function - bis_fnc_locweaponinfo 10:12:40 Attempt to override final function - bis_fnc_exp_camp_playtimelinevideo 10:12:40 Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 4. step i took : -Verify game integrity ( server and client) - check the mission file for any integrity (no error) - debug each step to find if any irregularity during the mission nothing - server rtp don't show any error related to that bug 5. revive setting inside description //--- Respawn respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE. respawnDelay = 15; RespawnDialog = 1; // default = 1. show respawn timer and scoreboard when killed. respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave" respawnButton = 1; respawnOnStart = -1; //--- Revive ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic ReviveRequiredTrait = 0; //0: none, 1: medic trait is required ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed ReviveDelay = 6; //time needed to revive someone (in secs) ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs) ReviveBleedOutDelay = 600; //unconscious state duration (in secs 6- bug happen rarely and affect all client connected also happen after restart time./. logs attached https://1drv.ms/u/s!Ali3CqUW9fqqgcMfOkj-nJwgOOS3GQ
  4. update: 1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :)
  5. thanks i forgot about the 3den revive module . i am going run some test and let you know ---------------------------------------------------------------------------------------------------------------------------------------- update changed made crashed again with new data inside server logs Get matrix of physx actor is not valid! Object: , , Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local
  6. crash client error 12:24:10 Error in expression < player == "DEAD") && BIS_applyPP4 && (!BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error position: <BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error Undefined variable in expression: bis_fnc_feedback_allowdeathscreen
  7. The server run without mod , only player can join with mod . also i think i find the issue , running more test stable for now , thanks
  8. claws01

    Invade & Annex: Apex Edition

    amazing , so many option. cant wait to start
  9. claws01

    Invade & Annex: Apex Edition

    Thanks quicksilver, you the best
  10. claws01

    Ammo Refill Scripting Issue

    //should be ok now //you should pass the payer by variable or value to the second script { { if (money < 500) exitWith {hint "Sorry, your team does not have enough money for that!"}; } else { {execVM "ammorefill1.sqf"; execVM "ammorefill2.sqf"; execVM "ammorefill.sqf"; execVM "ammorefill4.sqf"; execVM "ammorefill5.sqf"; execVM "ammorefill6.sqf"; execVM "ammorefill7.sqf"; execVM "ammorefill8.sqf"}; sleep 1; {hint "Eligable for a restock! Restock Bought."}; sleep 3; {hint format ["A Team Member has spent $500 dollars on an ammo refill, and your team now has $%1 dollars left!", TL_killCount]}; }; }; //////////////////////////////////////////// { if (player1 hasWeapon "SMG_02_F") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 5]; _cost = 2}; }; { if (player1 hasWeapon "arifle_AKS_F") then {allPlayers addMagazines ["30Rnd_545x39_Mag_F", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m4") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "SMA_ACRMOE") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_sr25_d") then {allPlayers addMagazines ["20Rnd_762x51_Mag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_M590_8RD") then {allPlayers addMagazines ["rhsusf_8Rnd_00Buck", 5]; _cost = 2}; }; { if (player1 hasWeapon "LMG_Zafir_F") then {allPlayers addMagazines ["150Rnd_762x54_Box", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m24sws_ghillie") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 10]; _cost = 2}; };
  11. Beautifull [emoji4] , tks dwarden Sent from my SM-G930T using Tapatalk
  12. Easy just add those call via script inside the object init after respawn. Which vehicle respawn are u using ? Sent from my SM-G930T using Tapatalk
  13. claws01

    Screen lag

    Ssd Sent from my SM-G930T using Tapatalk
  14. claws01

    BattlEye: MPEventHandler Restriction #1

    Why don't you use the infistar forum Sent from my SM-G930T using Tapatalk
  15. claws01

    Accesing DLC for preview.

    The Dlc is on dev branch Sent from my SM-G925T using Tapatalk
  16. Just increase virtual memory Sent from my SM-G925T using Tapatalk
  17. claws01

    Quick Dedicated Server question

    Ok from what u telling , I can see you not setting your ip, make sure you open those port on the modem as well (if u have separate router and modem) , and for the ip type what s my ip on google or ipconfig on cmd, then add that ip to your router port forwarding , also inside windows firewall open bot tcp and udp for inbound and outbound rules Sent from my SM-G925T using Tapatalk
  18. claws01

    Quick Dedicated Server question

    Are u using the correct ip while forwarding the port , also advice to open 2300-2310 , both udp and tcp
×