Mattnum
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UPSMON Updated to ArmaIII
Mattnum replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Interesting! I went back to Kron's original and ended up having to deal with things always going into combat mode at the start...fixed though with tinkering. -
UPSMON Updated to ArmaIII
Mattnum replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm I've never had to use team1 = group for UPSMON before. I'll try it next time. I've gone back to Kron's original UPS for now. Thanks though. -
Hey L3, Is it possible to spawn your groups one at a time, and before the enemy enters their patrol marker area? I have this experienced this a lot and did some minor testing I posted about on Armaholic. http://www.armaholic.com/forums.php?m=posts&p=155371#155371
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UPSMON Updated to ArmaIII
Mattnum replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My guys are patrolling a 3 m x 3 m area even when the actual marker area I make is much bigger. just using the absolute minimum in the init: nul=[team1,"area1"] execVM "scripts\UPSMON.sqf"; I did not have this problem with the previous versions of UPSMON. Any thoughts? -
Fire-Fight Improvement System
Mattnum replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah that's what I figured but I can't seem to find where to turn that off. Any ideas? I'll have to test it, but I wonder if it's a conflict with UPSMON. -
Fire-Fight Improvement System
Mattnum replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great mod. I seem to have a weird issue where red dots are constantly placed on the map, I can even find them on the ground running around. I see them with waypoints enabled and disabled in the config. -
UPSMON Updated to ArmaIII
Mattnum replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A couple more likely silly questions. When the AI patrols around the team leader constantly calls out where they are going to move to. Also I keep getting text in the lower left corner coming from my character saying "RFID 0" then "RFID 1" then it keeps on with "RFID 1". I have debug off, but what else have I missed? Thanks again everyone, and Az and others for working on the scripts. Mattnum -
UPSMON Updated to ArmaIII
Mattnum replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I feel like a total idiot. I've been using Kronsky UPS for a while, and decided to try UPSMON. I can't seem to get even a basic patrol to start though. I started a blank mission. Made a marker "area1". Put down a group with leader as "t1". In the init field I've tried: nul=[this,"area1"] execVM "scripts\UPSMON.sqf"; and nul=[t1,"area1"] execVM "scripts\UPSMON.sqf"; In my test mission folder I have placed the scripts folder and everything it contains. Nothing happens. I've used a variety of scripts in the past and made my own very simple ones. I think there is a tiny detail I am missing but can't figure it out. Please help. Mattnum -
I really like this mod, but am experiencing very different sounds than in BigPickle's videos. Guns I fire sounds quiet/muffled/distant. Other guns fired nearby are also quiet and muffled. I think this is similar to Bravo 6's experience. Any suggestions?
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[Early Preview] 3D Editor
Mattnum replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hey RedPhoenix, Just wondering if you found a fix? I am having the same issue with crashes. I've turned all other mods off and installed the redist etc. Thanks, Mattnum -
Garrison on the fly script
Mattnum replied to zorilya's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys and gals, I am using the garrison script in A3 to fortify a town, and to randomly place a CSAT officer that is an assassination target. Unfortunately the officer tends to just stand in a doorway and is too easily found. Is there anyway to force only upstairs positions when calling the garrison script? Thanks for your help, Mattnum