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About ampersand38

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  1. I think it's too much to expect a man-portable mortar to have automatic aim and elevation via a "tablet" targeting computer. Using the optical sight, it already calculates the elevation required. We just need to be able to input a range somewhere else, and have it give us the required barrel elevation.
  2. Spawn it on solid land and then teleport it aboard ship.
  3. You gotta hold down Space until the Launch circle goes all the way around.
  4. Here's a HUD-type weapon sight on an Afghan Air Force MD 530F. Would be nice to have something similar.
  5. The covers are the "stealth" tabs that go over the hinges. The last parameter "true" makes it instant, so it snaps up instead of beginning to animate at mission start.
  6. The UCAV Sentinel does not have a throttle percentage indicator. Both carrier-based aircraft will likely need much better turning on the nose wheel. Currently they can turn about 45 degrees. Real carrier jets have nose wheels that basically pivot to 90 degrees.
  7. Queen Elizabeth-class aircraft carrier
  8. Linux and driver problems amiright?
  9. Is there any way to make it faster to restart a Time Trial? The reason something like Super Meat Boy can be so challenging but still remain enjoyable is that dying is very painless. You die, and you're instantly ready to try again. In the Time Trials, if you actually crash and fail, you go through the painfully long game over screen, then reload the map and mission.
  10. Does current FCS account for the motion of the shooting platform? A helo turret would constantly need to be changing its firing solution just to hit one spot.
  11. Jet UCAV will need to hold altitude above sea level, not above ground level as current UAVs do.
  12. With the jet UCAV it's even more necessary to have UAS's maintain altitude above sea level, instead of above ground level.