CaponeSB
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different texts showed at the bottom of the screen with a unique trigger
CaponeSB posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello guys. I've been looking for a solution to my problem but I found nothing. Actually I need to make different texts appear one after the other with some seconds of interval between em. Is that possible to do with only one trigger? OTherwise I should only put many triggers in the same area. thanks in advance -
So I simply put that code in a trigger?
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is that fnc_makeOPFOR a .sqf file?
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Hello there. In my mission I linked an OPFOR unit to FIA ones, and the OPFOR is leader, so that FIA would be hostile toward BLUFOR. When in an area determined by a trigger the FIA is not present, the mission would be complete. PROBLEM: The game doesn't recognize the FIA as OPFOR, as a consequence, the triggers get activated and everything becomes messed up. QUESTION: How to make the trigger recognize the FIA as OPFOR since the beginning of the mission, so that it doesn't get activated?
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starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok guys, sorry, I could be dumb or I don-t know.. May I ask you to type in oonly one post what I need to do in details? I've been trying everything again from the beginning, and I get confused with those corrections etc. Sorry. -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
well I don't know where I was LOL I'll try... such a stupid mistake.. I hope it will work later.. damn it... sometimes I get crazy with this editor.. EDITED The files are .sqf now, I changed what I had to change, according to what you ppl typed in your own posts, but still not backpacks.. I'm gonna think about changing mission type lol -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It tells me nothing while testing the mission.. the backpack doesn't appear when I'm on ground. -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I copy and pasted everything in the sqf file. -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't really understand what's wrong. instead of "player" I put "specialist" (which is my unit's name), but it still doesn't work.. when I get on the ground and the parachute disappears, I still have no backpack, plus no satchels. -
changing gear to units, "out of ammo" issue
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what I did is this but it doesn't work: This is the mission folder this is the init file this is the script file What's wrong? -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'll try, thx guys. ---------- Post added at 23:12 ---------- Previous post was at 23:05 ---------- sorry for double-posting, but how am I supposed to run a script / function? Can you explain me in details? I'm not a real expert about this part. -
starting falling with parachute, no more satchels
CaponeSB replied to CaponeSB's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how am I supposed to do that? -
so I need to create a folder called "Mods" for example in the arma 3 folder, then extract everything in there and that's it?
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starting falling with parachute, no more satchels
CaponeSB posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
My mission starts with the squad falling with a parachute. I added some satchels to the explosive specialist, but everything disappears (I guess the parachute replaces the backpack). How can I handle this? I need those satchels for the mission.