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CaponeSB

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About CaponeSB

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    Lance Corporal
  1. Hello guys. I've been looking for a solution to my problem but I found nothing. Actually I need to make different texts appear one after the other with some seconds of interval between em. Is that possible to do with only one trigger? OTherwise I should only put many triggers in the same area. thanks in advance
  2. CaponeSB

    FIA being OPFOR

    So I simply put that code in a trigger?
  3. CaponeSB

    FIA being OPFOR

    is that fnc_makeOPFOR a .sqf file?
  4. Hello there. In my mission I linked an OPFOR unit to FIA ones, and the OPFOR is leader, so that FIA would be hostile toward BLUFOR. When in an area determined by a trigger the FIA is not present, the mission would be complete. PROBLEM: The game doesn't recognize the FIA as OPFOR, as a consequence, the triggers get activated and everything becomes messed up. QUESTION: How to make the trigger recognize the FIA as OPFOR since the beginning of the mission, so that it doesn't get activated?
  5. Ok guys, sorry, I could be dumb or I don-t know.. May I ask you to type in oonly one post what I need to do in details? I've been trying everything again from the beginning, and I get confused with those corrections etc. Sorry.
  6. well I don't know where I was LOL I'll try... such a stupid mistake.. I hope it will work later.. damn it... sometimes I get crazy with this editor.. EDITED The files are .sqf now, I changed what I had to change, according to what you ppl typed in your own posts, but still not backpacks.. I'm gonna think about changing mission type lol
  7. It tells me nothing while testing the mission.. the backpack doesn't appear when I'm on ground.
  8. I copy and pasted everything in the sqf file.
  9. I don't really understand what's wrong. instead of "player" I put "specialist" (which is my unit's name), but it still doesn't work.. when I get on the ground and the parachute disappears, I still have no backpack, plus no satchels.
  10. what I did is this but it doesn't work: This is the mission folder this is the init file this is the script file What's wrong?
  11. I'll try, thx guys. ---------- Post added at 23:12 ---------- Previous post was at 23:05 ---------- sorry for double-posting, but how am I supposed to run a script / function? Can you explain me in details? I'm not a real expert about this part.
  12. CaponeSB

    REmoving AI sentences

    so I need to create a folder called "Mods" for example in the arma 3 folder, then extract everything in there and that's it?
  13. My mission starts with the squad falling with a parachute. I added some satchels to the explosive specialist, but everything disappears (I guess the parachute replaces the backpack). How can I handle this? I need those satchels for the mission.
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