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CommuneCode

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About CommuneCode

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Computers
  • Occupation
    Student

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    NotForYou
  • Biography
    I make mods for ArmA and am working on a game of my own.
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    BFSCodePro
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    Machappl
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    CommuneCode
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  1. CommuneCode

    The Enhanced Vehicle Features Mod

    I know, I just haven't updated any news for a while so I thought I would let everyone know I didn't have any time for anything.
  2. CommuneCode

    The Enhanced Vehicle Features Mod

    I haven't had much time to do anything, I have very limited internet access and school to do, so I can't do research or anything most of the time.
  3. CommuneCode

    ArmA 3 Mod Documetation?

    Thanks, Savage.
  4. CommuneCode

    The Enhanced Vehicle Features Mod

    Been a day, no news.
  5. CommuneCode

    ArmA 3 Mod Documetation?

    86 views, no answer?! Can anyone give me an answer?
  6. Is there a place where one can find the complete documentation for A3 modding? I've looked on the wiki and everything I found was either incomplete or nonexistent, or is it just a matter of extracting the game files and look at the configs and stuff?
  7. CommuneCode

    The Enhanced Vehicle Features Mod

    NEWS: I have started assigning all the lights and the menu to functions, which will then be turned into modules when you have the mod loaded.
  8. CommuneCode

    The Enhanced Vehicle Features Mod

    I know all of them work, I could find a way to remove the windows using a script. I'm not sure if there is a function to damage that type of vehicle part.
  9. CommuneCode

    The Enhanced Vehicle Features Mod

    I have started to write the configs and doing some test packing, the actions menu is done and now all I have to do is write the code for the lights themselves, which is clearly going to take some time. I will post news as I get it.
  10. CommuneCode

    The Enhanced Vehicle Features Mod

    You can use lighting using SQF, that is easy if you know how to cast shadows and light rays and even easier if you made the engine yourself, but clearly I didn't make the RV engine. I have seen plenty of cool lighting effects done in ArmA III and even II, I'm sure I can make do.
  11. CommuneCode

    The Enhanced Vehicle Features Mod

    Well you clearly don't know me, or the work I've done. What the hell is wrong with me being 16 and designing my own game? Is it because you didn't when you were 16? And for the record, I really could care less about what you have to say if you are going to be like that. If you don't want to help then leave, your pointless words are not needed. Also, since you are clearly better than me at EVERYTHING playing thread god up there, have fun with YOUR game, or wait? You're not making one you say? Weird. Raptor 6, this is not a request thread, I am just getting suggestions for it here. I do know how to make mods and scripts but I'm not going to sit here and say I'm the best at it. Doing the lights should be fine for me to release as my first full featured mod.
  12. CommuneCode

    The Enhanced Vehicle Features Mod

    Yes, they would I will try and add them.
  13. CommuneCode

    The Enhanced Vehicle Features Mod

    Indeed, it would.
  14. CommuneCode

    The Enhanced Vehicle Features Mod

    Both of your posts I see the point, the windows have states of up and down already in ArmA III I believe, if so that's how I intend to get them to work. The lights would definitely be something I would focus on if I can't get windows and windshield wipers.
  15. CommuneCode

    The Enhanced Vehicle Features Mod

    I watched the video (and actually understood a bit of it) but I don't think that I can do the retractable thing, I can't do modelling or animations worth anything. And I think to that using scrollwheel options would be best. Perhaps using the script to sense when you're slowing down to give you a turn signal option, and when it is raining give you a windshield wipers option.
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