mistyronin

Member
  • Content count

    6121
  • Joined

  • Last visited

  • Medals

Community Reputation

1111 Excellent

About mistyronin

  • Rank
    Captain

core_pfieldgroups_3

  • Occupation
    Photojournalist

Profile Information

  • Gender
    Male
  • Location
    Norden
  • Interests
    Motorcycle enthusiast

Contact Methods

  • Biography
    Ex professional military.

Recent Profile Visitors

890 profile views
  1. Good work.
  2. I'm a bit confused with your statements. How come mines and cluster bombs are not part of military tactics and combined arms operations? Mines are one of the most widespread weapons in wars, and they are used in most basic defensive tactics -from building a simple observation post to a full fledged military base defense-. I'd encourage you to read any field manual on how to build a defensive perimeter. They are also used in some basic offensive tactics like ambushes. You can find mines in virtually any military conflict you can think of. And yes, they are an important part in both conventional combined arms tactics as well as unconventional guerrilla / spec ops warfare. Cluster bombs are not that widespread, but they are definately used in modern conflicts like Syria or Ukraine. And they are also used as part of combined arms tactics. For instance when an armored column finds a heavy resistance spot and needs to clear it fast and calls a CAS strike. Likewise in CSAR ops, to slow down the enemy.
  3. I've played the couple of Showcases and few missions of the campaign, and so far IMHO they did it in a really clever way. I won't spoil anything, but it's all intertwined with the plot. I'm having a great time, quite a different kind of fps storytelling. So far, one of the BI's best together with the bootcamp mini-campaign and the OFP campaign - The East Wind was also really good IMHO -.
  4. You need to target the mines first, then while prone deactivate them. It's in the hints. It's an armed civilian (that shoots you). Hence an enemy combatant.
  5. Out of curiosity, in the IDAP showcase, there's a sign next to the EH302 that says that it's the civilian version of the military Merlin... Shouldn't it be the civilian version of the "Mohawk" Merlin = real life Mohawk = armaverse
  6. A module for morale would also be interesting, when an enemy unit has suffered heavy casualties or are suppressed for a long time, they could throw their weapons and surrender.
  7. I don't know. I see it in the opposite light. It adds more simulation and cool experiences for wargaming. As I commented before, this is one of the important parts in real warfare, how civilians are taken care or not; and what reputation an army gains (specially in unconventional warfare). Vietnam is a pretty good example.
  8. Out of curiosity, what makes you think that they created this DLC to improve warmongering critics? Heck, when I served, I was forced to have an ethics course in the military academy (I have the degree :D) and when in service, every month we were read few articles of the Geneve convention to keep them fresh. And it was certainly not to have a better PR, but simply to teach soldiers their profession. It's an important part of war, it makes countries win or lose wars (check Vietnam f.i.). And as such it's cool to have it in a war game / war simulator.
  9. So far my first feelings are good. First I think it's admirable that BI took this approach for a DLC. Humanitarian work and war conventions are something that are easily forgotten in military simulation and gaming. So big kudos to BI. Specially to the teams that worked in the "Orange" DLC. All the new props, uniforms and vehicles are really good. They will certainly enhance my modern warfare mil-sim missions, be it in conventional scenarios, guerrilla warfare or the ones were I add a more humanitarian approach (in my milsim group we already do a good amount of mine-cleaning and even some blue helmet convoy escorts). The leaflet option is really interesting to insert intel into the missions, so great work on that front too. On the suggestions front, I think it would have been interesting a rescue variant of the helicopter, it could be achieved by simply adding some of the van-ambulance props like a couple beds in the interior, and maybe even animating the sliding door (I know it can be triggered with scripts, but a straight menu option would make it simpler, besides a FFV pos in that door can be used to assist the pilot when landing in tight spaces). Or import some stuff from the ToH One of the stretchers could be used as a "vehicle" were injured can lay on, and someone can move around just walking with it, and be airlifted (slinged) by a helicopter. Seeing the mine dispenser, why no mine clearing line charge? https://en.wikipedia.org/wiki/Mine-clearing_line_charge And as said before, an all white variant and a olive drab one for the new tents would be interesting. Finally, in this kind of DLC I'd have liked an advanced first-aid and advanced de-mine option. Although I know that ACE has that covered, a vanilla approach would have been nice.
  10. orange

    It's in the dev branch, for those of you who can't wait. I think it's a great idea for a DLC. Just a bit sad that it doesn't include a medical system or a more elaborate EOD. In any case, it's great and as a professional who worked both as a former military and as a journalist, I think it's going to bring a more awareness on war realities (or so I hope).
  11. Looking really good
  12. Puff, the Magic Dragon for life.
  13. It's been there since OFP AFAIK. If it's serves anything, sometimes that also happens in real life. Specially with tanks, as they have really bad visibility.
  14. Multiplayer private co-op or SP. Nothing more in my universe
  15. Holy cow, it took me a couple min to realise it was in Arma