theevancat

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About theevancat

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  1. I'm more of an Air Assault guy myself, but I guess Airborne is pretty cool too. The An-212M Ruk (the Persian spelling of the legendary Roc bird) can carry 50 troops or up to two vehicles. Stand by for a deployment to an airfield near you. Thanks to [Dust]Sabre for the models and permissions! He has a ton of other awesome work for the game, it's all cool stuff.
  2. That CSAT jet thooooooooo. This is awesome.
  3. A little status report after this weekend: Someone in NATO clicked on a phishing link or something, because CSAT might have stolen some schematics and started producing their own K22 Zanbur drone. This evens out the drone field for the Iranians. It is also with great sadness that I report the death of the SCUD truck port. I found it to be too small to realistically do anything I wanted (carry a vehicle system like the American HET, be an MLRS/SAM platform, etc.) and too much of a giant pain in the ass to implement. I will continue the search for good, quality vehicles to add to the CSAT motor pool and fill the blanks (cough, cough, MLRS) that exist in the force.
  4. I'll definitely take a look into this. A current status report from me: I've been getting slammed with work once again and I've been so out of the game that the PhysX on the Ghatar has been just a real inconvenience. As much as I'd like to have it working, it never does. So I've been hung up on that and progressing very slowly. All in all, the next big thing should be the Apex content, but I'm not sure if or when that'll come out for us to retexture and use. That way I can start crewing vehicles with CMP guys and hopefully have that NATO drone helicopter in Iranian colors. Otherwise, keep the bug reports flowing in so I can tackle them.
  5. Just got around to looking at it and it's got around 13000. It's the similar value as what I had on a Vodnik, just bumped up a bit. I've double checked all the properties and memory points and it's still bouncing up and down on its back right side in a circle.
  6. Everything seems to be in place. What the vehicle does now is jump up in the air and then flip over onto its side.
  7. So I've been working on importing a vehicle and it's been a while, so working through the PhysX has been a pain. So far what my vehicle is doing is balancing on its last wheel while spinning in a circle. Whenever I push down on the gas, it starts to literally fly away. http://images.akamai.steamusercontent.com/ugc/180542744134931985/A25BBC5E00B4104D24BA6113181A9F08C112A927/ I've taken a look at my PhysX boundaries and definitions in the memory, landcontact, and geometryphys LODs but have no idea why it's acting this strange. I hypothesize it's because of a PhysX issue with the model but I'm not sure what that issue would be.
  8. A couple of good notes: This is the Ghatar Heavy Equipment Transporter at the earliest stages... Expect to see the Ghatar carrying a whole host of items like an MLRS unit, command posts, radar equipment, and other mission/flavor items. It also carries stuff. A lot of stuff. http://images.akamai.steamusercontent.com/ugc/180542744130832849/9624F956F495841FCD02BA364719D928D21586A4/ Stay tuned for more.
  9. They're my designated trash pockets. Either that or they're for a spitter.
  10. So far, here's a little bit of the work in progress: CSAT leaders are being equipped with integrated GPS/tactical battlefield networked devices at the squad level and above. These are modeled after the current US Army "Nett Warrior" program to use something like a smartphone to combine together a few different tactical functions. As of right now, the device is a wrist-mounted smartphone and smart glasses combo that does nothing but look cool. http://images.akamai.steamusercontent.com/ugc/183919649197759572/C00FD3381C85869AFFBD214A51578C372EB4C7F7/ In more mundane news, I'm going through and fixing some loadouts that got broken, like how missile specialists are way too over encumbered since the fatigue update and pilots have no bullets for their SMGs. The armor has also been fixed, thanks to Ghost!
  11. I have been looking into it and figured it was something to do with the CMP units inheriting from the regular CSAT folks. Thanks for the config, that certainly makes it easier for me to find stuff! It's definitely gonna be fixed in the next update.
  12. Just to piggyback on this, Dezkit released his source files a while back and that's where this all came from. I've done some modifications on it, however. Hopefully this clears up the questions about the original source of the MiG!
  13. So CSAT is ostensibly Iran and they speak Persian (so Farsi), which is a little bit different from Arabic. Different letters in the alphabet, different grammar, different words (although a lot of Persian words are Arabic and you can tell from the spelling, but that's a whole 'nother can of worms), stuff like that. Anyways, some words that I feel could be helpful: Earthquake: "zelzeleh" - زلزله Machine/Device: "dastgah" - دستگاه Experiment/Test: "Azmaish" - آزمایش Putting the words together for a compound noun would be easy... You use something called an "ezafe" (اضافه) that's a connector on the end of the base word, then the descriptor. This is an "eh" sound (or a "yeh" sound if the first word ends with an "ee" or "eh/ah" or something.) In English, something like "earthquake machine" would look like "machine of earthquake." In Persian, it is "dastgaah-yeh zelzeleh." If this is too literal, let me know and I can probably find some more names... Iran liked to name their campaigns things like "Operation Kaman 99" or "Operation Sultan 10", with a noun and a number, so that could be an idea as well. If there's any questions about grammar and spelling/romanization, let me know as well!
  14. Apparently the way the RV engine works has been that they sacrifice graphical power (the overt stuff that you're talking about) for more performance under the hood, so to speak. So yes, the graphics are a bit sterile, but the mechanics of the game are pretty intense when it gets down to it. I've seen some of the work done by BI on the new renderer (well, the Enfusion engine in general) that they're putting in for DayZ that's most likely going to be used for future BI products. They've made really good progress on a lot of those things that you've listed. Even without a new renderer, they've made some good progress on graphical and audio immersion in the last few updates. I've got confidence in the future that a lot of these issues are gonna be addressed.
  15. The CSAT uniform shouldn't have armor, since it's supposed to be straight fatigues. If it has armor it might stem from the fact that it takes properties from the standard OPFOR uniform, which obviously has the armor on it. I'll take a look into it, though.