japapatramtara

BI Developer
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About japapatramtara

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  1. Hi, last week we introduced EPC Dev branch in which all maps were converted to a new version. This version contains technology which keeps unique ID for map objects. Old map versions had their map object IDs generated dynamically during generating WRP process. Unfortunately when script coder tried to address any map object through its ID, he had to check whether Id is still valid after each map update. Now(since EPC) he doesn't have to do that because each single map object gets and keeps its unique ID. This technology has been introduced as a reaction on a demand from community(see more information). We tried to implement this new technology with maximum transparency for players, so yes, it's obvious, that your script has stop working and has to get some changes. But I'm really interested in those side effects you mentioned(freezing and random crashes). If you have a repro steps, repro mission, anything, ... please start a FT task and we will take a look
  2. DEV. 111183 [PUBLIC][FIXED] AddItemCargo, AddItemToVest add empty magazines - http://feedback.arma3.com/view.php?id=14576#c57683
  3. sure.. BattleEye support for new global commands has to be available. Unfortunately there could be a certain time window between global commands will be released and covered by BE hence we have to testing them(I'm talking about DEV version - in stable we will merge it together).
  4. As I promised the new version of Steam Dev build will be contain extension for addItemToXXX and canAddItemToXXX which allow to store even magazines and weapons into containers(DEV. 110988 see http://feedback.arma3.com/view.php?id=14576#c57233). About locality, well it seems to be a big issue, because since now nobody takes care about gear commands locality - so I implemented them by my best conscience's sake :-) and obviously community has quite different opinion about locality.. so I'm going to take a look what is a current state, then I will rewrite all to Global versions and will see what happen. Don't worry, I really like what I'm doing, so I will do my best to keep it(or lead it) to a as good shape as it can be possible ;-)
  5. maybe you can try commands magazinesAmmo or magazinesAmmoFull player which could provide a easier way to work with magazines stored in inventory ---------- Post added at 11:56 ---------- Previous post was at 11:55 ---------- maybe you can try commands magazinesAmmo or magazinesAmmoFull player which could provide a easier way to work with magazines stored in inventory ---------- Post added at 12:00 ---------- Previous post was at 11:56 ---------- since tomorrow Steam DEV build you should be able to add magazines into inventory using addItemToXXX commands.
  6. well.. not exactly.. when you use player addWeapon "className", all would be fine and the new weapon will be distributed around, but when u use non-local-player addWeapon "className", so weapon will be added only to a instance of non-local player on your client and after few MP engine simulations server returns a correct weaponsList depends on a station where "non-local-player" is local. With addWeaponGlobal you are able to add a weapon to all players even those who are non-local. And vice versa with addMagazineGlobal, etc.. For deeper description of usage, please ask Zonekiller :) He wanted these "Global" commands
  7. new commands were added in DEV. 108561: addMagazineGlobal, removeMagazineGlobal, addWeaponGlobal, removeWeaponGlobal
  8. should be fixed now.. see proper feedback tracker thread