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Fr33d0m

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About Fr33d0m

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    Lance Corporal

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    Programming, Gaming, Servers and Systems Administration, Tech & Nerd stuff.
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    Owner / Sole Proprietor. Systems Administrator.

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    Devoted Community Developer, Small I.T. Business owner, dedicated systems administrator and ARMA 3 dedicated server host!

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  1. http://www.a3milsim.com/images/ISCIV3.jpg (195 kB) Download: http://www.a3milsim.com/seed/ISCI.zip Hello All! I am pleased to present ISCI, a DoD Themed, browser based graphical launcher for clans with multiple dedicated servers and a desire to have a little bit more. ISCI is, at it's heart, a JS map with SteamScript functionality. Utilizing the Arma 3 Launcher, one can facilitate a three-to-four click jump directly into a MP lobby via a graphical representation of the map the server is running, for example, a server running the PR Fata map can be represented by a map dot on the PR fata region, which, upon clicking, will display a "deploy button". Upon clicking the "Deploy" button, the player will be connected via SS to the server running the PR FATA mission, without having to go through the main arma screen, search for a server or enter a password. This speedy method of deployment is complimented by ISCI's ability to display youtube videos, play music and display dynamic text about a server prior to clicking the deploy button, allowing a clan to, for example, display a video about a mission, and a short bit of text, and then allowing the player to click the deploy button after getting the video brief to join directly in on the MP action. ISCI is a project in progress, this first release is the tip of the iceberg of things I have planned. This package contains well-commented files, editable with any editor. The only file you will NEED to edit is leader.html, and it's verry easy! Plug it into your website, change a few lines of text, and enjoy ISCI for your clan! ISCI is highly customizable, and anyone with basic CSS knowledge can adjust ISCI to their liking. It would be very easy to adapt this framework to any clan theme! If you would like to customize the map data, open the js folder,and edit hostility-data.js - the current map represents political hostilities / instabilities per the most recent data I could find, but can easily represent anything with a few small edits to this file. I have commented it as well, so it's very easy to find each country and change the value, 0-100. I made a video tutorial for my organization on how to use ISCI, but the video should suffice as a demo as well, you can see how the ISCI program works, videos in ISCI, etc. - BIG NOTE: ISCI and Internet Explorer aren't friends. ISCI loves FIREFOX!! IE will not pass the password value to the A3 Launcher. Because IE is IE. I hope you enjoy, and that many Arma clans can find good use for this hard work! ISCI was originally developed just for our organization, but circumstances allow for me to release this to anyone, so here you go! If you like my work and want to do something nice, please donate a dollar or two to the folks in Nepal. I hear it's bad out there. Enjoy!! C. Salazar aka Freed0m
  2. I did my google and couldn't find if this already exists or not, so i'm gonna drop it here as a suggestion / idea / whatever. With all this recent modded / vanilla stuff and dyslexi's new video a few days ago, it really opened my eyes to the fact that often, less experienced modders do not take something as simple as polycount and LODs into the equation. Since modding is so prominent in the Arma community, and the use of modded content is so common, it would be really nice to have a ballpark poly budget from BIS on what BIS thinks a typical mission should be able to contain within reason, and a poly counter / poly budget indicator as a startup parameter or something. This way, community modders can, almost at a glance, identify which mods drastically reduce performance by eating up the poly budget vs. stock A3 content. Granted, it wouldn't cover every aspect of mods that slows things down, but it would definitely add to the quality and performance of modded content in my humble and often misguided opinion :-). It may even be easier to build a poly counter / budget for what BIS thinks a typical class of item should be, for example, B_man_F should be 6,000 triangles, a weapon no more than 2,000 tris, (just stupid example numbers, art guys) and then make it where it shows up a budget / poly count in the Virtual Arsenal, so you can kind of jump in there, equip a guy, and see for youself that the new weapon mod you're using puts you over budget by 15,000 tris per character. It would be REALLY cool if this function could be extended to vehicles as well, so we can drop a new modded tank into the Virtual Arsenal Tester (Via Zeus, perhaps) and see that the new modded tank, suggest poly count 12000 tris by BIS (another guess figure) is actually pushing more like 25,000 tris. Therefore we'd need to use less of them, or not use them at all, to keep any kind of performance. Anywho, thanks for reading my thoughts / suggestions. P.S. - A modders DLC. I would pay for this feature. Pack it up with a couple other cool tools for modders to use, and sell it to us.
  3. GRRRRRR!!! After I spent all that money buying multiple copies of Arma 3 so I could use HC on my dedi servers, now it's free. CURSE CURSE CURSE!!! Oh well, Whatever. Nice to have. Good job Bohemia!! Wish there was a buyback program or something so I didn't feel kind of burned, but meh. I'll get over it I suppose. If anyone has trouble setting up the HC, get at me. I've been using it successfully for a while now. I haven't ran into the problems Sari has, strangely enough... ---------- Post added at 14:33 ---------- Previous post was at 14:30 ---------- Using A2MC: it still works for the most part, although it has trouble spawning some units, sometimes spawning them naked and without weapons, and sometimes plain crashing the HC when it spawns the A2MC script. If you are familiar with SQF, you can usually fix the generated A2MC code to work with A3 when it doesn't want to. I transfer ownership to HC after spawn to avoid trouble with A2MC, personally. It doesn't do INIT lines at all, triggers and waypoints seem to work fine.
  4. Armaholic doesn't support me posting 3 different versions on the mission, unfortunately :-( The best place to download this mission is www.mediusgaming.com/pmcsandbox. There are 2 versions, the modded version which uses ALiVE, CSE etc, and the MANW version, which uses no mods and is all shit that I did by myself. I got a new version dropping soon, one last before we push into BETA, the next drop is pretty big, lots of new stuff! The modded version is getting an overhaul too, adding in some of the cool new tools and features that have been released in the ALiVE, CSE and other updates. I'll post here and everywhere else when I drop it! Thanks for playing! -Fr33d0m
  5. I was able to reproduce the bug mentioned above. The vehicle is invisible to everyone but the player who spawned it. Invisble, but present. Bullets will spark off of it, and a civilian will appear when he jumps out of it. This represents createVehicle as a non-MP compatible command at this point, which may also f*ck up other missions. I'm researching today some possible causes and workarounds, but as of the time of my typing this, I suspect this to be an issue with the 1.28 MP Optimizations, but I might be wrong there too. Thanks for your patience and bug reports! I am definitely on the job fixing this one ASAP.
  6. Hmm, interesting bug report, and i'll definitely have a look at it. The way the checkpoint works, each car is spawned local to the machine that ended the last checkpoint interaction, so for example, if you started the checkpoint mission by walking into the trigger at the beginning, the first car is spawned local to your machine. Every car after is spawned local to the guy who issued the last (finishing) command to the last driver, so if your friend handles the stop, and he sends the driver north, the nextvehicle is created local to him and then made global. Arma is supposed to automatically make cars visible to everyone (global) in MP by engine's design when createVehicle is used, but somehow, I suspect in your case the message is not getting sent to everyone else that createVehicle happened. This is very alarming to me. The T-9 mission is a piece of sh** right now, lol. It's buggy as all get out. I'll definitely have it greatly improved by my next release. Shooting at the ground around them should disperse them, and there is another trigger to get rid of them when they disperse, ending the sub-mission, but it doesn't work very well yet. A better disperse interaction is definitely in the works. Thanks for the bug report, and for playing. Glad you are enjoying it!
  7. The AI Is stock ARMA 3. A few things to try would be to edit the difficulty settings on the server, or personally, I like to run ASR AI 3 (Server side only AI mod) . There are other AI mods as well that make the AI far better in my opinion. I'll check into the parameters bug, and see if I can re-create a crash. Thanks for the bug report! Glad you're enjoying the mission! More to come soon! -Fr33
  8. Update: 9/7/2014 Version 0.91.5 Alpha Added: Reinforce and Extract Mission Added: Astral Corp T-9 Facility Added: T-9 Premise Security Mission (WIP) Fixed: Checkpoint, 100% Rebuild again, everything should work as intended now. Added: New audio files Added: RFID Gate system to C-12 Facility Updated: C-12 Facility
  9. OPSG PMC Sandbox Development Change Log: Hello All! Dropping a new update in the wake of NouberNou's groundbreaking release of ACRE2 Beta!! Update: 8/23/2014 Version 0.91.1 Alpha Added: Seige II Mission Changed: How Seige missions spawn enemies and how enemies defend the controlled areas. Added: ACRE 2 Support in store, AN/PRC 343 and AN/PRC 148 available for purchase. Removed: Task Force Radio Dependency Fixed: Some Checkpoint bugs, hopefully no more civs running alongside vehicles or vehicles showing up in doubles with no options. Added: Bug failsafes to Checkpoint. Now if/when things go haywire, it should have some backup plans in place to keep the mission going and stable. Added: 1/30 Chance of enemy group attacking checkpoint. Added: 2/10 Chance of enemy ambush at destinations for VIP Escort and Vehicle Delivery missions. Known Bugs: The checkpoint is still fritzy sometimes. Not all bug sources have been identified yet. Modded Version, Radio mods: Now that the TFAR dependency is removed and ACRE2 support added, when using TFAR every player will spawn with a big long range radio backpack. It's fine, free equipment if you use it or just store it somewhere for later use, but if you have a lot of people dying a lot, you end up with a lot of long range radios and storage space is (of course) rather limited. If this drives you nuts, you have my full permission to dePbo the mission (see: arma tools) and add the dependency back, to turn off backpack radios on all players (Enabled by default in TFAR AFAIK). ---------- Post added at 17:56 ---------- Previous post was at 17:01 ---------- AliVE + CSE takes a super long time to load! Perhaps this is what you're seeing. Are you getting stuck at the screen after you select roles?
  10. New updates!! I'd like to take a moment, first off, to say thanks for the tremendous community support, to everyone who has been selflessly bug testing and feeding me info, your help has been invaluable!! The compliments and the curious folks who just want to know what's next...every bit of it has been a delight! Here are the updates so far: Major Overall Changes: The Website. The whole of the website has changed, new theme, new stuff to see, new forums (got rid of MyBB), new email server and new web server host. New Play With Six Repositories, New TeamSpeak server added (We now have 2!) and more! You really have to see it all to believe it all. Check it out. The PMC Sandbox now has a sub-site, and will soon support bug reporting and support ticketing. Mission Changes: Update: 8/17/2014 Version 0.91 Alpha Removed: Pesky Selectable Respawn with buggy forced respawn on start. Added: Backpacks to store Added: Headgear to store Added: Initial Budget now adjustable via Mission Params. Added: Various Sound Effects, Dispatch Framework. Fixed: VIP Mission Trigger Bug Known Bugs: Some players may experience cropping of GUI Menu options. Work Around: Ensure via arma display options that the "interface size" option is set to "normal" or "small". This should fix most cropping issues. Update: 8/10/2014 Version 0.90 Alpha (All Versions Now Unified) Added: Major GUI Changes!! Full Internet GUI redesign Moved Email to Internet GUI (Can now access Email missions from any computer enabled) Added Admin Panel Moved 10k To All Button to Admin Panel Added "Force All Mission End" button to Admin Panel Added Mod Drop-Down box (Select your mod, then click the category to see mod-filtered weapons or item) Fixed Bank Account Balance to load at mission load, so no losing money if you forget to sign in first. Added: Seige Mission I Anyone interested in becoming an official bug / beta tester, please register on the new forums, Then announce yourself as a beta tester in the new bug testing thread. This new thread is going to allow me to track and report progress on bugs etc. and provides a nice place for all of us to communicate about this mission. :-) Thanks for everyone who has volunteered as a beta tester so far. You're services have been invaluable! If you like this mission, show your support! Become a MANW Competition Supporter Until next time! -Fr33d0m EDIT: Apparently, more people respect a modder's "license" wishes to NOT DePBO a mission than I expected. This is awesome! But it's had some unintended consequences. As of 8/21/2014, I hereby grant express permission to dePBO my Outlaws PSG PMC Mission for the sole purpose of re-branding the mission to fit your local PMC clan that you play with. You still may not re-release the mission, even re-branded, until after the MANW competition, at which point, you may re-distribute the mission with your edits, provided original credit is given to me for the original mission (laymen's terms: You may add to it, and claim your adds, but don't steal my shit and call it yours. ;-D )
  11. He should still have the "Follow me" command. It occurs to me now that he probably needs a distress signal or something so you can find him if playing alone. If you get whacked and you have help, they should be able to walk right up to him and tell him to "follow them" via the action menu, and he should join their group.
  12. I think his complaint is that the mission name is actually "Outlaws PSG PMC Sandbox" - leading with the PMC letters is his issue. It probably was me who titled the filename backwards. My fault. Ooops. Didn't know I was gonna run into assholes like these two. As for it not even being a tag...that's kind of where I was going too. It's not a big deal man (At least not to me). I think we've all clarified going forward that i'm not clan tagging anything "PMC" nor is anyone else. If Snake Shit and Too Tall over there have too much of an issue with it still, you are welcome to rename the file on your end to whatever you want. I've already renamed all mine with the TMN tag. My bag of F*** is empty as hell about this by this point. :-D Thanks for everything you do for Arma and Armaholic, BIG. ---------- Post added at 15:59 ---------- Previous post was at 15:49 ---------- Ok, looks like I missed pomi_pmc mod VIP found and fully working. This is awesome mission I will vote for this! Thanks man!! The newest version out (Released last night) has removed the dependency on POMI_PMC for the VIP model in all versions. Modded versions now only support POMI_PMC clothing and vests. ---------- Post added at 16:01 ---------- Previous post was at 15:59 ---------- Yes, modded version is most definitely using HLC mods (All weapons mods but the AR-15 mod, haven't worked that in yet) Future versions will allow you to turn individual mods on and off. It will SUPPORT the mods, but not steal or re-distribute. Unfortunately this particular WIP version requires you to have "all or nothing" when it comes to the weapon mods. The MANW version has no mods in it. In the modded version, any weapon mods that aren't supported by the store yet are supported by the restricted VAS module called "Research and Development" in this mission. Look for the guy standing behind the table covered in guns, at the center of the C-12 compound. It should cost ya 4,750.00 to get 300 seconds of VAS access, this particular VAS will not show any of the weapons or ammo / items that have a price in the store. The exception to this is clothes and vests, which are in both places. 4,750 allows you to get kitted out with EVERYTHING, so it's a great deal if you have the $$$ and some nice mods you want to play with. Also in R&D - ALl CSE items, like PDA's and Tablets - The ALiVE Tablet too ---------- Post added at 16:54 ---------- Previous post was at 16:01 ---------- Firstly, I want to thank everyone who went way out of the way to report a bug or let me know they liked the mission so far! Nothing means more to me than this feedback! I got a few things done, and I have a few imminent things on my plate to do, so I kinda wanted to post a makeshift changelog and roadmap a little bit. 8/2/2014 - released version 0.87 Alpha (Modded) and 0.84 Alpha (MANW) - Changelog: MANW Version Only - All rogue dependencies removed. All Versions: Added: Suicide Point - A cinematic and entertaining method of resetting your bank account and persistent profile. Fixed: Checkpoint mission - Cars should drive away when sent through now. Added: Checkpoint mission - New Scenarios, including a "sleeper" drug runner! Fixed: VIP Escort Mission - Changed VIP to stock A3 model. Removed POMI_PMC model. Fixed: JIP Tasking Module - Fixed bug - should correctly assign asks to JIP players, and should assign all players the task to RTB after each mission. (Can be switched / ignored by pressing "J" for tasks) Fixed: MP Money Glitches - Operational budget and payout duplication bug fixed ~ Sorry:-( lol. Fixed: Item Store - Binocular 10 for 1 Duplication glitch Fixed: User Friendliness - Added which weapon each 6.5x39 caseless mag goes with, to avoid confusion (Like accidentally buying Katiba mags for your new MX) Known Bugs to be Fixed: Video sometimes glitches in internet GUI, leaving a distorted blue square of distortion. Checkpoint will sometimes crash and end early, spawning a horde of civilians running at the checkpoint on foot. After 96 hours of continuous dedicated server play, and seemingly almost exactly at the 96 hour mark, the vehicle store will fail to spawn vehicles after purchase. Sometimes in Hostage Rescue mission, captors will all spawn right on top of the hostage, making an extraction difficult or impossible. Sometimes in Hostage Rescue mission, VIP will spawn under a house (Through the floor), making him difficult or impossible to find. Mission's website looks like shit, and isn't really a website at this point. Needs to be made into a presentable website :-)
  13. Yes, I'm serious. I did not name that .PBO you are referring to, cowboy. BIG from Armaholic named it that, when he pulled this post from here to armaholic. You'll need to talk to him about that. I have no access to armaholic to change it now. I will go out of my way to tag everything with TMN from now on...but to be told, without any tact, what I "can't" do with a public domain phrase is rude beyond measure, and warrants an ass chewing. I too have been putting in work in the arma community since OFP since back in like 2000 or '01. Somehow all that time in Arma gaming did not suddenly make me some kind of demi-god who can talk to other people like I run shit. I treat people with respect unless they treat me otherwise, which is what snake has done. The proper way to go about something like this is: Send a PM to me, not calling me out on the thread, that states your concern with the naming issue IN A FAIR AND DECENT TONE!! Don't just post on people's shit telling them what they can and can't do, ESPECIALLY when your claim is outrageous as "You can't use the letters "PMC" ". Then I would have nicely replied that he was misreading the file's name/ banner, and that i'd have had no problem clarifying the file names with TMN going forward. People skills are important. Just as a side note here, your comments personally attacking me? Not really cool, man. I won't personally attack you back because I'm a better person :-) EDIT: I had apologized for my anger because I'm nice. But then it sat with me for a while, and I removed the apology. Because you don't deserve it, really.
  14. Haha, thanks man! I got more cool stuff in the works! Matter fact, enough with distractions like this guy up here. Back to work!!
  15. It's actually Outlaw's PSG PMC Sandbox. My tag is Medius Gaming or TMN (The Medius Network). You should have done some research! Cant you read? It's RIGHT UP THERE what the name is. BIG FUCKING PICTURE and everything! I'll make a point to clarify in the future, but the letters PMC are used in the middle of my mission name (Outlaws PSG *PMC* Sandbox - by TMNFr33d0m - Tag is TMN...see?). Further, this claim on the letters PMC...this is a problem. PMC is a public domain phrase. Please refer to U.S. Trademark Law: Rules of Practice in Trademark Cases, 37 C.F.R.2 et seq. & Federal Statues - Trademark Act, 15 U.S.C. §§ 1051 et seq. & Patent Act, 35 U.S.C. Part 1 (Consolidated of the U.S. Trademark Law as of November 2013). You have more than just me to contend with on that one, buster. Half of the arma community is calling themselves "so and so PMC" - SO you need to contact EVERYONE using that PMC name and tell them to stop if you're gonna tell me. That's like laying claim to the word "THE". It really doesn't work. If anything, you may lay claim to the whole name of "PMC Tactical" - which I have not used in the name "Outlaws PSG PMC Sandbox". I have contacted my attorney regarding this matter, and should she advise me to, I will change the name completely. Failing that, if you'd like to battle in court about ownership of the letters "PMC", i'd be happy to to litigate. No thanks for your rude message and rude, outrageous claims to the letters "PMC". That's insanity. Your website isn't really professional, your group is obviously small or non-existent. To be laying legal claims on something like the letters PMC, that's pretty rich. I don't feel sympathy for your futile and frivolous plight to false originality and your ridiculous claim of violation of intellectual property rights. The idea of a PMC isn't your idea. Frankly, your rude & selfish claim to the obviously public domain letters "PMC" just pisses me off. ---------- Post added at 16:09 ---------- Previous post was at 16:05 ---------- Further, I specifically stated in my license that you were not to DePBO my mission until after the MANW competition, so you looking at my filenames (Which BTW, are named TMN_filename...because I use TMN when I code), that's a direct violation of my license of Intellectual Property. I should sue you for that alone.
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