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About zagor64bz

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    Master Sergeant

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    Paramotoring, paragliding
  1. Thank you mate!! PS: due to newest Geo-political news, you may want to look into North Korean units.... possibly with NBC gear. Unfortunately, you never know where a match of real world Nuclear-Risiko may lead to.
  2. Oh man..3 full pages over a reload/charging time on a freaking tank? Dude..get over is what it is! Don't like it? Play fuck*ng vanilla or go get a realistic tank simulator. Reload time is not a game breaking deal with it.Lets move on now..
  3. INDEP if you ask me....more adaptable to many scenarios.. Cheers..
  4. Hi mate....LOOK AT THIS COMMAND.... ..and this FORUM THREAD.... Hope it helps.....
  5. Sorry to revive this walking dead thread..but just found this neat script, but I'm getting confused/noobed out: how do I use this to open a gate, for example, with a "1234" code? Thank you all!
  6. Hey man, sorry to bother you, but I have a question regarding your excellent incognito script. It is possible to get the incognito status tied to a specific uniform? I'm WIP on a mini campaign, where in one of the chapter, you have to infiltrate ,a la Metal Gear, an enemy getting the incognito status by stealing the guard uniform is easy enough, but what I really want to achieve is that to be able to access a certain part of the base you have to get a scientist outfit... Is that doable? Thank you man!!!
  7. Glad to be of any help bud!!!
  8. Until is mentioned in the other thread, you can still use small size UI, by simply typing the letters as B for blufor, O for opfor and so that point the drop down menu work...just tested.
  9. I take for granted that you did already, but I'm gonna ask you anyway..just in case: YOU DID READ/WATCH VIDEO ON FORMATION USE, BOUNDING MOVEMENTS, OVERWATCH AND SMALL SQUAD REAL LIFE TACTICS IN GENERAL, RIGHT? For example, this is a compilation of fireteam basic maneuvers explained in simple enough language. BASIC FIRETEAM MANEUVERS Dslyecxi Tactical guide Most, if not all, of those things can and will help you develop more efficient ways to move your team on the battlefield. If you already know those things..well,SORRY! ps: perhaps somebody else will find those tips useful .
  10. Managing, or better micro-managing, AI teammates is frustrating... at least when you aspect them to perform like a well trained SF team. However, there's a lot that can be improved with some of the many AI behavior enhancement scripts out there. Look into: -bcombat -vcomai -ASR AI3 - AISS -Drongo's Command Enhancement -SAMO Squad Action Menu Orders
  11. Hey man...I'm using a modified version (by Dub) of COS to give civis RANDOM weapons and transform them in insurgent....maybe you can use it for EOS?..hope it helps. Put this on the addScript_Unit.sqf file in the COS folder. /* Add Script to individual units spawned by COS. _unit = unit. Refer to Unit as _unit. */ _unit =(_this select 0); /************************Make random civs rebels: Created by Dub*******************************/ _randomCivs = floor(random 10); if(_randomCivs == 3 ||_randomCivs == 7|| _randomCivs == 10) then { _whichGun = floor(random 3); //find the closet marker and the color _nearestMarker = [allMapMarkers, _unit] call BIS_fnc_nearestPosition; _color = getMarkerColor _nearestMarker; //_meters = _unit distance _nearestMarker; //commented out, but here if you want to add it to the if statement to check the distance too //RED = CSAT, GREEN = INDEPENDENTS if (_color == "ColorRed" ) then { switch (true) do { case (_whichGun == 1): {_weapon = [_unit, "rhs_weap_ak74m_folded", 4, 1] call BIS_fnc_addWeapon;}; case (_whichGun == 2): {_weapon = [_unit, "LOP_Weap_LeeEnfield", 4, 1] call BIS_fnc_addWeapon;}; case (_whichGun == 3): {_weapon = [_unit, "rhs_weap_M590_8RD", 4, 1] call BIS_fnc_addWeapon;}; default {_weapon = [_unit, "rhs_weap_ak74m_2mag", 4, 1] call BIS_fnc_addWeapon;}; }; //set the civ to rebel side [_unit] join createGroup independent; (units group _unit) join createGroup independent; //set the mode _unit setBehaviour "COMBAT"; }; }; ///_unit addAction ["Hello", {hint "Open AddScript_Unit.sqf to apply pedestrian scripts"}];// EXAMPLE SCRIPT enableSaving[false,false];enableTeamswitch false;////Comment: Not relevant line
  12. I couldn't have said better..I'll second what my friend Alex described as the feelings that most of the community has toward you ...TK and be safe MAN!!!!