Jump to content

arjay

Member
  • Content Count

    356
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

7 Neutral

2 Followers

About arjay

  • Rank
    Staff Sergeant

Contact Methods

  • Youtube
    http://www.youtube.com/channel/UCPEQtRH7khYE7AhrgYePEGg

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Small testing video for the upcoming 1.0 ALiVE release :)
  2. For all the RHS queries, ALiVE profiles can only work with factions that have groups setup, for RHS here's the breakdown of factions that have groups vs those that don't RHS factions with groups: rhs_faction_usarmy_wd rhs_faction_usarmy_d rhs_faction_msv rhs_faction_vdv RHS factions with no groups rhs_faction_usmc_wd rhs_faction_usmc_d rhs_faction_usaf rhs_faction_usn rhs_faction_vmf rhs_faction_vv rhs_faction_tv rhs_faction_vpvo rhs_faction_vvs rhs_faction_vvs_c rhs_faction_rva rhs_faction_insurgents Many of these factions just have vehicles etc, which we have tried to amalgamate in our mappings for rhs_faction_msv and rhs_faction_vdv so at least the vehicles will spawn. But until RHS creates groups for the factions that currently don't have them configured, theres not much we can do, so hopefully RHS team will create groups where applicable.
  3. How do you know the loading screen is infinite? How long have you waited? Just because you can hear footsteps etc does not mean that something has gone wrong, some ALiVE setups can take a long time to load. Do you have a RPT you can pastebin where this is replicated?
  4. For those of you with server crash issues please chuck you RPT file (while replicating the crash) in a pastebin. ---------- Post added at 15:54 ---------- Previous post was at 15:53 ---------- I'll see if I can replicate this, thanks for the headsup! ---------- Post added at 15:56 ---------- Previous post was at 15:54 ---------- Looks like ALiVE is not loaded there for sure, I would try re downloading ALiVE from our website and giving that a shot.
  5. Thanks for letting us know, wiki updated!
  6. Those screen shots looks brilliant, excitied to see Duala also in A3 :)
  7. Your image there shows our change in licence - PRIOR TO RELEASE - ALiVE was officially released at the start of the ALiVE release thread, which is December 1 2013. We switched licences at that time because you had already asked at that point about forking ALiVE, when it wasn't even released yet... Honestly I don't know what point you are trying to make, we didn't switch licences for the MANW competition, as Tup said we switched licenses to protect ourselves. This whole thread is clear bait towards the MSO devs, you want to release MSO for ARMA 3, and you know that the devs are not happy with that. You have asked to do this multiple times and now framing the issue as some sort of fight of the common man of open source software versus evil money hungry competition inspired modders is a low attempt to absolve yourself of the MSO dev teams wishes.
  8. It seems like you are trying to dig something up here.. The guys have stated numerous times they are not comfortable with you porting MSO to A3, you can refer to licences and legalities all you want, but you know what the MSO team feels about it as this has been discussed privately in detail. If you are trying to drum up support for the community to make yourself feel better about going against the wishes of the devs, thats your own decision. ALiVE has a function library that is used internally, and we are planning to document this prior to ALiVE 1.0 being released, it mainly deals with working with ALiVE modules, and is not possible to be released individually.
  9. Great ideas there, I have been wanting to expand on the logistics side of the tasks, your list makes a great todo list for the next round of tasks to be built, thanks again.
  10. Thanks for pointing those issues out with firing from vehicles, I think we have a fix in the next release which should make those missions working again.
  11. I just tried the CS CAS module with RHS_UH60M and the RHS_UH60M_d and they both work fine for me. ---------- Post added at 22:37 ---------- Previous post was at 22:11 ---------- Looks like those units in RHS return canMove false, I'll ping the RHS team and let them know. ---------- Post added at 22:46 ---------- Previous post was at 22:37 ---------- If you turn on ambient vehicles the radars will sometimes be placed around military objectives. ---------- Post added at 22:47 ---------- Previous post was at 22:46 ---------- Hey Alex, are your player units (who is requesting the logistics insertion) of the same faction that you have the OPCOM and military logistics setup for? ---------- Post added at 22:49 ---------- Previous post was at 22:47 ---------- Can you upload a mission somewhere so we can take a look?
  12. arjay

    RHS Escalation (AFRF and USAF)

    Hi chaps, Found an issue I believe with the Mi24 variants, they are all returning false to the canMove script command, which breaks some ALiVE functionality. Place a RHS_Mi24P_vdv or other Mi24 variants in the editor and stick: canMove cursorTarget; in the watch field.
  13. ALiVE adds any unit that spawns by using an extended event handler on units init, it shouldn't run constantly, but obviously when you move away units are despawned, and when you return they are spawned and need to be added back to the curators.
  14. Thanks for the report, we will take a look at CAS and RHS
×