Jump to content

R3ality

Member
  • Content Count

    10
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About R3ality

  • Rank
    Private
  1. R3ality

    Landtex

    Would be great if you could post a Before/After comparison picture (or several) :)
  2. R3ality

    Picture in loading screen

    Only works with .paa, as stated in what you just pasted here as well
  3. R3ality

    [HMM] Stance Indicator

    Nice addon! Why not show it for 3rd-person view as well? Also supporting the suggestion of making it smaller..
  4. Looks great! I'll surely check this out in action..
  5. R3ality

    Picture in loading screen

    You just add all that into your descriptions.ext file. The images\loadScreen.paa can be a .jpg file instead (no transparency). It needs to be in the same directory as your mission.sqm file (or a sub-directory if you specify it in the loadScreen variable)
  6. R3ality

    =BTC= Revive

    I was just playing a map that uses this script/addon and I loved it! Great work! Gives COOP play a whole new dynamic if you have to rescue fallen teammates from hostile grounds..
  7. Hi, Here's a small script I originally posted on armaholic. It may be useful when debugging the gear player is holding/has equipped.. File source: debugGear.sqf /* @file Version: v0.1 @file name: debugGear.sqf @file Author: R3 @file edit: 3/6/2013 @file Description: Print debug info of player gear through action menu item @usage: Put in init field of some object: this addAction ["DEBUG GEAR INFO", "debugGear.sqf"]; */ _obj = _this select 0; //the object that had the action _caller = _this select 1; //unit that called the action _id = _this select 2; //id of the action _outp = "HEADGEAR = " + (headgear _caller) + "\n\nGOGGLES = " + (goggles _caller) + "\n\nPRIM. WEAPON = " + (primaryWeapon _caller) + " = " + (str primaryWeaponItems _caller) + "\n\nSEC. WEAPON = " + (secondaryWeapon _caller) + " = " + (str secondaryWeaponItems _caller) + "\n\nHANDGUN = " + (handgunWeapon _caller) + " = " + (str handgunItems _caller) + "\n\nASSIGNED ITEMS = " + (str assignedItems _caller) + "\n\nUNIFORM = " + (uniform _caller) + " = " + (str uniformItems _caller) + "\n\nVEST = " + (vest _caller) + " = " + (str vestItems _caller) + "\n\nBACKPACK = " + (backpack _caller) + " = " + (str backpackItems _caller); //+ "\n\nALL WEAPONS = " + (str weapons _caller) //+ "\n\nALL MAGAZINES = " + (str magazines _caller); titleText [_outp, "BLACK IN", 30]; //print our info Usage: Add the following into the "initialization" field of any object this addAction ["DEBUG GEAR INFO", "debugGear.sqf"]; ..then player just needs to use the action menu on that object by selecting "DEBUG GEAR INFO" - I added it to a ammo container but it should work on any object.. It should look something like this: It is also available for download by the armaholic guys and listed on their forums
  8. R3ality

    removing map from all players

    Or instead of removing all, just remove the map by first doing a unassignItem and then removeItem on "ItemMap".
  9. Thanks! Using typeName seems a lot better than what I found..
  10. Hi, I briefly skimmed through this thread but didn't notice a way of doing this.. Is there a way to check if a variable is an array? Or a way to get the type of the variable? I see isArray but this seems to be for config entries. Basically I'm looking for a way to differentiate between a variable being of the String type versus the Array type.. EDIT: Ok I think I found a way for this in another discussion thread. Is this considered a good approach or is there a better/easier way? if (isNil {_this select 1}) then { //not an array } else { }; //array
×