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About BadHabitz

  • Rank
    First Sergeant

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  • Location
    the 480
  • Interests
    Arma 3 configs

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  1. Help me with my config

    Also, file addresses are all messed up. There should be no spaces or @ symbols. You need to change the file name, in place of spaces you can use dashes or underlines, or remove the spaces entirely. texture = "@MilkShake\data\Unit Patch 2"; should be texture = "\MilkShake\data\UnitPatch2.paa";
  2. Project Zenith

    Looks awesome. Can't wait!
  3. Arma 4 a look to the future

    The same game with at least modern-standard client performance and improved multiplayer connectivity would be a 10/10 for me.
  4. Zeus Remote Control Broken

    I don't know anything specifically. But you should always turn off your mods and test that way when you're having troubles with a vanilla function of the game. If the problem goes away you know it was one of your mods.
  5. Zeus Remote Control Broken

    Try it without Ares/Achilles, or any other mod for that matter. See if there's a change.
  6. Prei Khmaoch Luong

    My unit ran a mission on this map this past Sunday. 25-30 guys. Performance was excellent. The only negative I think is that I wish the map was bigger, but that's just me nitpicking. Good job! Can't wait to see more.
  7. RHS Escalation (AFRF and USAF)

    You use the dynamic loadout sytem to customize.
  8. RHS Escalation (AFRF and USAF)

    What's the best place to submit bug reports? There's a bunch of minor problems with animations entering/exiting the new SOV vehicle.
  9. Now you can use the Hide Objects module to remove them, and then replace it with an object you can assign a variable name to. Should actually make most of the things you want to do a bit easier.
  10. Double billboard with image created

    _object setObjectTextureGlobal [0, "textures\newtonio.jpg"]; _object setObjectTextureGlobal [1, "textures\whateveryour2ndpiciscalled.jpg"];
  11. VSM - Release Thread

    The original PG was created by pomigit until he lost interest. I took over and curated the mod for about a year. For most of the time I was doing US forces groups, and I wasn't using my own stuff. I lost interest. All of the assets were given to jonpas and used in his Theseus Services mod.
  12. I added it and it didn't work. I will have to check again to verify. Now when I say it doesn't work I mean that the "medic" selection is not highlighted in the unit attributes in the editor. I didn't test the functionality.
  13. Thanks. I've been looking around the ACE documentation and Github and I haven't seen anything. "attendant = 1;" is used for the vanilla system to give the role of the medic, but that doesn't appear to extend to ACE. In the editor I still have to change the status of the unit to medic/doctor through the attributes or from a sync'ed module. I'd like to cut out that step by adding something to the config, if it's possible.
  14. Is there a line of code I can add to a soldier's config to make him a medic or doctor in ACE? I've used "ACE_IsMedic = 2;" but that didn't work.