• Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

158 Excellent

About BadHabitz

  • Rank
    First Sergeant

Profile Information

  • Gender
  • Location
    the 480
  • Interests
    Arma 3 configs

Recent Profile Visitors

435 profile views
  1. The original PG was created by pomigit until he lost interest. I took over and curated the mod for about a year. For most of the time I was doing US forces groups, and I wasn't using my own stuff. I lost interest. All of the assets were given to jonpas and used in his Theseus Services mod.
  2. I added it and it didn't work. I will have to check again to verify. Now when I say it doesn't work I mean that the "medic" selection is not highlighted in the unit attributes in the editor. I didn't test the functionality.
  3. Thanks. I've been looking around the ACE documentation and Github and I haven't seen anything. "attendant = 1;" is used for the vanilla system to give the role of the medic, but that doesn't appear to extend to ACE. In the editor I still have to change the status of the unit to medic/doctor through the attributes or from a sync'ed module. I'd like to cut out that step by adding something to the config, if it's possible.
  4. Is there a line of code I can add to a soldier's config to make him a medic or doctor in ACE? I've used "ACE_IsMedic = 2;" but that didn't work.
  5. Depending on what your purpose is you could just disable simulation.
  6. Good to hear. I love using your stuff.
  7. To piggyback on that, I was wondering if there was some code that could be placed into a vehicle init that would make the vehicle work like a SATCOM antenna.
  8. MELB will be updated for DLS. Soon.
  9. +1. There are no stairs or stairwells on ships. Ladders and ladderwells.
  10. I do appreciate that we're being given something for free. I can still voice my opinion in what I perceive to be a mistake in development. Please remain civil instead of trying to hurl insults.
  11. It is a bonus. Just not as nice as it could have been. The hangar is a good place to start missions from, and it doesn't even have that. Would I have loved to see tons of bells and whistles? A working boat davit; usable screens in a conference/ready room; etc. Yeah, I would love that, but I wasn't expecting that. I just thought that elevators and a hangar would be a no-brainer, that's why it's a disappointment. We went from wondering what kinds of cool shit it would have to not even having all of the basics. I do hope these issues are fixed for the future. Just like supposedly some of the Tanoa bricks are getting interiors.
  12. And? Once the new stuff is applied to the Nimitz mod this new carrier will be irrelevant to anyone that uses mods. It's disappointing because I thought this new shiny could replace a mod, but alas it's another heartbreak.
  13. We're not even getting a hangar
  14. Regarding the new sensor link and the UI display, is there any way to be able to add numbers (above or below) the symbols, so when communicating with another player you can actually tell them which symbol you're talking about?
  15. Sync the trigger that completes the first task to the Create Task module for the second task.