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HughMadBro

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About HughMadBro

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  1. HughMadBro

    Where to put scripts for MP

    I figured it out. What I ended up doing was save the editor mission as a MP mission, then use cpbo to make a pbo using the entire mission folder and everything works fine.
  2. HughMadBro

    Where to put scripts for MP

    That's a VERY good question... all I know is that, for example, I'm using [ALPHA] ARMA 3 Crate Filler by Tonic. So I'm just putting the line in the init field in the editor. I'm going to go off on a limb here and say this is not the right way to do it if I plan on hosting a server is it?
  3. I'm fairly new to editing and scripting but I've put together a small base with a crate resupply script and a vehicle respawn script. While in the editor I can save and "preview" and everything works 100%. Once I quit the editor and start a MP game I get an error that says it can't find the scripts. I've copied the script files into my "C:\Users\***\Documents\Arma 3 Alpha - Other Profiles\**my username**\missions\**my mission name**" folder as well as my "G:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions" for good measure but I still get the error. I've tried searching around and found a few fixes for ArmA1+2 but nothings working. Any ideas?
  4. That's exactly how I had it (except for the name, I'm not that experienced enough to even know why I should name things) and I couldn't enter it. I changed formation to none and vehicle lock to unlocked and now I can get in. Not sure why but it works now .
  5. That's how I have it now. ---------- Post added at 20:21 ---------- Previous post was at 20:11 ---------- Ok, I think I got it. I went in and changed them to not being in formation and set it to "unlocked" instead of "default" and now I can hop in. Thanks for the help guys.
  6. I'm fairly new to making my own missions so I apologize if this is a noob mistake but I downloaded the script, put it in the missions folder and set the init field for a helicopter but it won't let me get in as pilot but will let me access the gear. I'm also using a crate filling script that is working fine so I figure I'm not doing something right. This is what I've done, step by step. 1) Created a player 2) Created an empty helicopter 3) Set the init field to read: veh = [this] execVM "vehicle.sqf" 4) Created a weapons crate 5) Applied the init field for that script 6) Save and hit preview Any idea's?
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