• Announcements

    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

Cype_Revenge

Member
  • Content count

    513
  • Joined

  • Last visited

  • Medals

Community Reputation

554 Excellent

About Cype_Revenge

  • Rank
    Gunnery Sergeant

Profile Information

  • Gender
    Not Telling
  1. M1lkm8n i like your new cursor
  2. here is some help what all the settings are: https://community.bistudio.com/wiki/CfgWorlds_Config_Reference check out the tonemapMethod = ?; under class HDRNewPars
  3. Bis has changed a lot on his textures when they released Apex. They have darkened them, and changed the values in the rvmats, now depends what is all defined in your config? example in the config this was new: //NEW SATELLITE VS DETAIL TEXTURE BLENDING SETUP /// maximal darkening coef for blending of satellite map and detail map on terrain (default = 0.0f, no darkening = 1.0f) terrainBlendMaxDarkenCoef = "1.0"; /// maximal brightening coef for blending of satellite map and detail map on terrain (default = 1.0f, no brightening = 0.0f) terrainBlendMaxBrightenCoef = "1.0"; mapDrawingBrightnessModifier = 1.5;
  4. normally no... but we playing Arma, with this stupid AI its all possbile
  5. its mixed, 80% our and 20% Apex vegetation.
  6. you shouldn't.... But why do you do it tpM? The Map is based on pics from Wikipedia Henderson Airfield
  7. first release is on the door...
  8. marseille77 released in 2010 mlods for his signs
  9. .nopx is a Parallax map. I start by creating a nohq map which is the normal map. I use the program pixplant which i can export the nohq and other maps at the same time. I Load my main Texture in and export a nohq and the displacement map. In photoshop i open the nohq texture and go to the blue channel and delete whats in it. Then I create an alpha channel and paste my displacement map into it. The displacement map acts as a heightmap. So youll want to be careful as any dark areas in your texture like a shadow will show up as a depression in your nopx map. Now i add the parallax settings between 120-140, https://community.bistudio.com/wiki/Arma_3_Parallax_Map once done save it and open in textview and save it again as a paa with the _nopx suffix. nopx texture (check out Arma3 ones) ingame looks like this: Thanks to M1lkm4n learned from him how to create nopx!
  10. for me looks like a normal texture (nohq), not an nopx texture....
  11. yeah Opteryx the error is in the nopx texture, i know this black circle few years ago i had the same issue. @Atom_Monky check out the nopx texture especially the Alpha channel with the displacement texture
  12. Who created this groundtexture?
  13. thanks for feedback
  14. New Version on GoogleDrive and SteamWS (Link on first page): Version 1.3.1 -changed the Keys (hope its works i can not testing it) Thanks Cype