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phoenix_za

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About phoenix_za

  • Rank
    Sergeant

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  • Website URL
    http://zulu-alpha.co.za/
  • Skype
    ph03nix-za

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  • Gender
    Male
  • Location
    South Africa
  1. We use it for all our mission and training sessions and my guys love it! We miss it with some of the new unsupported terrains though, so any extra development you can put in will definitely be appreciated! Thank you for all you have done so far.
  2. Thanks, it worked perfectly! Strange it at least partially passed linting. It said that the structure was correct but that it wasn't accurate. I thought it was a standards nitpick.
  3. Hello We have a problem, where we used OCAP for our first full mission and exported it's AAR with [] call ocap_fnc_exportData; but the OCAP web app says that the file is not found when we try and play it back, despite the JSON file being in the correct place and passing linting tests and there being a correct reference to it in the DB. Our OCAP version is 0.5.0.1-beta and we tested before with simpler scenarios and with fewer people and it worked fine. OCAP is on the same machine as the Arma server and thus uses the non FTP method. Here is our OCAP URL: http://srv1.zulu-alpha.co.za/ocap/. The mission in question is co@24_Transporter_r#_HC. The error message we get is this: https://www.dropbox.com/s/3gvgdmucozuh9vy/ocap_error.jpg?dl=0 These are the OCAP files in our data folder: https://www.dropbox.com/s/enlsaxv0z0i07k2/ocap_data_file_structure.jpg?dl=0 Here is the OCAP recording file: https://www.dropbox.com/s/jc7awmdfoo9yt3c/co%4024_Transporter_r4_167.json?dl=0 Here is our OCAP DB: https://www.dropbox.com/s/4x83ogdahsha0rk/data.db?dl=0 Here is our OCAP log file: https://www.dropbox.com/s/9ta7v7tw46chuza/ocap_log.txt?dl=0 And here is our Arma RPT: https://www.dropbox.com/s/ctjpg73w5sf32xd/arma3server_2016-09-15_13-23-13.rpt?dl=0. The mission starts at 20:46. Hopefully all these links makes it easier for you to determine the problem (assuming it's a bug with OCAP and not a mistake on our side).
  4. We managed to install it and get it working on WIndows server 2012 R2 using IIS8. I tried to get it working with Apache24 but no matter what I tired I couldn't get gzip and php curl working. This is most certainly a problem on my side as we don't use a LAMP (or WAMP) stack on the server that we manage and I'm not familiar with it. Some notes to everyone who wants to use IIS8: I got PHP curl working out of the box when I installed PHP 7 from the Microsoft web platform installer To get GZIP working, make sure you have Web Server -> Performance -> Static Content Compression & Dynamic Content Compression server roles installed using the Add roles and features wizard. Then in the configuration editor in IIS Manager for your server, make sure you add application/json (and enable it) to system.webServer/httpCompression/dynamicTypes/ @mistergoodson: Is it safe to manually delete the events with a SQLite browser (in order to cleanup)? Also I think I noticed a bug where I exported twice (once at 4 mins and another time at 11 mins) and I got 3 recordings in the DB and on the site but with only 2 JSON files. 2 of the recordings where correct and expected, but the 2nd one (chronologically) said it was 11 minutes long but used the 4 minute long JSON file. Not sure if I should report this in the repo as I only tried this once. I am using a fresh install of Version 0.5.0.1 Beta.
  5. Thank you for releasing this! We will definitely make use of this for our community!
  6. Arma 3 Units - Feedback thread

    I noticed a potential bug. When I want to add a Slack URL for my existing Slack channel entry, then I get the error: Invalid data for comm_channels.[1].type, got: "Slack" The URL that seems to pass client side validation but fail server side validation is https://zulu-alpha.slack.com.
  7. Mine Detector

    Hello, great mod! I would like to know, is the PWS repo here up to date? It says v1.11.0.2 on the page and v1.17 when I use PWS, but it says it was updated on the 17th of July, so I am quite confused right now.
  8. Arma 3 Units - Feedback thread

    I like the update and the linking of Steam to BI Accounts! I would just like to know how the plans are going, if any for a public API? We built our own platform that automatically manages Squad XML, sign on with steam, slack integration and will soon have TeamSpeak server group integration, skills management and Google Calendar integration among other things and so I would like to have it also manage the Units page to synchronize members and ranks in order to reduce management overhead.
  9. roleDescription not working in SP

    I confirm that it doesn't work in Eden editor single-player. Annoying as I was going to use it to replace the init field as that doesn't work at all for JIP players now
  10. I made a short video tutorial for my community: I'm posting it here in case anyone else finds it useful.
  11. Just so there's no confusion, I meant I would seed the torrent with our server
  12. Thanks for the hard work! If you had a torrent version, then I would let it run on our server for a while ;)
  13. Santa Claus

    We had some fun with you mod! Great work:
  14. Arma 3 Units - Feedback thread

    Since the feature to have Applications be handled completely through an external link was added and the fact that there will be a truly massive body of players that are already members of often huge communities, I would like to put forward the following feature request: The ability for admins to add unique identifiers for their players common to both their own platform and Units (i.e: Steam User ID and\or Email address) to a list in the Units admin page that would mass invite those players to become members, such as with an email link. This way, you get consent from both sides, administrators can be more proactive in managing their members and syncing both platforms is much easier for said admins. It will also have the added benefit of pushing players to the Units platform, as if they don't have a BIS account, then they will be asked to make one and if they already do, they will be made more aware of the Units platform and have a stake in it with little to no effort or thought needed on their side To be clear, this isn't the same as asking those players to click on the 'Apply' button, but rather allowing the admin's to pre-approve new members and then allowing those players to accept and skip the Application process (or whichever part is being used on Units).
  15. Arma 3 Units - Closed Beta Feedback

    As long as there is an API (and from what I read there will be some kind of API) that allows me to create events on Units, then I'll be happy :)
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