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About Flax

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    Gunnery Sergeant


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    IT Projects Analyst

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  1. Thanks, will look into it.
  2. Forums Upgrade

    Likewise same here. We had a similar issue at work was resolved by increasing buffer and timeout size for fastCGI in the NGINX Config.
  3. Yea sorry, should have put that in the release post - didn't make it into the beta release. Working in my current build.
  4. Yea i'm looking at adding an extra list for server mods. Expect a stable version of 1.3 by the end of the week, found a few more bugs that need squashing first.
  5. The FPS drop is likely caused by many markers being present on the map. As for locating players can you describe how this is done.
  6. I'm doing some testing regarding the ALiVE issue but the next version will have an option to launch HC's separately so that should solve it in your particular instance. As for the mods not showing up to the user, yea that is because the tool is using the -serverMods line. I'll see if I can get way to separate out server only mods and client required mods.
  7. @Arghbra I can split out the Server and HC launching into separate buttons but what you are saying is incorrect. Headless client's can join a server or mission at any point regardless of if the mission is ALiVE or not.
  8. Hot Fix - V1.3-beta You can download from GitHub or here. Thanks for the feedback - mods not launching was my issue I was using the wrong startup option... Fixed in beta release now. @eric963 - yea I plan to add the extra options but only noticed them after I'd finished the UI for this build. Will be sure to add them soon. @Arghbra - sorry for causing you to reinstall the whole server! That issue is fixed as said above. I really like the idea of a server monitor built in. I'll see what I can do.
  9. NEW RELEASE - V1.3-beta Testing release for new feature set: Add server and save settings. Launch server and up to 3 headless clients. Minor fixes for other features. Downloads GitHub Release Update Instructions Download and unzip. Overwrite existing files.
  10. Check your launcher startup parameters - it's possible you have a profile selected in the launcher that doesn't exist which can cause the above. Just untick the profile option or select your correct profile.
  11. For realism's sake, as far as I'm aware the L129A1 (LM308MWS) has a standard 5/8-24 muzzle thread so it should accept any 5/8-24 muzzle thread attachment.
  12. 3CB BAF Vehicles

    Just use this : this animateSource ["Fold", 1, true];
  13. Yea, it was as I expected too - just posting results to verify. Although tests were done on a more powerful server that did stay higher FPS as it was running well above the 50fps during play.