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About Flax

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    Gunnery Sergeant


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    IT Projects Analyst

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  1. Fair enough, any chance you can include a variant with the visor on but up?
  2. Great job, looks awesome. Did you manage to get the visor working in the end?
  3. You cannot wear NVG's with the mandible in real life - they use the same mounting point on the helmet.
  4. Try this, haven't put it in game yet but should work. class cfgWeapons { class NVGoggles; class Default; class ItemCore; class HeadgearItem; class InventoryItem_Base_F; class YOUR_NVG: NVGoggles { displayName = "NVG_NAME"; nameSound = "nvgoggles"; simulation = "NVGoggles"; showEmpty = 0; muzzlePos = "usti hlavne"; muzzleEnd = "konec hlavne"; value = 5; weaponPoolAvailable = 1; opticsZoomMin = 1; opticsZoomMax = 1; modelOptics = "model"; model = "model"; picture = "UI_PIC.paa"; descriptionUse = "Desc here"; Scope = 2; ScopeCurator = 2; class Library thermalMode[] = {0}; visionMode[] = {"Normal"}; { libTextDesc = "Desc here"; }; descriptionShort = "Short Desc"; class ItemInfo { type = 616; hmdType = 0; uniformModel = "model.p3d"; //Model when deployed modelOff = "model.p3d"; //Model when not deployed mass = 12; }; }; };
  5. It should be the visionMode[]= config entry: visionMode[] = {"Normal","NVG","TI"}; //Entries are pretty self explanatory. visionMode[] = {"Normal"}; //No effects
  6. It drops your throttle to 0% when you hit esc.
  7. Ah so that's what it was - yes I got this last night. Didn't have enough time to narrow down which mod was causing it. Can confirm this bug, replication steps: Load A3 with no mods but MPX BAF: Virtus Place BLUFOR rifleman Observe missing gear,
  8. New pics look great, am I being stupid or does the Steam WS version not include the new scrim/ bowman yet?
  9. The scrim is looking nice now, and the shorter vest makes look so much better. :D Looking forward to getting it in game.
  10. Don't think so, the forum seems to embed them automatically and resize now. I've never been warned for posting images that are MBs at source.
  11. Yea you can, PBO Project has the option and works very well. Agreed would definitely be a great solution. Would need a lot of buy-in from the DevOps guys at BI to make it happen.
  12. Great idea but perhaps take it a step further and add an "Obfuscate PBO" option in Addon Builder. You could even add it as an option so people who want to have their addon open can, the people who want it closed and protect can have that too. Obfuscating the PBO's would also mean that people couldn't extract the PBO and rebuild it with their own Private BIKEYS and then reupload.
  13. http://killzonekid.com/arma-scripting-tutorials-ogv-to-texture/ Anyway back on topic...
  14. It won't work just copying and pasting, you will need to change the variables to match your mission. If you share the error you got I might be able to help better.
  15. Hey, I've dropped the mod off of the steam workshop as there are plenty of alternative's out there now too - try this one out. http://steamcommunity.com/sharedfiles/filedetails/?id=914112746 Mods you can lock this topic as a discontinued project.