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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

Shizweak

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About Shizweak

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    Lance Corporal
  1. I'd love to see Chernarus+ in A3 above all else - I wouldn't even mind paying for it as an additional DLC to be completely honest
  2. Looks very nice! I concur with Warlord, very good object/clutter placement!
  3. Awesome tutorials, you really know how to build anticipation :) Oh it's ready (bar some sat layer bugs)!
  4. Awesome stuff LordJarhead, the above was my only gripe - so can't wait to give it a shot tonight! One other thing I've also noticed (and you may have fixed it), is when moving , if you take a small step and stop, the sound continues to play for what appears to be ~500ms after stopping. Not a big deal, but maybe something to take note of :)
  5. Also seen this issue on our Wasteland server. We ended up putting `enableCamShake false;` in our client init, and it's gone - so definitely cam shake related.
  6. Watching quietly while tapping away at work! And thanks for broadcasting guys - as someone who's been playing around in the modelling waters for a few months, it's good to see how to do things right :)
  7. Just a quick note, Google are now giving away free Google Earth Pro keys - which allow image saving at 4K+ resolutions (max up to 4800x4800), may be of assistance to some! http://google-latlong.blogspot.com.au/2015/01/google-earth-pro-is-now-free.html
  8. Wow, that screenshot of the Heavy in the dark with his visor glowing looks awesome! And after seeing what you did with the female models/heads, this is going to be one to watch :) Good luck with the mod!
  9. This is looking great Silola. I can already envisage an extension that pans the camera around a selection, grabs a few screenshots via callExtension and pops the resulting screenshots + selected object definitions up to a web service for sharing prefab creations.
  10. Then they'll probably just disable battleye on the server, not much of a big deal when you have a closed/white-listed community. Exactly, hit the nail on the head. I can't even fathom that anyone would even support A3L after 'Caiden' ends his final comment here with telling someone to go kill themselves. Absolutely atrocious.
  11. Your error message indicates an issue with cfgSuraces: Did you copy cfgSurfaces across from the other project? Can you paste the contents of this file?
  12. Great stuff, all starting to come together by the looks of it! One little thing that I keep seeing is the dent/crease on the models right ermm... boob - doesn't look right (at least from the perspective in the screenshots ), I guess most of the time it will be covered by a vest anywho.
  13. Such a tease.. that little walking bridge over the lagoon looks amazing :)
  14. Very cool, I used a similar process previously (except, I reduced the selection from my texture mask) for creating object placement masks for World Tools (so the edge of a forest was much more varied for example) in a previous test terrain.
  15. I can't really see any issues with what you've posted - so hopefully one of the more experienced folk can see what the problem is. One thing to possibly check is your local arma rpt file - that might contain a hint as to any errors they may be getting suppressed. Otherwise I'll be finalising my own heightmap this weekend, and producing a config - so you may be able to use that as a reference if all goes well on my side.