costlyy

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About costlyy

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core_pfieldgroups_3

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    costlyy
  1. Sa-Matra will not talk to us, we have tried to be reasonable but he will not listen. I suggest you leave the thread or get a clue. This is for the legitimate discussion about the mission file, not the airing of grievances.
  2. Update! [Change Log] [Added] Uniforms,Hats and Vests to the gunstore. [Added] Players now spawn with a backpack. [Fixed] Not able to get weapons out of vehicle. [Fixed] R3F Loading into vehicles. [Fixed] Gunstore locations so they can't be ran down by vehicles. [Fixed] Health Icon. [Fixed] Static helicopter spawning and no more explosions. [Fixed] Weapon crates can now be loaded into vehicles. [Download] Click here to download
  3. Not really sure what you're trying to say here but Wasteland servers are pretty unstable when they have >20 players at the moment; this is due to a problem with ArmA 3. Hopefully the next A3 patch will add stability for >20 players and stop the servers crashing.
  4. This is not the place for trolling, any more from you and I'll have the moderators in here.
  5. Updated! [Change Log] [Added] - Light Armed Vehicle Mission (All armed cars). [Removed] - All armed cars from initial spawn for balance. Also improved client performance and server stability.
  6. Is that only in Wasteland or a general ArmA 3 bug?
  7. Sounds like you'll much prefer the upcoming 1.2 mod patch. Loot and more being added, it's all about building up and fighting small teams for resources.
  8. I'm sorry that you feel that way. If you have any suggestions or feedback for Wasteland, feel free to post feedback on our forums (Link) We feel that Wasteland for ArmA 3 is more about the experiencing the new weapons, vehicles and other game-play newly available that might otherwise not be as easy to explore for arma and non-arma centric players alike. Costlyy 404Games
  9. About: Hello BIS forums! I am a developer at 404Games and on behalf of everyone there, I am proud to announce the release of "Wasteland" for ArmA 3. It is currently a WIP and has been adapted significantly to cope with the new engine, but the Wasteland that we all love is very much still alive. Author(s): 404Games Type: Arma3 Alpha survival sandbox (MP + JIP) Mission version: 1.0.6 Download: CLICK HERE! Key Features: Groups, Missions, Dynamic vehicle respawning, AI combat, Weapon shops and currency, etc Note: If you have any trouble getting it working, find any bugs or wish to offer feedback, please comment in this thread or head over to the 404Games forum HERE. Screencaps: http://img254.imageshack.us/img254/1148/wlgunstore.jpg (377 kB) http://img571.imageshack.us/img571/4916/wlobjectmove.jpg (388 kB)
  10. I give up replying to you; you're clearly blinded by an arguably unfounded hatred towards us. When you grow up, we can talk.
  11. What are you on about? We're not evading anything... I don't normally stoop to these levels, but is your English so poor that you can not read what is blatantly in front of you? See post #41 for full listing of our code. We're not hiding anything and openly admit that we're small amounts of your code and that we've credited such items to you appropriately.
  12. We've credited SaMatra for code of his that's being used on our live version. Again please cite your statements. Ignorance is no excuse.
  13. Sorry Tonic, just making my point that the mission is made up of loads of different contributions and add-ons so it's unfair for any one party to claim that 90% of it is theirs That's all from me on the matter but you have to agree it's a fair point, no?
  14. See folks? That's what I mean. We were already working on HUD code (hence why ours is different). You seem to think that everything stems from you. It doesn't. Yet still contains huge amounts of code written by other people. I.E. the french arty add-on. Would you like me to continue?
  15. Sorry Tonic, it's just that Sa-Matra is just so self-righteous it gets on my nerves. Did you ever get my email about time by the way?