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I get this error when I try and pack. were does the abc_sample.hpp come from? Have I missed a step some were? BTW: This is from your tut, I have read it many times, both the wiki and the readme :/
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Were does one download this terrain builder?
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I was talking about the value in terrain.pbl.
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Have you played with minHeight= ?
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Need help with Got Wasteland 2.3 scripting and editing
fully replied to Adrian87's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use PBO Manager 1.4 beta to open mod PBO's Edit the mission.sqm class Item0 { position[]={15086.484,18.01,16653.346}; id=0; side="GUER"; vehicle="I_soldier_F"; player="PLAYER COMMANDER"; leader=1; skill=1; text="Indy 1"; }; Just edit this part of the class. To edit player loadout edit the playerSetup.sqf in \client\functions directory =) -
Making editor in ArmA3 more accessible/functional.
fully replied to garbol87's topic in ARMA 3 - GENERAL
I thought the page title might of given it away "ArmA2/OA Scripts and Demos by kylania" There are some great youtube ARMA 3 editor tutorials as well as on this forum =) You can make some pretty cool mission(s) with out using sqf, cpp and fsm files. Just take the time and watch some tutorials =) Try this link http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-BETA-MISSION-EDITING-amp-SCRIPTING -
Fly higher or lower =) I think you are in the zone were it deciding what texture to apply, also i notice that looking through glass can sometimes do wired stuff. Does it do this when your on the ground?
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Looks a little like this. http://imageshack.us/scaled/large/195/t6e.png (293 kB) My last video card was on its way out when it was producing a similar image to the above that was taken yesderday. I rust reboot and it fixes it :/
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Trouble getting map into Arma 3!
fully replied to surrealalucard's topic in ARMA 3 - TERRAIN - (BUILDER)
Once you do Sgt. Aces tutorial, do it again, make some changes and redo it =) This is my version of it, after adjusting the height, to get the water at a better level in A3 =) https://imageshack.com/scaled/large/42/9jmq.jpg (262 kB) -
Teleported to the bay then ran up the hill =)
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mk200 suppressor custom loadout script?
fully replied to rtek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addweapon "LMG_Mk200_ARCO_pointer_F"; this addPrimaryWeaponItem "LMG_Mk200_ARCO_pointer_F"; this addPrimaryWeaponItem "muzzle_snds_H_MG"; If they are the correct class name! BTW: if you add ammo/magazines before the weapon, they will be loaded into the gun. Saves you reloading =) -
The night light looks so awesome with a little bit of fog, going to look and feel so good =) Did I hear them right and say just one of the campaign missions is +100 hours?
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How do you equip magazines and NVGs?
fully replied to SpaydCBR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this additem "nvgoggles"; this assignitem "nvgoggles"; -
Building Objects in Arma 3 can they be destroyed.
fully replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just make a trigger, then "group" it to the Photovoltic Transformer http://steamcommunity.com/sharedfiles/filedetails/?id=142113354 then when you go back to the trigger, and edit it. http://steamcommunity.com/sharedfiles/filedetails/?id=142113889 -
Building Objects in Arma 3 can they be destroyed.
fully replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Explosive charge will bring them down =)