Jump to content

mikidave89

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Community Reputation

4 Neutral

About mikidave89

  • Rank
    Private First Class

Profile Information

  • Gender
    Male
  • Location
    Gorizia (Italy)
  • Interests
    History, weapons, pc

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. mikidave89

    ARMA 3 Addon Request Thread

    http://steamcommunity.com/sharedfiles/filedetails/?id=1286045958 http://steamcommunity.com/sharedfiles/filedetails/?id=1286046044 http://steamcommunity.com/sharedfiles/filedetails/?id=1286046058 http://steamcommunity.com/sharedfiles/filedetails/?id=1286046073
  2. mikidave89

    ARMA 3 Addon Request Thread

    I did a mod: 16 nations represented with their own camo (helms, boonies, chest, uniform). Belgium is in the list. Edit: I'll upload some photos as soon as possible. Btw mod name is "LESCO Camo".
  3. mikidave89

    Lasko Camo mod

    http://steamcommunity.com/sharedfiles/filedetails/?id=903194422 Looking for a modder to create Scottish Kilt, thx
  4. mikidave89

    Lasko Camo mod

    Italian vegetato https://upload.forumfree.net/i/ff7926772/Mod_Camo/Italian.jpg Mongolian Camo (ops... headgear in next update) https://upload.forumfree.net/i/ff7926772/Mod_Camo/Mongolian.jpg Iranian Grey DPM https://upload.forumfree.net/i/ff7926772/Mod_Camo/Iran_Grey.jpg Belgian Jigsaw https://upload.forumfree.net/i/ff7926772/Mod_Camo/Belgian.jpg German Multitarn https://upload.forumfree.net/i/ff7926772/Mod_Camo/German.jpg Lituanian "opfor" https://upload.forumfree.net/i/ff7926772/Mod_Camo/Lituanian.jpg South Korean "weave" https://upload.forumfree.net/i/ff7926772/Mod_Camo/S_Korean.jpg
  5. mikidave89

    Lasko Camo mod

    Released v0.2 https://drive.google.com/open?id=0B1nygrZvwVe3TzNWWks2T3NRMWM Added: -South Korean Camo "weave" (used in the 60s from many nations, expecially in central America) - Italian "vegetato" - Lituanian "opfor" (used for international trainings purpose. Lituanian soldier use to participate as "opfor" with this camo) - Mongolian camo - Belgian "jigsaw" and desert version - German "multitarn" - Iranian grey dpm with platecarriers, vests, boonies, helmes ...
  6. Hi Gods of Arma ! I'm Mikidave89 from LasKoTeaM clan and this is my first mod. Basically one day I opened YT, watched a tutorial video about retexturing unit by AstartesGaming and started doing my camos using his own templates. Every pattern used has been downloaded from the web, mainly from punchface.com, so I absolutely have no right on those images. Thx to camopedia.org too for its precious database. I haven't a real aim, I just did some camo I liked. Sometimes because I love history and I wanted something specific, other times because they just looked good. Uniforms I give to the community (not everyone in the picture): 1. Lizard Rhodie: my first experiment, it merges classical french Lizard with Rhodesian camuflage. [2nd from left] 2. CADPAT: Canadian Pattern, the very first "pixel" pattern. Also in "arid" colours. [in the middle of img] 3. AUSCAM: Australian Camo [3rd from left], also in desert variant. 4. Iranian Marines DPM, I think it's my favourite. [4th from left] 5. Iranian "2013": pixelated and desert. Also in CSAT style. [1st from left] 6. "Raider": called as a player friend of mine that asked me to create it. There are woodland, urban and jungle version. [those 3 on the right] 7. Swiss '83 camo, so you can play neutral while your friends are killing each other xD [not in the img] For each camo there are an helmet and a cap. There are few vests. You can imagine this is all WIP :) I hope to update this mod once a month or two. My To Do List is veeery long: - create faction (seriously) - more camos - give every pattern an helm, cap, one or two vests -------> oh dear! go look canadian vests! You'll love them! - adjusting all secondary stuffs (icons, etc) - retexturing vehicles ?? I really hope to count on community support to make this mod to grow! OFC every file, image, code is free to use for every modder. Sorry for my bad English. 0.1a download Drive https://drive.google.com/open?id=0B1nygrZvwVe3QTFrSVVqaDFkTDQ Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=870277331
  7. Kerry vest fixed... I missed "uniformModel" instead of "model" .... shame on me
  8. Thx! The 1st problem was this: class H_HelmetIA: ItemCore I had to use " H_HelmetB : ItemCore ", of course!! Instead, I tryed to force a substitution of vanilla helmet with mine. Still I haven't succeded in make the uniform stats to be visible in arsenal. Then, I have modify the paa file that gives textures to platecarrier, platecarrier lite and Kerry's platecarrier. First and second work, Kerry's don't. //Works class T_CADPAT_Plate: Vest_Camo_Base { scope = 2; displayName = "CADPAT Platecarrier"; //picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest01"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"LaskoCamo\Data\T_CADPAT.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01"; containerClass = "Supply120"; mass = 80; // armor = "5"; //passThrough = 0.3; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 16; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 16; PassThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; //Works class T_CADPAT_Plate_Lite: Vest_Camo_Base { scope = 2; displayName = "CADPAT Platecarrier Lite"; //picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"LaskoCamo\Data\T_CADPAT.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02"; containerClass = "Supply120"; mass = 80; // armor = "5"; //passThrough = 0.3; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 16; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 16; PassThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; //Does not work class T_CADPAT_Sorry: Vest_Camo_Base { scope = 2; displayName = "CADPAT Platecarrier 'Sorry'"; //picture = "-"; model = "LaskoCamo\sorry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"LaskoCamo\Data\T_CADPAT.paa"}; class ItemInfo: VestItem { model = "LaskoCamo\sorry"; containerClass = "Supply120"; mass = 80; // armor = "5"; //passThrough = 0.3; hiddenSelections[] = {"camo"}; class HitpointsProtectionInfo { class Chest { HitpointName = "HitChest"; armor = 16; PassThrough = 0.3; }; class Diaphragm { HitpointName = "HitDiaphragm"; armor = 16; PassThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; model = "LaskoCamo\sorry" previously was model = "\A3\Characters_F_EPA\BLUFOR\equip_b_vest_kerry.p3d"; but didn't work; so I tryed to copy and rename equip_b_vest_kerry.p3d in sorry.p3d and put it in my folder... didn't work. I can select it in the arsenal but is an empty model
  9. Hi Community :) I started around 10 days ago in doing my mod with custom textures for uniforms, vests and... helmets. I'm afraid there is something wong in my config.cpp : I can see my custom helmets and hats but vanilla ones disappeared! I used Modular AAF helmet model. Now AAF wear no such helmet; nor in arsenal this appears. Same story for Military blue cap and a boonie. This does NOT happen with vests and uniforms. my cfg // Headgear class HeadgearItem; class H_HelmetIA: ItemCore { class ItemInfo; }; class H_AUSCAM: ItemCore { scope = 2; displayName = "AUSCAM helm"; //picture = "-"; model = "\A3\Characters_F_Beta\INDEP\headgear_helmet_canvas"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"\LaskoCamo\Data\H_AUSCAM.paa","\LaskoCamo\Data\H_AUSCAM.paa"}; class ItemInfo: HeadgearItem { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F_Beta\INDEP\headgear_helmet_canvas"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.4"; passThrough = 0.65; }; }; I started doing my cfg from Astartes Gaming youtube tutorial Cfg. I used his template logic but didn't work too (this is the original one) class H_HelmetB: ItemCore { class ItemInfo; }; class CUstom_Helmet1: H_HelmetB { displayName = "Custom ECH SF"; picture = ""; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\Custom_Uniform\Data\custom_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.4"; passThrough = 0.65; }; }; 2nd (but minor) problem: all my uniforms have no statistic in arsenal (balistic protection, explosive resistance, load and weight) class CfgVehicles { class B_Soldier_F; class O_soldier_F; class Lasko_Man_Lizard_Rhodie: B_soldier_F { author = "Lasko Miki, Astartes template"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "Lasko Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Lasko_Faction"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Lasko_Lizard_Rhodie"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\LaskoCamo\Data\U_Lizard_Rhodie.paa"}; weapons[] = {"Throw","Put"}; respawnWeapons[] = {"Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; //etc etc }; class cfgWeapons { //Uniforms class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; //LIZARD RHODIE class Lasko_Lizard_Rhodie: Uniform_Base { scope = 2; displayName = "Lizard Rhodie"; //picture = "-"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Lasko_Man_Lizard_Rhodie"; containerClass = "Supply50"; mass = 50; }; }; //etc etc }; Thx for helping me :)
  10. Your map name sounds exactly as my surname! What I have won? xD xD Please keep going!
  11. Pinza you are the best! I damn love your project, and I wish you all the luck! I might have some input you could find useful: - a charateristic infranty unit for South Italy may be Bersaglieri (even if they was funded in Piemonte) or they may have the best armoured units due to the posession of Sardegna and its Mecanized Brigades. - Federal Rep of N. It. owns Tuscany with all the Paratrooper Regiments. - please, don't forget our Alpini in Triveneto's Army! edit: you got 'em already! - You can add a rebel faction that fight both against Jugoslavian and Triveneto's Army to obtain the indipendence of Friuli and Istria. Their flag must be the old Austro-Ungarian one. Believe me, this is more realistic than you all can imagine! If you need help or kind fo betatesting don't hesitate to send me mp. :)
  12. Regiment "San Marco" (or "Lagunari") of Italian Army & French Foreign Legion
×