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brainslush

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About brainslush

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  1. Dynamic Vehicle Loadouts feedback

    To those who have already looked into the Dynamic Vehicle Loadout config wise. Is it possible to put different missiles/bombs onto one pod? Or does the pod only allow missiles/bombs of one type?
  2. Map Kidal - Mali

    Is someone still working on this map? I like this map b/c it gives our helicopter pilots something to do but I think it needs some finishing touches.
  3. Thanks for the release. Great piece of work. May helicopters explode and planes crash into the ground!
  4. Project OPFOR

    I can take care of this but I'll have to postpone this until the end of the next week.
  5. Project OPFOR

    Thumbs up for the release. As usual expect bug reports if I find any.
  6. Camofaces

    Seems like your addon throws a config error since the last arma update. It is related to the item. 14:49:06 Warning Message: No entry 'bin\config.bin/CfgModels.default'. 14:49:06 Warning Message: No entry '.sections'. 14:49:06 Warning Message: Size: '/' not an array 14:49:06 Warning Message: No entry '.sectionsInherit'. 14:49:06 Warning Message: '/' is not a value 14:49:06 Warning Message: No entry '.sections'. 14:49:06 Warning Message: Size: '/' not an array 14:49:06 Warning Message: No entry '.sectionsInherit'. 14:49:06 Warning Message: '/' is not a value 14:49:06 Warning Message: No entry '.sections'. 14:49:06 Warning Message: Size: '/' not an array 14:49:06 Warning Message: No entry '.sectionsInherit'. 14:49:06 Warning Message: '/' is not a value
  7. First great work. But I've trouble getting my plane (Thunderbolt) downed. I tried the SA-20 site. Attacking head on will in most cases end in a rapid death but as soon as I start circling towards my target the SAM site sometimes is shoot empty even if I don't use any CM. I see the missiles exploding nearby but the do no harm. Only the ones exploding in front of me kill me in an instant.
  8. US 75th Rangers

    You can upload the unpacked stuff. I can pack it for you if you like to. Don't know if eliteness works under win10. I'm still using the old win7
  9. US 75th Rangers

    Use Eliteness:. https://forums.bistudio.com/topic/171688-community-tools-updater/
  10. US 75th Rangers

    It's fine. I couldn't tell from you screenshots what kind of vests you have already done. But if there will be some in the future would be great.
  11. US 75th Rangers

    Looks great. Will there be a saw version of the vest?
  12. I'm programing some modules and have following setting in the Cfg. scope = 2; // Editor visibility; 2 will show it in the menu, 1 will hide it. displayName = "Add Suppressors"; // Name displayed in the menu icon = "x\tss_units\addons\tss_units\data\ui\icon_m_supp.paa"; category = "tss_units"; function = "tss_units_tss_units_fnc_postModule"; functionPriority = 10; isGlobal = 1; isTriggerActivated = 0; isDisposable = 0; In my function I'm ckecking whether the synchronzied unit is local to the client and run the script to attach a supressor. To keep it short it doesn't work. It does work in single player but it doesn't in multiplayer b/c the locality check fails. DEFAULT_PARAM(0,_logic,objNull); DEFAULT_PARAM(1,_units,[]); DEFAULT_PARAM(2,_activated,true); { if(local _x && {activated}) then { // Do Stuff }; }count _units; In my testmission I have the player syned with the module so we get _units => [Alpha1_1] player => Alpha1_1 but according to the debug output (_units select 0) == player => false local (_units select 0) => false local player => true player == Alpha1_1 => true I think I'm getting insane. Pls help
  13. You need to be more specific. What version are you using? What scopes/attachments on which weapon? Have you considered installing the compatibility patches?
  14. I liked the real modularity of agm. Not that it was imposible to disable features in CSE but you never were able to get rid of unwanted config entries and unecessary stuff which was covered by other mods you prefered over CSE. The AGM style keeps your repository clean and reduces potential problems and side-effects when someone preferes to use other mods for which reason whatsoever. You know that you still have modules which you can place on the map to disable certain features? I would suggest you create a ticket in the ace bug tracker for missing modules to temporarily disable features.
  15. Version 1.0 has been released Download here Changelog #04/12/15, v1.0 Reworked some of the code Fixed: Names are now displayed in the correct height on the water an in buildings Fixed: Implemented the new cba keybinding system, requires CBA 1.1.20.150408 RC6 or greater Added: Zooming increases nametag size Added: Names are now displayed for a longer time Added: Init names can now be displayed in vehicles using the custom key Added: license information
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