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rebelvg

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Everything posted by rebelvg

  1. KLPQ Music Radio Showcase Video Configuration Video INFO This is a configurable music radio mod. It provides an ability to play music inside of the vehicles. How it works in-game and how to configure it for your community is explained in the videos above. Mod itself doesn't come with any music. It's up to you to add anything you want. Check readme for more info about the mod. Readme. https://github.com/rebelvg/klpq_musicRadio/blob/master/README.md Changelog. Initial release - 1.0 (12.04.2017) https://github.com/rebelvg/klpq_musicRadio/commits/master Sources. https://github.com/rebelvg/klpq_musicRadio CREDITS / THANKS Rebel - configs, scripting, tools. Facel - icons. DOWNLOADS Steam Workshop GitHub
  2. Murshun Easy Way Out INFO Requirements: ACE3. It's a suicide mod. When things go really bad and there's no way back it's just a nice gimmicky way to end a mission or to disconnect from the server. The video should be pretty self-explanatory. Readme. https://github.com/rebelvg/murshun_easywayout/blob/master/readme.txt Changelog. Initial release - 1.0 (18.12.2015) https://github.com/rebelvg/murshun_easywayout/commits/master Sources. https://github.com/rebelvg/murshun_easywayout CREDITS / THANKS Rebel - configs, scripting. Panimala - interaction menu icon and mod icon. Thanks to Bohemia Interactive and IndeedPete for sources on the suicide animations which are animations from the Arma 2. DOWNLOADS GitHub
  3. rebelvg

    MGSR Mod

    MGSR Mod INFO Requirements: Just vanilla Arma 3. MGS and MGSV themed assets (MGS Remake Mod). All assets are made from scratch, only visual reference is used to create the content. No 3d shapes, forms or textures are used from any copyrighted material. Readme. https://github.com/rebelvg/mgsr_mod/blob/master/README.md Changelog. Initial release - 0.1 (11.01.2015) https://github.com/rebelvg/mgsr_mod/commits/master Sources. For educational purposes. Do not use the content in your works without our explicit permission. https://github.com/rebelvg/mgsr_mod SCREENSHOTS CREDITS / THANKS Rebel - configs, scripting. Facel - 3d models, textures. Shlomo - textures, icons. Thanks to Kiory for his mlods. They are really helpful. Thanks to BIS and BIKI and this forum for config tutorials and tutorials in general. DOWNLOADS Steam Workshop Armaholic
  4. Immersion Cigs Mod INFO Requirements: Vanilla or ACE3. Supports vanilla and ACE interaction systems. Adds ability to smoke cigarettes. While smoking the cig will change it's model to a smaller version disappearing in the end (around 5 minutes) and producing smoke while it's active. Mod is fully multiplayer compatible so you will hear the sound of the matches from other players and you'll see the smoke coming from the cigarette synchronized between all clients. I in no way encourage anyone to smoke in real life, I don't smoke irl, it's just a small addition that I thought would add some immersion. Readme. https://github.com/rebelvg/immersion_cigs/blob/master/README.md Changelog. Initial release - 1.0 (31.05.2015) https://github.com/rebelvg/immersion_cigs/commits/master Sources. For educational purposes. Do not use the content in your works without our explicit permission. https://github.com/rebelvg/immersion_cigs CREDITS / THANKS Rebel - configs, scripting. Facel - 3d models, textures. Panimala - icons, sounds. DOWNLOADS Steam Workshop GitHub Armaholic
  5. rebelvg

    Immersion Cigs

    it's fine it's possible to make a mod for a mod, so if anything updates it upgrades with it as well, but it's not an issue, so yeah it's possible to patch mod content to hide it from the game on that note, I also wanted to add alcohol and other drugs, just never got to do that mod is open source so people can learn, I probably just need to add some kind of licensing somewhere, but basically it's free for all
  6. rebelvg

    KLPQ Music Radio

    Hey everyone. Just added this small patch to support VN DLC. It adds VN DLC music to the mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2481546233
  7. rebelvg

    KLPQ Music Radio

    Published an update. This update utilizes new say3d functionality allowing for a full radio experience. There's no radio and loudspeaker distinction for vehicles now. Once you start a radio people will be able to hear it outside of the vehicle as well as inside. https://steamcommunity.com/sharedfiles/filedetails/?id=1241545493
  8. rebelvg

    KLPQ Music Radio

    guys, check out this update preview when you leave the vehicle the music now switches to positional without it restarting from the beginning. thanks BI for updating say3d command.
  9. rebelvg

    Immersion Cigs

    Afaik they should, but you can always try it out and tell us.
  10. rebelvg

    Immersion Cigs

    New update. Version 1.5 Added cigs as NVGs. Added light up and put out animations (thanks to WebKnight). Changed text "Light up his Cig" to "Light up their Cig" to make it more gender neutral. Only add cigs in singleplayer now excluding editor preview. Take cig from pack works when cig pack is also located in vest (vanilla only, no changes for ACE version). https://steamcommunity.com/sharedfiles/filedetails/?id=753946944
  11. rebelvg

    Publisher - Error code 2

    Publishing from cmd tool PublisherCmd returns the same error.
  12. rebelvg

    Publisher - Error code 2

    Getting the same error 16, guys. Tried publishing from different devices using different internet connections, same issue.
  13. rebelvg

    Immersion Cigs

    Server should have the files too.
  14. Vanilla 1.88 https://www.dropbox.com/s/kmi3821iyvve0u8/AiO.1.88.145264.7z?dl=0
  15. Mod - http://www.armaholic.com/page.php?id=10390 Fixed mod - http://www.armaholic.com/page.php?id=23298 I did some tests and noticed some strange things. So I thought maybe I should share this info on this forum. I made a video that shows what I'm talking about. First thing I need to say is - I'm not a native English speaker so my English is not that very good, and second is - I'm not good at arma scripting at all, I know some basics and understand the logic of programing and scripting language but I can't write something myself. 1. If you cap ingame fps to something stable like 30 fps via any dx hook program (I use dxtory) you can see some stability on this stuttering, so I thought this caused by refresh rate of calculating next camera position. So I looked into the code I saw this. _w = accTime / (diag_fps * 2); sleep _w; Diag_fps - Returns average framerate calculated over last 16 frames. So that's why there is some stability in this. 2. Follow mode is not broken for all arma activities. Strange thing is that you can follow any helicopter (A2 and A3) without a problem (as shown on video), and almost any A3 vehicle, but you got problems on any infantry unit or A2 vehicles. As you can see on video - refresh rate for infantry units is - 1/3, so, out of 30 fps camera position updates only 10 times. That's why 10 fps video seems like not having a follow lag, that's because 10 fps matches camera position update rate. And for A2 vehicles refresh rate is - 1/2, so it updates only 15 times during 1 second of 30 frames. That's strange. Why is there difference in update rates for vehicles or units? I didn't find an answer in the code, it's too complex, maybe someone else can. 3. As we all know this mod stopped working correctly after 1.60 patch for arma 2. So, what exactly was changed that could cause this problem? Maybe something new in sleep command or in any camera command, like set pos or anything, I don't know. Any thoughts and help would be appreciated. Maybe some recommendations on other mods like this, I didn't find any.
  16. rebelvg

    KLPQ Music Radio

    New update! https://github.com/rebelvg/klpq_musicRadio/releases/tag/1.0.9 The disappearing turn off option after reconnect bug has been fixed. Easy pack option for the configuration tool. The packing process is not properly streamlined yet, but in general it should work fine. You have to select a folder you want to pack, generate a config and after pressing an easy pack option the tool will ask you to point to the location of the addon builder (once) and also ask you where you want your pbos exported to. In the middle of the process the tool will create a temporary folder on your desktop with the config and pack both folders with the addon builder to the destination that you've selected previously.
  17. rebelvg

    KLPQ Music Radio

    Hey, thanks a lot for your kind words, really appreciate it and really appreciate that you tried to find a fix yourself! The information that you've given here is a lot and I really appreciate it cause it makes it so much easier to find a fix for this issue, as they say, "A problem clearly stated is a problem half solved". Can't promise anything, but I'll definitely make a closer look at the problem as soon as I get some time for this. Really busy with all kinds of things right now (good things at least).
  18. rebelvg

    KLPQ Music Radio

    https://github.com/rebelvg/klpq_musicRadio/issues/3 It looks like you have the same issue. Try disabling any kind of dynamic simulation for the object and check if the object has simulation enabled in the properties (or that it's not a simple object).
  19. rebelvg

    KLPQ Music Radio

    I'll take a look.
  20. rebelvg

    KLPQ Music Radio

    @blackyesp The config is not correct. Select the folder one level above that one. That also gave me an idea on how to improve the tool a bit so you can't select the folder with an incorrect structure. @Seed Freeman That is correct.
  21. rebelvg

    Immersion Cigs

    Thanks. Also, it's great to receive all the credit, but I'm not the only one responsible. Facel is the guy that makes it happen too, so, huge props to @Facel Happy holidays everybody!
  22. rebelvg

    Immersion Cigs

    XOXOXO. It's time for another update! "Sometimes a cigar is just a cigar" update. Version 1.4 CIGARS. Downloads. https://github.com/rebelvg/immersion_cigs/releases/download/1.4/immersion_cigs.zip http://steamcommunity.com/sharedfiles/filedetails/?id=753946944
  23. rebelvg

    KLPQ Music Radio

    Now available on steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=1241545493
  24. rebelvg

    KLPQ Music Radio

    It should work, there's nothing in the mod that could conflict with anything. Both server and clients should have identical set of files.
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