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Assifuah

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Everything posted by Assifuah

  1. Assifuah

    SOCMOD Release Thread

    I suggest you stop your attempts at trying to be funny, it's not working. Yes, constructive criticism is greatly appreciated and so is the support from the members of the community that play with our content as well as give feedback but what you started your original post with was way too immature. What, are you feeling upset because some people just love to play and give creators a pat on the back? Think about what you post before you submit it, you seem like a new guy and you're coming across as an arse to the rest of the people who have been here for a long time. As for your reference of Battlefield. It's basically invalid, it's the equivalent of showing me a lower receiver of an M4 from Call of Duty to correct me on something when the gun has a lot of inaccuracy. If you're going to be posting corrections and references please keep it to real life pictures, just like everyone else has done in our WIP thread before hand. 3D scanner or not, you're not showing a source of the asset. Instead you're showing another asset. If you want me to create a 30K poly game ready weapon to satisfy your Battlefield needs I will. Just don't cry when you have 15 of them on your screen and your ARMA 3 takes a performance hit. Same goes for uniforms, vests and other kit. We have limits to work within in order to keep the game playable.
  2. Assifuah

    SOCMOD Release Thread

    Don't worry, the Mod 1 is coming along with other additions. :)
  3. Assifuah

    SOCMOD Release Thread

    Yes, the guys were / are working on setting up the insignia's and also figuring out some extra ways to spice the system up for people who like extra detail. :)
  4. Assifuah

    SOCMOD Release Thread

    Just like Fluttershy-senpai said, the insignia system will allow the units to be more "flexible" and suit other groups' gameplay needs! I think that's a much better way so that the units don't have to be used for one unit / role specifically. :)
  5. Assifuah

    SOCMOD Release Thread

    Wiggle! The time has finally come. :D
  6. Assifuah

    SOC WIP Thread

    The teasing must be unbearable! Don't worry, just spit shining.. soon...
  7. Assifuah

    SOC WIP Thread

    Depends on the other guys. I've been working on a few techniques over the time like baking normals and it's definitely going to help the weapon department. As of right now I'm helping with some of the kit, even though I consider myself allergic to anything other than hard surface / solid models. :P But to answer the question fully, check the OP. It's updated as future content. :)
  8. Assifuah

    SOC WIP Thread

    I like the sound of this, would definitely make current assets more "themed" towards SOF. Who knows, we'll see in the future!
  9. Assifuah

    SOC WIP Thread

    Indeed! I have about 5 more weeks of hell left, after that it's mass manufacturing weapons time. ;)
  10. Assifuah

    SOC WIP Thread

    Yes! We're currently also in the process of working on M4 Block 2's and MK18's.
  11. Assifuah

    SOC WIP Thread

    Gentlemen, can we please stop arguing / listing what is 100% accurate and what isn't. We have already said that we will be using kit that is confirmed and regularly used by the unit, not something we would have to scour invoices for. Ultimately we decide what goes into it, and I have 100% trust in the team that works on kit / character models to deliver the most accurate units they possibly can.
  12. Assifuah

    SOC WIP Thread

    Thanks for the constructive criticism guys. Warden_1, I understand what you mean now. Will be changed when I get around to it real soon! Thanks.
  13. Assifuah

    SOC WIP Thread

    Warden_1, thank you for the feedback. As I look at it, I don't see much difference between the 7.62 and our model. The MK 46 / standard 249 SAW Box is much more dominant in a steep angle on the side but also has a hard surface left side which you can see here: http://olive-drab.com/images/m249_usmc_800.jpg So forgive me, but I don't understand what you mean by that it "isn't a MK 48 box". Another pointer I picked up is that the SAW 5.56 has no cover / cloth material like so on the 7.62 MK 48 Mod 1 box which you can see here: http://www.tactical-life.com/wp-content/uploads/2010/05/mk-48-mod1-762x51mm.jpg Changes can be made as it's still WIP, but I don't see the necessity with this one as it's more accurate and has more characteristics of the MK 48.
  14. Assifuah

    ARMA III & Steam WORKSHOP

    What have I just read... you know. Modding is probably one of the easier way to either make a name for yourself or build a porfolio. Technically, we aren't using anything BIS made in most cases because we make models from scratch (for those who actually model). I could probably throw half my models into UDK with ease, but it satisfies me more seeing them in ARMA. Modding is for anything, dude. EDIT of someone's game? LOL, cry me a river dude. Let me guess, making anything military related on 3DS Max means I'm going to edit ARMA, right? ;)
  15. Assifuah

    Skeeko's U.S. Army

    Any recent updates on this? :o Would love to see some more work. But I agree with Venom on the darkness!
  16. Assifuah

    M16a4

    Models are looking nice man! Can only imagine what the wireframe looks like. :p
  17. Assifuah

    Can we build huge city ?

    Once the full game is released I think you'd be able to make one yourself in the editor really. It looks like you'll be able to enter a huge amount of the buildings, and you could make a nice simple terrain where you want to build it on. Kind of like Fallujah. :)
  18. Assifuah

    SOC WIP Thread

    Hello ladies and gentlemen. It's that time again, the time SOC gives you an update on what goes on! In this update you will see a bit of content. This content includes a Crye Precision Combat Shirt, PRC 148 that has received some texture treatment and a MK 48! We've been striving for quality on all of our work and if I must say myself it's looking to be paying off! We hope you enjoy this update.
  19. This is going to revolutionize the way we play missions such as using the MSO framework but other stuff such as Wasteland, Life RP's, etc. Amazing work mate!
  20. Assifuah

    SOC WIP Thread

    A little update on some of the work going on!
  21. Assifuah

    SOC WIP Thread

    My friend, as I have stated before, the C-17 can do really short landings. Take offs can be fairly good as well, I mean you have 4 turbofan engines with like 40,000lb of thrust each! Seeing as Stratis is pretty much a base island for the "NATO" forces they would need to get resupplies other than airdrops as the landscape is pretty rough, so I imagine some kind of cargo plane has to land. We'll see I guess. :)
  22. Assifuah

    SOC WIP Thread

    NEW CONTENT! Courtesy of Astast and JeffersPang!
  23. Assifuah

    SOC WIP Thread

    We're hoping Altis has a bigger strip, but the C-17 can do really short landings due to it's reverse thrust that some aircraft lack!
  24. Assifuah

    ARMA 3 Addon Request Thread

    Did somebody say Globemaster III?
  25. Sounds like an awesome addition, especially with the much more "dense" Altis. Depending on how people set up their streets in the editor, it could make for interesting gameplay. Not to mention some kind of degree to stealth, don't want to be hitting parked vics when you're supposed to be snoopin' around. :P
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