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Cepheus74

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About Cepheus74

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  1. I had Corrupt files, all fixed now. Server runs fine, and crashes. It uses around 40% for one person as a baseline on a X5650 2.67GHz 1GB and 250MB memory.
  2. Cepheus74

    TA2DST - ArmA 3

    Nice. I can't get my server working. What settings did you use? Thanks.
  3. I have removed the missions cycles section from my server.cfg file, now players must vote for missions. Is anyone able to be totally clear and provide a server.cfg file that actually works. My server is stuck in creating and I can't start missions. Thank you. Like I said I am yet to find a fully end-to-end guide. Thanks once again.
  4. Thanks, what is the text to put in for the vanilla missions, I cant find this anyone I must be getting blind in my old age. Sorry, but this is my first time running an Arma server, thanks. Im trying this on a 2008 R2 64bit server with x5650 100mbit+ connection.
  5. Hi all, Some great work being done here. I have hit a little snag. Below you will find the start command and cfg I am using. I can connect fine, but a mission will not start. Thanks in advance for any help. C:\Program Files (x86)\Steam\SteamApps\common\Arma 3>arma3.exe -server -nosound -nosplash -nopause -config=wasteland\server.cfg -profiles=wasteland -name=wasteland // GLOBAL SETTINGS hostname = "VIPER CORPS"; // The name of the server that shall be displayed in the public server list password = "viper2013"; // Password for joining, eg connecting to the server passwordAdmin = "<REMOVED>"; // Password to become server admin. // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "Welcome to Viper Corps Private Server", "", "viper-corps.org", "", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.80; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 0; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) class Missions { class Wasteland_Chernarus { template="404Wasteland_ArmA3.Stratis"; difficulty="Regular"; }; };
  6. Cepheus74

    Arma 3 Dedicated server

    Does this mean we can now run dedicated servers? What are the requirements to run a dedicated server with say 30 players? I use to run my own game hosting company several years ago in the UK and was very successful until EA changed its server license model :( So I would like to think I know a thing or two. I aim to run at least one for our clan. viper-corps.org
  7. Doing this will not work for everyone. Not everyone has 300 friends online at once and talking to dozens of people whilst trying to play a game. Bit of a mis-guided guide if you ask me.
  8. Zombies was really never my thing, I liked the odd rare zombie film. However after most of my clan were playing this, I thought I would give it a go... Great fun, and I am pleased it can be taken to the next level. Looking forward to it. Am I correct in guessing it would be based on the ARMA3 engine?
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