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panimala

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About panimala

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  1. JSRS SOUNDMOD 6.17.1110

    Would be cool if there was an RHS sound replacement config of sorts. Those sounds simply lack tail resulting in a lack luster soundscape in my opinion. JSRS cover a lot of ground but it would be cool if they covered the smallarms in RHS too. Keep up the good work!
  2. Love your work man. Would really like to see more crazy hair-items.
  3. Spatial Awareness Improvements

    These features are well implemented and slick. I really like that the squad radar is movable using the UI customizer. However I have some input that I hope you guys can take into consideration. The first release of ST_HUD had no compass bearings, and our community plays with an edited version of the current ST_HUD that removes them. The first reason for this is for you to have a reason to use your actual compass. With the compass bearings we would immediately be able to shout out "North-northeast!" and everyone would immediately glance down to their HUD and be able to face the same direction. We basically stopped using the compass item unless for super accurate directions. The second reason is that the less HUD information you are presented, the more you pay attention to the world around you. I mean I could go on even more but you get the idea. A difficulty option to enable/disable the compass bearings on the HUD would be greatly appreciated. There is also currently no information for what the rings actually stand for, so I made an example of what that could look like, as well one without the compass bearings. The tactical ping feature is very slick and also super helpful. Maybe too helpful! With the current implementation, I can pinpoint with laser accuracy a single window of a house when overlooking an entire town to my teammates (Does everyone in your squad get the ping or just people close to you? I'm not sure). I'm fairly sure the intention of this feature isn't to go for a realistic "finger pointing" mechanic, but the d_finger addon by drill was another very nice implementation. I personally use a version of that addon with a more subtle ring that looks like this: This addon implementation also means that you can only see "finger pointing" by people within a few meters next to you. With this addon, ST_HUD and the compass all have their own distinct use for particular situations without overlapping their respective function. More gameplay aspects without necessarily making the game easier.
  4. Visual Upgrade – Feedback

    While I enjoy the new assets to play around with in the sneak preview, the light illumination is still a problem in shadows. Players and other units simply pop too much from the scenery. Take a look at these newly released ghilllie suits on Tanoa for example: Video: http://a.pomf.cat/smhgus.webm I hope this gets addressed!
  5. VSM - Release Thread

    Looks nice. Camo pattern accessories don't look too good in my opinion, I'd keep them flat colors. Olive green and sage green as extra colors? Maybe some single hole balaclavas too? Keep up the good work!
  6. Visual Upgrade – Feedback

    That is indeed why I am providing feedback in this feedback thread.
  7. Visual Upgrade – Feedback

    The visual update has poor implications on unit visibility in shadows. Whether it be lack of harshness of shadows or the strong illumination of objects and players I do not know. The effect is the most prominent on the ghillie suits uniforms, it is very hard to blend into the jungle when the players stand out as much as they do now. Videos: http://a.pomf.cat/rdzawx.webm http://a.pomf.cat/phrbrc.webm Screenshots:
  8. Tanoa discussion (Dev-Branch)

    this thread lol
  9. Nice update, but I'll wait until you can place the B.A.M. using the 3D editor.
  10. BloodLust (7-9-2017 v2.484)

    After reading that the mod doesn't work in multiplayer, is MP support something that you could look into implementing? It would be a great addition to immersion in multiplayer sessions.
  11. VSM - Release Thread

    Really nice job with this mod, I really like that almost all uniforms have a full set of helmets, hats, backpacks and chest rigs. :)
  12. HTC Vive and ARMA?

    2160 x 1200 is not a low resolution to render, especially taking into consideration that you need an absolute minimum of 90FPS to make VR comfortable. This means that even if Bohemia were to spend development time on incorporating proper VR support, doing anything than walking around in Virtual Arsenal or worlds without AI would give you sickness inducing frame rate drops. Official VR support is not going to happen with the current engine.
  13. BloodLust (7-9-2017 v2.484)

    Nice work with the mod. The only issue I've found is that the textures lack shading in certain situations, although I have no clue how that would be circumvented: I also replaced the textures for my own personal version which are more subtle. They're 256px from 1024px, so there shouldn't be any aliasing or noise. Grab my .pbo here (rename and replace): https://a.uguu.se/frsvjv_BloodSplatter.pbo Note: this is a replacement .pbo for version 1.01.
  14. Zombies & Demons 5.0

    Looking forward to the update. Great job with the mod thus far.
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