calebfg2
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also, one more suggestion, I'd like to see prompts on screen for certain things. For instance: when broadcasting is turned on or off and when the IR laser is switched on or off.- 176 replies
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- functional mfds
- cas
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We were experiencing similar issues as well but I couldn't nail down what it was, now that he brought up the rover I think it was that. We have the newest version on all clients and the server. We had one RHS helicopter up with a couple of us trying to view the feed. There were 6 of us on the server in total. We experienced a very large (several minute) desync event- 176 replies
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- functional mfds
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome mod! Our group is really enjoying it Seems there's a bug with the IR laser and helicopters. I couldn't capture it on screenshot but to the ground observer two lasers come out from the bird intermittently. Tried it with both RHS birds and Vanilla birds. The Vanilla A-10 works fine- 176 replies
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- functional mfds
- cas
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think a M134 on a humvee would be better :P- 16550 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone think the Mk211 rounds for the m107 are a little excessive? the visuals look good but it still causes frag grenade like damage to any troops or unarmored vehicles near the round when it lands.- 16550 replies
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The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since you skipped over the part where I said I tested this with only the mod enabled and without it enabled, I created a video to illustrate my point -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Except, it does. Are you familiar with what a bug is? Go try it with and without the mod enabled and report back.. -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just did it with the A-164 wipeout and just your mod running. it's too dramatic.. dropped air speed 60 KMH+ in a few seconds -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The gun slows the plane down WAY too much when firing. it definitely shouldn't put the plane in a nose dive if you hold the gun for 3 seconds -
Seems you have to fill the entire convoy up before they'll move
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Empty now since it loaded what was there but stopped
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yes
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I know how the system works. I'm talking about the logistics truck. If you tell a convoy to load 100000 resources when they load at point A they will stop because there isn't 100000 resources there
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If you do that then the convoy won't ever work because it'll get stuck with "no resources"
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else having issues with the AH-64 hellfire missiles not locking at all? Using ACE3 as well- 16550 replies
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