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cosmic10r

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About cosmic10r

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Arma, Downhill, Real Steel

Profile Information

  • Gender
    Male
  • Location
    Behind a Scope...
  • Interests
    Arma, Real Steel, Downhill

Contact Methods

  • Youtube
    c/UCv1fDFyJjnWGV1zb5lTn5XA

Recent Profile Visitors

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  1. cosmic10r

    Ravage

    There was some written speculation on mid to late this year, last year but I havent heard much. Reforger got a 1.1 update recently I think so they are still developing it to some degree for 4. If they can get the SP portion worked out it should be great. I tried out Workbench and felt like a total noob again which I am after all these years of not scripting or anything lol. Looking at the AI tree Haleks was working on in the Reforger version of Ravage there was lots of good things that could be done.
  2. cosmic10r

    Ravage

    Hi gang, Long time no see. I tried out reforger yesterday and it scratched an itch I forgot I had lol Hope you guys are all doing well!
  3. cosmic10r

    Ravage

    A few but nothing Haleks wants to put in Ravage. lol Just a custom helmet for Assetto corsa. Some days, Ravage feels more like practice then a game in 2021 lol
  4. cosmic10r

    Ravage

    Just checking in to say Hi to all of you Ravagers!!
  5. cosmic10r

    Rusty Retexture

    Absolutely! Feel free to use it. I haven't been around for awhile after a move etc but EO keeps me updated. Thanks Buddy!
  6. cosmic10r

    Exploding Objects

    Cool stuff EO
  7. cosmic10r

    Ravage

    Pics look great EO.
  8. cosmic10r

    Ravage

    Very cool haleks
  9. cosmic10r

    Ravage

    Awesome. Looking forward to seeing what you come up with.... You definately need to strike the sqf while the coding is hot... I'm having trouble getting my forge started again lol
  10. I hear you. Plus all the unexpected workarounds that become needed. I'm no expert but what I learned is that for MP you have to be really cognizant of where stuff is executing in terms of locality and once you wrap your brain around what/where the engine wants it becomes much easier... So I'm told lol
  11. While I understand the sentiment it might be worthwhile to complete one and code it for mp then finish the other 2. I ve done some testing on a sp mod that transitioned to mp and a lot of it is remote exec and locality issues that once you figure out once it will carry over to your future work saving having to rewrite and test all 3. I guess what I'm suggesting the learnings from mod one will speed up mod 2 and 3s mp readiness. Just a thought ...
  12. cosmic10r

    Boeing 737 and variants

    So much of this! Nice job!
  13. cosmic10r

    USP Gear & Uniforms

    Impressive stuff. Especially those helmet scans!
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