cosmic10r
Member-
Content Count
2072 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
2324 ExcellentAbout cosmic10r
-
Rank
Warrant Officer
core_pfieldgroups_3
-
Interests
Arma, Downhill, Real Steel
Profile Information
-
Gender
Male
-
Location
Behind a Scope...
-
Interests
Arma, Real Steel, Downhill
Contact Methods
-
Youtube
c/UCv1fDFyJjnWGV1zb5lTn5XA
Recent Profile Visitors
6225 profile views
-
There was some written speculation on mid to late this year, last year but I havent heard much. Reforger got a 1.1 update recently I think so they are still developing it to some degree for 4. If they can get the SP portion worked out it should be great. I tried out Workbench and felt like a total noob again which I am after all these years of not scripting or anything lol. Looking at the AI tree Haleks was working on in the Reforger version of Ravage there was lots of good things that could be done.
-
Hi gang, Long time no see. I tried out reforger yesterday and it scratched an itch I forgot I had lol Hope you guys are all doing well!
-
A few but nothing Haleks wants to put in Ravage. lol Just a custom helmet for Assetto corsa. Some days, Ravage feels more like practice then a game in 2021 lol
-
Nice work EO!
-
Just checking in to say Hi to all of you Ravagers!!
-
Absolutely! Feel free to use it. I haven't been around for awhile after a move etc but EO keeps me updated. Thanks Buddy!
- 12 replies
-
- 2
-
- retexture
- weapon retexture
-
(and 2 more)
Tagged with:
-
Coladebote started following cosmic10r
-
Cool stuff EO
- 17 replies
-
- 2
-
- destruction
- effects
-
(and 1 more)
Tagged with:
-
g.i. joe/cobra Fight for Freedom!
cosmic10r replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! -
Pics look great EO.
-
Very cool haleks
-
Awesome. Looking forward to seeing what you come up with.... You definately need to strike the sqf while the coding is hot... I'm having trouble getting my forge started again lol
-
commanding All-in-One Single-Player Project
cosmic10r replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hear you. Plus all the unexpected workarounds that become needed. I'm no expert but what I learned is that for MP you have to be really cognizant of where stuff is executing in terms of locality and once you wrap your brain around what/where the engine wants it becomes much easier... So I'm told lol -
commanding All-in-One Single-Player Project
cosmic10r replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While I understand the sentiment it might be worthwhile to complete one and code it for mp then finish the other 2. I ve done some testing on a sp mod that transitioned to mp and a lot of it is remote exec and locality issues that once you figure out once it will carry over to your future work saving having to rewrite and test all 3. I guess what I'm suggesting the learnings from mod one will speed up mod 2 and 3s mp readiness. Just a thought ... -
So much of this! Nice job!
-
Impressive stuff. Especially those helmet scans!
- 941 replies
-
- 1
-
- usp
- undersiege
- (and 11 more)