lordprimate

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About lordprimate

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  1. mikeymen why are you here and what do you want rabalo to do... he has already stated that this mod is made and developed for himself and his group. We are Lucky, i repeat, "Lucky" that he released it to us/ the arma community to dissect, and utilize in our own way. Im reading your posts and im trying to get what you want but i just dont see it... Why are you still here. saying the same thing over and over and over and over..... I know rabalo has responded to you and answered your questions directly. what else are you expecting here? maybe you should Use Rapoters Version of ASRAI.. or if your having issues with someone elses PAIN STAKING WORK. Use ANOTHER... or NONE AT ALL.. Just for sanity sake move on bro... this is getting old and moldy... where the bathroom and with this following quote made by you. Ill retort.... if you feel this way STOP USING ASR_AI .... DUH.... use something else if you dont like it... And like road runner said.. with that many hours in the game you should know some scripting by now. So figure it out Brah....... goodluck in life dude... #yourannoyingAF
  2. ohhh k, that makes sense.. most of my mods are off of steam so im pretty upto date on my mods. most certainly alive and cba are upto date.. i did some testing useing the pre placed installations. I never liked it becasuse it seemd to make more then i wanted to start with. all of my missions do NOT use pre placment.. but after some testing yesterday i see exactly what your talkin about. with out pre placement i didnt see any installations pop up for a LONG time.. almost never why i thought it was broken. However,. it does work its just slow asfuck. cool at least it works. thanks for the info.!! i have to run preplacement on low. it works fine. again thanks
  3. Thank you so much for the consideration. Im sure whatever you come up with will be more the sufficient! Sincerely,LP edit, another idea, since you have ambient birds for different maps. if you expand that maybe the same can be applied to make a complete bird pack. just an idea
  4. Thank you for the detailed response. However, as much as i do appreciate the explanation. What i meant was, is there a way to make a mod folder that contains ALL of the individual sullen sky .pbo's for each map. IE have stratis, altis and malden 2035 in the addons folder. as they are part of the vanilla game. and have your keys, in a key folder(for each of your sullen sky .pbo's), and have an optional folder that contains the other map's .pbo's... I didn't mean make a single config file to encompass all map's. More over, a mod folder that just contains ALL the mods you have made here. keeping the vanilla map files in the addons folder and all the others in an optional folder... and a mod.ccp that says its a "complete map pack". does this make more sense? i think its do-able. as a server admin its easier to have the "compete pack" in a Single folder.. there is a 15 mod limit for steam/ arma 3 launcher compatibility. packing these into a complete pack so that people know they need all the map files instead of just One or two, and running into the mod ceiling. and if you dont know what i mean about the 15 mod limit. look in the Server/administration forum. and youll see many posts about not being able to see the mods on a server, when that server is running over 15 mods.
  5. hello, is there any way you could compile these into a Single mod (ie have a version that includes EVERYTHING... ) just curious, if not, any reason why not?
  6. so wait i was about to download this until i read this ... and this: any word on why?
  7. im sorry can someone explain to me why this is not integrated into ace yet...
  8. hello, i am posting here today because i have a question about the assym. commander... is it broken... because none of my missions utalizing the assym. commander work at all.. the baddies do not capture areas and create weapon fac, or recruit .... i cannot count how many insurgency missions i have made and none of them are working right now...
  9. i have not been able to dedicate time to this as of late. its too Old and needs to be revamped by someone much better at coding then me. when i can ill take a look.. High command has NOT been fixed there is a whole new load of scripting to get that to work. and i haven't even touched it. @tpwcas is much smaller and much easer for me to work on since my cancer diagnosis i have been rather preoccupied and this mod(gl5) is just a grandiose task that i cannot touch right now.
  10. hmm with over 6k hours you think i would have noticed that there is opfor fia.... :(... my bad. hmm well i did a test with just cba and tpwcas for about 50 minutes with over 10 squads on each side attacking each other. No errors. I live streamed this. And I use Ace all the time with tpwcas and again have never received that error. I was , before posting this very post, making an ALiVE ACE mission with Sanchez Headgore... No Errors in my last test of over 30 minutes. i did not live stream this. ill test again. with just ace, tpwcas ok for my sanity sake i just launched up ARMA 3 I dont see opfor fia.... no need for pictures i know there is no opfor fia in the vanilla game.. edit: and to add i will and currently am looking to this ace issue as i stated i have never seen it but im not discounting it. again i would need to know the EXACT mod set and have the EXACT mission in hand. so you dont think im brushing you off...
  11. hmm i have never seen that error ever. can you post the mission so i can see you mention a mod pack what mods were you running when you made the mission and tested it? Just cba asrai and tpwcas? some unit mod perhaps? i ask because opfor does not have FIA units... its OPFOR and OPFOR(Pacific). i cannot honestly ever remember seeing this error so i would like to have the mission to test.
  12. Hello everyone, after a long time of waiting, I bring you "TPW","-Coulum-","fabrizio_T","Ollem" 's TPWCAS for ARMA 3. Description: Singleplayer, Multiplayer and Dedicated/Headless Server Compatible AI Suppression System Authors: TPW && -Coulum- && fabrizio_T && Ollem Latest Version: 5.5.3 First Released: 22-02-2012 Requirements: CBA Suggested: ASR_AI Previous Releases and Discussion:: http://forums.bistudio.com/showthread.php?136304-TPWC-AI-suppression-system Media Fire : TPWCAS_A3 Steam : TPWCAS_A3 Introduction: -------------- One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby. This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within around 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than around 10 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance. Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. Nearby casualties will further decrease a unit's courage. After 5 or so seconds without bullets, the skills will gradually return to normal. Player units will optionally experience some visual effects if suppressed (camera shake, vision blur and darkening). Currently there is no "suppressed" eventhandler in the game engine, so TPWCAS aims to mimic one by constantly monitoring whether any active bullet/shell projectile objects have units within a 10m radius. This allows TPWCAS to work for any opfor, blufor or independent on the map, whether editor-placed or spawned. TPWCAS significantly changes gameplay, allowing for longer engagements and more thought required to survive them. In ARMA 3 they have added bullet detection and suppression of AI, however, if you feel that the Vanilla effect is not enough. This mod may be of assistance. This is the Port of the ARMA 2 version and as far as I know its fully Functional. Features: --------- * TPWCAS enables stance and skill modification under fire. * Units react to bullets passing within 10m. * Units on foot or operating vehicle or static guns are affected. * Units driving are unaffected. * Only uninjured units are affected. * Bullets fired from less than 25m away are ignored. * Bullets from small caliber pistols and SMG are ignored. * Units react differently according to the side of the shooter. * Friendly shooter: > 0 bullets --> kneel/crouch. * Enemy shooter: 1 - 10 bullets --> kneel/crouch, > 10 bullets -->drop/crawl. * Units regain previous stance after 10 or so seconds without nearby bullets. * Friendly shooter: no skill reduction. * Enemy shooter: skills reduced according to number of bullets. * Units gradually regain skills after 5 or so seconds without bullets. * Shooter may be "revealed" to the suppressed unit. * Units are more easily suppressed if there are nearby friendly casualties. * Player experiences visual effects if suppressed. * Units Will Roll in attempt to evade fire if out in open>prone. IMPORTANT NOTE: TPWCAS is not an all-in-one AI behavior modification mode. Its primary purpose at this time is to cause units to duck/drop and lose some shooting competence under suppressive fire. It's designed to play well with mods which DO alter AI behaviors under combat stress, and you are encouraged to use these if you require additional realism such as moving to cover. VERY IMPORTANT NOTE: TPWCAS started life as an SP only mod, but a large amount of effort has gone into modifying the bullet detection, suppression and visual debugging framework to work for MP and dedicated server. While every effort has gone into testing in SP, MP and dedi, we simply cannot vouch for perfect operation under all circumstances. ANOTHER VERY IMPORTANT NOTE: To get proper functionality out of this mod you need to insall on both the server and the client. CLIENT: 1: The mod folder contains a >userconfig folder. This goes into your ARMA 3 root folder. Just copy and paste. 2: Inside that folder is another folder named tpwcas. Inside that is the config file where you can change the valuse to what you like. 3: When launching your client you MUST Enable File Patching. SERVER: 1: Your server Needs to be "verifySignatures = 2;". (This goes in your Server.cfg On Your Server Root Dir) 2: You will need to enable File Patching for Headless and for Human Clients that setting is "allowedFilePatching = 2;". (This goes in your Server.cfg On Your Server Root Dir) This is NOT IDEAL and why you MUST use "verifySignatures = 2;". This will be until I get an INGAME UI put together. 3: You will need to install the userconfig folder into the Server Root Dir. (So the server.exe has access to the variables.) 4: You will need to install the KEY into the KEY folder in the Server Root Dir. (So Clients can join the server with @tpwcas_a3) 5: Make sure you have @CBA_A3;@TPWCAS_A3 in your server -mod= line.... ANOTHER VERY IMPORTANT NOTE: To get proper functionality out of this mod you need to install on both the server and the client. CLIENT: 1: The mod folder contains a >userconfig folder. This goes into your ARMA 3 root folder. Just copy and paste. 2: Inside that folder is another folder named tpwcas. Inside that is the config file where you can change the valuse to what you like. 3: When launching your client you MUST Enable File Patching. SERVER: 1: Your server Needs to be "verifySignatures = 2;". (This goes in your Server.cfg On Your Server Root Dir) 2: You will need to enable File Patching for Headless and for Human Clients that setting is "allowedFilePatching = 2;". (This goes in your Server.cfg On Your Server Root Dir) This is NOT IDEAL and why you MUST use "verifySignatures = 2;". This will be until I get an INGAME UI put together. 3: You will need to install the userconfig folder into the Server Root Dir. (So the server.exe has access to the variables.) 4: You will need to install the KEY into the KEY folder in the Server Root Dir. (So Clients can join the server with @tpwcas_a3) 5: Make sure you have @CBA_A3;@TPWCAS_A3 in your server -mod= line.... Debug Legend: Red Flag - Cover Position Actual. Yellow Smoke - Cover Pos found, Moving. Red Smoke - Moving Wrong Way. Abort. Get down. Green Smoke - Close to cover. / Move back to group. Blue Smoke - Reached Cover. Cyan / Light Blue Smoke - Already In Cover, Abort Move. Please be sure to tip your hat to the developers: "TPW","-Coulum-","fabrizio_T","Ollem" Please read the included readme for full details of TPWCAS, including features, installation, configuration, caveats, credits and the full changelog Known Issues: (I don't know of many any repeatable offenses will be listed here) 1: Rolling Animation - AI avatar will roll however, will not actually move... (This is a OLD ARMA 3 issue check the issue tracker and vote up. Ill track it down and post a link here some time) 2: Possible ACE issue with Unconscious state. Currently looking into. 3: Having to use File Patching I know I know... currently working on that as well.
  13. this is ok because im about to post an update thanks for letting me know. after some looking into it ill be putting this on for ease of access once im absolutely sure i can put it on steam(pretty sure its ok). as it contains several peoples work. and also i have been kinda keeping it upto date. kinda.... so if you look in some of the recent posts youll seen update post. Im not ollem so i cannot acces the OP. @tpwcas_a3_5_5_2
  14. hi, thanks for the update, steam just downloaded it. I went to put it on my server and noticed that half of the files are not signed. edit, i just downloaded the github zip.. seems to have everything in order... steam version seems to be mission optionals folder and cba_jr_prep. as well as the keys for many of the files... just so you know.
  15. hello, just a heads up download file does not contain a signature or a key. but the folders are there. i know you said its Server side only however, from experience i know that if you place a module in the editor you create a dependency. a key would resolve this issue. Excellent mod though thanks for your work, lp