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Dingo8

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About Dingo8

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  1. Dingo8

    Arma 3 && Multithreading!!

    Oh, I see... Another troll.
  2. Dingo8

    Arma 3 && Multithreading!!

    You can't determine how efficient an engine is simply by how many threads/cycles it uses: http://www.bistudio.com/english/company/developers-blog/91-real-virtuality-going-multicore
  3. Dingo8

    Are you going to upgrade because of ARMA 3?

    To qualify for the community alpha, first you have to learn to use the forum search function. :)
  4. Read the confirmed features list on the first post in this thread. The RAH-66 Comanche is the main attack helicopter for BLUFOR.
  5. Dingo8

    Is Arma 3 authentic?

    You're right, it's fictional. The photo is of an Mi-28 and meant to show what inspired the design for the Mi-48.
  6. Can someone confirm this with a source? I think I've heard in a tech demo that the CPU has to regularily process and pass info about polys to the GPU and that hence it can become a bottleneck in high poly scenes, whereas tessellation allows more polys to be added to an existing mesh on the GPU without needing to "bother" the CPU much. I'm not exactly an expert on the topic though, so I may have completely misinterpreted everything. :p
  7. Dingo8

    PhysX

    Ah, my bad. I thought it was part of PhysX.
  8. Dingo8

    PhysX

    VBS is for an entirely different audience. They don't have to worry about fracturing the multiplayer community by making core features optional, right?
  9. Dingo8

    PhysX

    In some games where it's purely for eye candy, you can switch PhysX off completely. In others it performs some core functions plus eye candy, and only the latter can be switched off. Arma 3 will definitely use PhysX for vehicles, ragdolls and objects such as crates. There may also be additional eye candy that otherwise doesn't affect gameplay. I think it's highly unlikely they'd allow anything but the eye candy to be switched off, if it's implemented, especially given that it'd break multiplayer compatibility.
  10. Dingo8

    Will Arma 3 be better optimized

    I'm going to assume you either misread what I wrote or are trolling.
  11. Dingo8

    Will Arma 3 be better optimized

    And if you reduce the bottleneck, it may allow you to utilize more of your GPU's power, which means there could be room for improved graphics.
  12. Dingo8

    Will Arma 3 be better optimized

    If they manage to make the code running on the CPU (which often causes a bottleneck) efficient enough, many people could get better looking graphics without performance loss.
  13. Usually more polygons means more stress on the CPU, but tesselation gives relief to the CPU by letting the GPU add more detail. As a bonus it does very smooth LOD transitions. So don't worry; It may in fact IMPROVE performance on your system by lessening the CPU bottleneck, while at the same time making things prettier.
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