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Hoffinator

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About Hoffinator

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Making ARMA missions
  1. Hoffinator

    Zero Dark Zero

    I'm loving this mod so far! The HALO and Submarine features are simply amazing! I haven't tried the sniper functions yet but I'm sure they're great the way the rest of the mod looks. Anyway, my question is is there a way to change the faction or units that spawn with the SOCOM feature? I'm using RHS and would like to fight russians or terrorists or something, not CSAT. I can understand if the system to change unit faction isn't in place yet, but it would be a great feature! Or maybe I'm just missing something super obvious haha. Thanks for any info you can give. Love the mod!
  2. Hoffinator

    MGSR Mod

    Already loving it, the trailer was awesome! Can't wait for you to release that custom face, it'll be getting a lot of use from me. If only there was a way to put a mullet in Arma... My only question, why is the mod called MGSR? Maybe I missed some information somewhere, but this is a MGSV mod, not a Rising mod. Just curious about the name, not saying it's wrong or that you should change it. Love the work, keep it up!
  3. Alright, so I've added the semicolons and fixed a missing }; spot, now it properly loads the units! Yay! However, my game has started crashing a bunch now! Woohoo! I haven't been able to do the copytoclipboard thing, idk why, it just wont work. File TPW_MODS\tpw_skirmish.sqf, line 598 Error in expression <(_cfg select _i) >> "scope") == 2} && {[_str,str _cfgname] call BIS_fnc_inString> Error position: <_str,str _cfgname] call BIS_fnc_inString> Error Undefined variable in expression: _str That came up like 500 times in the crash log - along with tons of other (non-skirmish related) errors. It's probably not the problem though. I'll try and see what the thing causing the CTDs is, but honestly I have no clue why it's just now crashing - I've used all these mods in sync before, why would Skirmish cause it to crash? ---------- Post added at 07:55 PM ---------- Previous post was at 06:17 PM ---------- It's not crashing anymore, which is good, though for whatever reason the Kae_SZ units are spawning on the friendly side and the USMC guys I set are spawning on enemy side. I guess I'll just reverse it in the config, but still rather odd...
  4. I've been trying to get Kaelies' excellent South Zagorian Army Mod to work with Skirmish, but it isn't spawning any of the units I've put in the _unitstring bit. Went into the TPW_Skirmish.sqf in the mod folder, tried to follow the same thing as the other mod-oriented spawns such as CAF and etc. and added this (underneath the other enemy types) Case 7: if (isclass (configfile/"CfgWeapons"/"kae_TK_Hat")) then { _unitstring = "kae_TK_FAL" _carstring = "Kae_RDS" }else { _unitstring = "o_soldier"; _carstring = "o_mrap"; }; }; Then went into the userconfig's .hpp file and changed tpw_skirmish_enemytype = 0; to 7. Did so in the Skirmish.sqf too, but it still spawns CSAT? I'm sure I'm missing something super simple, any ideas?
  5. Hoffinator

    Sham's US Armament Pack

    Hmm... Okay, so I've disabled all mods except for your mod and ASDG. Went in game, used M16's from the ammo box and just to check, from the config list. Have tried every sound config and still nothing. I have no idea what's going on, I really like the models and the sound for the M27! Man, I really wish I could get this working.
  6. Hoffinator

    Sham's US Armament Pack

    Just noticed the mod on Armaholic and downloaded it. I love the models, but the M16A4 (all variants )and M4 (also all variants) make no sound when they fire? They all make noise when reloading, however. The M27 IAR makes sounds and it sounds awesome, and so does the M40A5. I'm fairly certain I installed it correctly, so is it a mod problem or am I just missing something..?
  7. *hype intensifies* Can't wait for the release!
  8. Hoffinator

    =BTC= weapons A2

    I don't remember arma 2 zooming in so much when you look down the sights of the stinger missile (any launcher really), after all it's just a rubber eye protector and some glass; there's nothing telescopic about it. It's just my personal peeve that there's no peripheral vision since it zooms in so far when you look down the sights is all. But if that's the way it was meant to be, I'll get used to it eventually! :D
  9. Hoffinator

    =BTC= weapons A2

    Great mod, been using it for a while and I love it, best weapon mod out there. However, it seems like the ADS on the launchers is a bit much... They work better than binoculars :p I can understand if this is done on purpose because the sights don't work properly otherwise or something, but maybe it could be trimmed down? Just a little? It's starting to become a hack :D
  10. Hoffinator

    [CO-05] Altis Bus Driving Simulator 2014

    The people thinking the creator is a gay-hating evil man, keep in mind he's referencing a real movie While I can't speak for the creator's ideology, I'm sure these "homophobic and white supremacist undertones" are just there because he's referencing a movie. Watch the damn film and you'll understand the joke instead of just assuming he's a gay-hating redneck.
  11. Awesome work, loved it in ArmA2 and can't wait to try it out in ArmA3!
  12. Hoffinator

    [Coop04] Sigma Quadrant I & II

    OOTTTAAACOOOOONNN!!!!!! I'm sorry I just had to do that, making MGS references is a bit of a habit. Nice looking missions as well!
  13. Hoffinator

    [SP]Day 256

    Take control of Larry Johnson once again in the second segment of the 'Day~' campaign. After some R&R from his last assignment, he has to report in to Sgt. Burr. Features: -Only about 10~15 minutes long, give or take -Dialogue (not voice acted) -The second entry in a story driven series -There is combat if you hit the people. You can also completely avoid combat as well -Make sure to jump out of the chopper when the pilot tells you, or else experience bad results. (ew) Bugs: -Sometimes the AI in the chopper like to get out and run around. If so, just wait and they'll get back in eventually. -I don't have checkpoints implemented, save or face the consequences! -No voice acting (BIKB is way too much work for a novice like me, maybe I'll redoux this mission and add voices later.) -Couldn't get an intro working so it'll just start. Shouldn't be too much of a problem. Download from RGhost Download from Steam Workshop Day 256 - Armaholic Requirements: Nothing. It's vanilla. Credits: BIS for the game and photo. My graphics suck really hard so I can't take photos myself :\ Random people on the forums that I used for scripting help Disclaimer: This can't and will not mess up your game. If it does for whatever reason then let me know. (EPISODE 3 IS CURRENTLY IN THE WORKS) If anyone gets the easter egg in the dialog at the end, then I am happy. P.S. Sorry for the wait, it's been out on steam workshop for a short while and I forgot to post it here in the meantime. Sorry about that :\
  14. Hoffinator

    [SP]Day 254

    Assume control of Larry Johnson in his 254th day on Altis, who's mission for today is to do recon on a nearby town with his team before discovering something shocking leading into episode two of the story driven 'Day~' campaign. I guess this could be described as a 'teaser', however, it is an actual story segment. Features: -Only about 10 minutes long, give or take -Dialogue (not voice acted) -The first entry in a story driven series -There is combat. Just in case you are wondering xD Bugs: -Team Leader Burr is a terrible driver. The wheels shouldn't pop or anything, so don't freak out if he hits a house. -I don't have checkpoints implemented, save or face the consequences! -No voice acting (BIKB is way too much work for a novice like me, maybe I'll redoux this mission and add voices later.) -Couldn't get an intro working so it'll just start. Shouldn't be too much of a problem. Requirements: Nothing. It's vanilla. [sP]Day 254 - Armaholic Download from Steam Credits: BIS for the game, and the photo. (It fit the mission pretty well so I figured I would use it. If it's a problem, I can take it off.) Random people on the forums that I used for scripting help Disclaimer: This can't and will not mess up your game. If it does for whatever reason then let me know. (EPISODE 2 IS CURRENTLY IN THE WORKS)
  15. A four man team is in disguise to transfer important data from an enemy laptop to help with the future invasion of altis. Objectives: 1) Find the helicopter wreck and look for survivors 2) Transfer data from CSAT laptop 3) Exfil Notes/Features: If you enter the truck at the start, and no CSAT sees you do it, you can go around the map without getting shot (disguise). When you are /not/ in the truck, you will get shot. If CSAT sees you getting into the vehicle, they will still open fire. When you look at the laptop, you will get a 'Download Data' option. The GUI does not appear right now (working on it), but the download will finish with a 'Download Finished' message. There are ammo boxes directly infront of the spawn/respawn position. Known Issues: The 'Download Data' task finishes when you approach the laptop. I don't know how to make it finish after using a custom action, so that might stay that way for a while. Should add more roaming patrols. AI like to jump out of the truck and get shot, so I recommend disabling them. This is just the AI, I can't do anything about it. IF IT DOESNT LOAD FOR ANY REASON, TRY DOWNLOADING AND INSTALLING/ENABLING THIS: http://www.armaholic.com/page.php?id=21785&highlight=TMR PLEASE ALSO TELL ME IF YOU HAVE TO HAVE THAT REQUIRED TO PLAY, I WILL FIX IT ASAP AND MAKE IT VANILLA IF IT IS SO. Operation Iguana Co-04 Requirements: Hopefully none. I recommend TMR (see above). Credits: BIS, of course T800A, for the Download Data snippet, even though I can't get the GUI to work :p Disclaimer: There is no possible way this will mess up your game. If it does, uninstall it, it should fix everything.
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