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jb4500

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About jb4500

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  1. Here you go: Sometimes it is almost too easy, but if you set the zombie count for very high >60 and try to go through a town (even in a vehicle) its really difficult. So is anyone else having difficulty building walls that actually connect?
  2. Thanks Kremator, will try that now. (Does that mean that I can't build fortifications also; I would like to in some circumstances, and keeping up with what the AI does is a pain [the AI likes to build lots of watchtowers and these can't be deleted]?) Also I was playing in LAN and was trying to capture the enemy base: I had destroyed all the buildings and when I reached the base all that was left was the remains of the Container. I couldn't capture it and the AI continued building the Medical Tent even though I would keep destroying it. This is from a Save game, which may be the reason why it didn't do anything. Finally could we have an option to have a deployable FARP in the field (maybe by the truck) this way we can have a strong-point to go and refuel/rearm and which has some defenses that can be built.
  3. Been having a lot of fun playing this, but just curious: Is anyone else having a problem building the walls (any: hesco, sandbag, etc.) next to each other to form a wall? I can't seem to do it with COIN in my game. Also, can the survivors be recruited? What about towing vehicles?
  4. Zonekiller, I am having a lot of fun with your mission. Would it be possible to stop the AI from building fortifications? As it is now they just build all over the place with no order or logic (same goes for the base buildings to some degree; but this isn't so much of a problem)? Thanks!
  5. Bobtom if you're interested I added save game in LAN (It saves the game and you are in the same position with everything: gun/vehicle/bandages/etc.) You have to modify two files: There are slight differences between them, but I am not sure if they are both needed. Anyway, if you only modify one then it won't work. They are both called zombiesinit.sqf File One is in: C:...\craigs_scripts folder, the other is in: C:...\zombie_scripts folder The lines that need to be modified are: //Disable saving enableSaving [true,true]; and //Leave group _group=createGroup civilian; [player] join _group; For //Leave group, just delete the code underneath it. I hope it helps.
  6. Can there be a parameter to modify zombie speed?
  7. This is a great idea, though from what I have seen the zombies can just run through walls and obstacles. This might be an arma limitation, but I remember playing the new Degeneration, the one with the military base and the zombies there didn't pass the obstacles for some reason. Any way to implement the same type of thing with the objects constructed? Finally, I haven't tested it thoroughly enough but I think that there are two bugs: -The base which we need to defend spawns at the edge of the map every time i've played so far. -The times that I have played the defend base, the zombies only start spawning when I reach the base. Before I reach it I don't see any zombies (unless this is intended). [also, I set the zombies to spawn only in towns which might influence it; I don't know since I haven't tested it enough]. Thanks again for the work bobtom.
  8. It happens every time that parameter is set on Chernarus (I haven't tried it on any other map). I've tried: Using @CBA Starting the game from the Beta Expansion Shortcut Using @Degen (figured why not) Changing the Parameters Changing my roles (happens on Blufor,Opfor,Independent). I am using the current Beta Patch 87469 The mission file is 3.68 MB (perhaps the download went wrong, but I've downloaded it multiple times). Hope that helps.
  9. Good mission, the ability to customize this much is great and just what I have been looking for. Some suggestions: Parameter to determine zombie speed. Ability to build things, particularly barriers that actually keep zombies out (I guess the idea here is to build your own safe zones). Parameter: Randomize spawn location of zombies, some in cities some in country (if possible). Parameter: Destructible buildings are a great idea, but could we have a parameter that adds more: such as wrecks, smoke and fire (JTD Fire and Smoke, this gives the battlefield a history), destroyed barriers (ala The Walking Dead Atlanta). Parameter: Ambient aircraft: Every now and then a helicopter or jet flies by. Save Function for LAN. Would be great, if possible. Bug: The parameter: Find and Defend Military Base doesn't work, it loads the mission as the script initiates the splash screen reappears zoomed and won't go away. Thanks for the hard work.
  10. Great mission, which is lots of fun to play, but is it possible to enable the save function? I like to play on LAN and my schedule is hectic so I have to save often. I tried editing the mission to allow saving in the afterinit.sqf and then deleted the line: //Leave group _group=createGroup civilian; [player] join _group; The problems set in after I load a saved game: Can no longer rescue civilians: This crashes the game, but I can still release those in my group. When I check the gear at the ammo crate in the safezone (after I have saved) the game crashes. Aside from that and with the original files (none of the above editing), other bugs I noticed: I know it is still in the testing phase but would it be possible to add: Thanks for the hard work!
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