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About Korneel

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    BI PR


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    Brand & PR Manager

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  1. Hi all, thank you for reporting the issues you've experienced, and suggesting improvements for Arma 3 Units. For the past few months, and probably for the next few months, the development of new features for the service was unfortunately put on hold as our web team needs to work on other online services here at Bohemia Interactive. Nonetheless, we'll keep track of problems with the existing functionality and try to resolve them as soon as they pop up, and we still intend/hope to pick up development of new Arma 3 Units features later this year. Apologies for the delay, and thank you for your patience and understanding!
  2. Hi Wiki, I think Prague is a great place to visit, and I'd say each season has its pros and cons, but none is really better than the other. If you go in Summer, you might have nice weather. If you go during December, you could enjoy the Christmas markets. In terms of what to visit, there are the usual tourist hot spots including Prague Castle and Old Town Square, both of which are cool to explore. For the rest, I would make sure to enjoy the local cuisine (and especially the beer) - and there's plenty of great restaurants around. Some of my favorite places that cook somewhat traditional Czech food are Husa and Zlaty klas - but that's also because I lived in that area, and I'm sure there are many other great places around. For the rest, I believe you can even go for a tour in one of the beer breweries - and I could recommend you to see if you can arrange a trip to the shooting range as it's generally not that expensive here (and they're a bit more flexible with the rules than for instance in my home country The Netherlands). Also, you might want to go to Petrin and Letna park for some great views of the city. For the rest, you can pretty much walk everywhere In Prague and sniff up the local culture, and the public transport system is excellent (just hop on a tram and cruise around). There are also some pretty stunning nature areas right outside of Prague, and you could probably even go for some cool mountain-biking or hiking trips. Sadly we don't allow studio visits as it would become too disruptive for development/developers. However, if you would happen to know some individual developers here, you can of course always try to reach out and invite them for a beer or two. Thank you for your understanding. Hope you have a great trip to Prague. Enjoy! P.S. If you have some more money to spend, and you're into Asian fusion food, then be sure to book a table at SaSaZu (and order the Crispy Roll - it's amazing) ;-)
  3. Hi everyone! The year is coming to a close, and we're about to enjoy a quick holiday break. 2016 has been a phenomenal (and in some regards turbulent) year here at Bohemia Interactive. Arma 3 was reinforced by several major platform updates, leading to its pinnacle moment in development: the release of the Arma 3 Apex expansion. On top of that, we've deployed Arma Mobile Ops for Android and iOS, which lets you build a military base and fight for dominance with other players whether you're outside or at home. DayZ has also made considerable progress this year and is on its way to Beta. There have been some key advancements in its underlying technology, which will open the door to new features and content, and an even more enjoyable and rich gameplay experience. Have fun with some of the improvements by playing this week's released 0.61 version, and help us bring the spirit of Christmas to Chernarus! Our other Steam Early Access game, Take On Mars, is getting very close to reaching its "Gold" milestone. What started as a game about Rovers and Landers, now captures the exploration of the Red Planet in its entirety. Become the Martian in the newly added story campaign, and lead humanity's most exciting undertaking firsthand. The Release Candidate (RC) Update for Take On Mars is now live on Steam. In November this year, we also introduced "Bohemia Incubator". This new label aims to unite our experimental projects, and share them with our players. By doing so, we can work together to shape the future of our fast-growing company. The first two Incubator games are Ylands and Project Argo. Learn more at http://incubator.bistudio.com, where you can also find more info on how to play the Ylands free trial and/or the free Project Argo Open Prototype. But what perhaps stood out most this year was seeing how you as players and fans continue to embrace our games - by playing, streaming and watching, modding, producing content, forming community groups, reporting issues, providing feedback, and much much more. All with a passion that we can only be grateful for. Even though we face many challenges, often have to be patient, sometimes make mistakes, the question whether it's worth it can only be answered one way: absolutely yes! Together with your support, 2017 is promising to become an incredible year. We can't wait to pop some bottles, celebrate, and get started again. Thank you, and on behalf of everyone here at Bohemia Interactive: merry Christmas and a wonderful 2017!
  4. Thanks for the interest! Aside from some more minor improvements, usability tweaks, and bug fixes, our priority is to change the recruitment settings, followed by the ability to post unit announcements and schedule events. Related to that we we're considering something like a "PLAY NOW" feature (which would work similar to something like a LFG website (e.g. http://www.destinylfg.net/), plus a proper notification and messaging system. The latter cannot be confirmed yet, as we're not completely sure if we have the time and resources to pull it off within the foreseeable future.
  5. We've just rolled out a minor update to the Arma 3 Units website. Based on your feedback, the most important change is that we've uncoupled admin rights from unit ranks/titles. This means you can now be an admin of the unit, but still be assigned a lower rank in the unit (if desired). We'd still like to provide some more customization options to how the unit ranks/titles/hierarchy is displayed on the unit profile page, but there are some other aspects of the Arma Units website that we'd like to address first. Besides the change mentioned above, we've also implemented a few general usability tweaks, and we're continuously bug-fixing including issues reported in this thread. One more, perhaps controversial, change we intend to make soon is changing the Recruitment Status settings. Currently, a unit can be "open" (which means people can insta-join without any application or approval), "private" (you need to send an application that needs to be approved by a unit admin), or "closed" (nobody can join). In the near future, we are planning to remove the current "open" option, which will effectively remove the insta-joining option. As a result, there would only be two options: "Open" (application required) or "Closed" (nobody can join the unit). The reason for this change is that 1) we think having just these two options will be less confusing for the unit admins (as well as for people searching for units via the filters), 2) to avoid units that act more like Facebook Pages and stimulate some basic organization of the unit and its members. As always, let us know if you run into issues, or if you have any suggestions for how we could improve the existing functionality. Thanks everyone!
  6. We are still resolving some issues. However, as a quick hack for now, if you have an existing unit on https://units.arma3.com (onewhich was created before the Arma 3 Apex release), you should re-upload the unit emblem PNG. The system will then automatically convert this to a PAA file so it can be displayed in-game. If you're a registering a brand new, it should work right away. We are currently working on a solution for the previously registered units, so that their unit emblem will also be converted to the appropriate file format retro-actively. Please note that to make any of these in-game features work, you first need to link your Bohemia Account and Steam account first (click here). Squad.xml is still supported in-game for those who want to use this solution.
  7. Just to be sure, the 'creation date' is different from the 'unit establishment date'. The creation date is when you create the unit on Arma 3 Units and cannot really be abused to appear first on the page (unit establishment date could indeed have been abused). Hope I understood that correctly!
  8. Thanks for all the reports! We've been very much occupied with the release of Arma 3 Apex, but we'll look into these issues first thing tomorrow. Apologies for the delay!
  9. I like that suggestion, we'll look into it! By the way, for those who were experiencing issues with "EDIT UNIT PROFILE & SETTINGS" not working, we hope this is resolved now. Also, on the Browse Units page, sorting on size should now work as well.
  10. Thanks! We'll look into these issues. In the mean time, be sure to set your Recruitment Settings to "private", as now anyone can join your unit on Arma 3 Units (no application required). We're considering removing this "insta-joining" setting/feature, so it will be more clear.
  11. Thanks for the feedback! We'd have to uncouple ranks from Arma 3 Units admin rights to achieve this as we do want to limit the number of people who can have full admin rights of a given unit. Other people have suggested this as well, but it would take us time to make this, so unfortunately it will not yet change in the short-term.
  12. Yep, it's a known bug, should be resolved this week. Thanks for the report!
  13. Thanks for the feedback! This is probably not something that could be changed soon, but we'll take it into consideration. Thanks for reporting! It will be looked into. Seems like a bug, will be looked into. Thanks for the report! It simplifies things on the back-end (otherwise there are many more usercase scenarios to consider/cover), and the idea was that it's easier to understand for users that the higher the rank, the more admin rights you have. I realize this might not be relevant/suitable for everyone. Just to give a bit of background, the difficulty for us, in terms of the design, is to find a compromise between offering/explaining more 'complex' or advanced features versus something that is easy to understand also for the less engaged users. Plus, we need to consider our internal resources, and thus a compromise is sometimes made to have a more simplified system. We also want to enforce some visual consistency in the unit presentation. Nonetheless we take the feedback to heart and will see if it's feasible to uncouple ranks and admin roles at some point in the future. It's definitely a sensible suggestion. Thanks for the feedback! With regards to the the title character limit, this will probably not change as longer names will start to break the website layout in places. Will be looked into. Thanks for reporting! The Unit logo doesn't display in-game at the moment, because the game doesn't support the PNG files on the Units website. We're working on an automated system that converts PNGs to PAAs, which can be displayed in-game. This system should be going live soon. The squad.xml method can also still be used in-game, but you will have to select "CUSTOM" for Unit in the Player Profile settings. Hope I'm explaining that well enough :-) Unfortunately we can't make the system work with Steam accounts only, but you can now also create/log into a Bohemia Account with your Steam credentials. With regards to ranks and titles, this will be considered, but unfortunately would not be something that could be changed soon. Thanks for the suggestion! Unfortunately it does not seem likely that this will be an option in the near future, but definitely makes sense, and is worth the consideration! The logo will hopefully work soon in-game. We need to convert the PNG files on the Units website to PAA files as PNGs are not supported in-game. We're working on a solution for this, which should be deploy
  14. Thanks! That's a known bug indeed, we hope to address it soon.
  15. That sounds like a bug! Can you tell us the name of your unit?