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About negah

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    Gunnery Sergeant
  1. Couldnt wait any longer so I purchased it yesterday and played a couple of rounds vs AI. So far Im not disappointed. The scale is a bit smaller than RUSE and Wargame but it still feels quite big. The Divisions system is great, you can no longer create an all rounder deck which forces you to try every unit and experiment more. Also it seems they went away from hitpoints and the damage system is now more realistic. The dynamic frontline system is also a great idea. Now Im even more thrilled to see what kind of expansions and DLCs will follow, knowing its coming from Eugen and Paradox there will be tons of them. Ardennes or Hürtgenwald scenarios would be great as DLCs with some winter skins. Also hoping for some Eastern Front expansion featuring Bagration, Kursk or Stalingrad (yay for winter and lots of cqb) but I'll be happy with any kind of scenario.
  2. Has the US Campaign got any voice overs? Been waiting for this for a while fooling around in editor and skirmish. Im also thinking about upgrading to deluxe edition, which will have a German and a Russian campaign in future (as well as access to these factions in mp). Anyway CtA seems to be a good successor to Men Of War games, which have become my favorite RTT games totally outclassing Company of Heroes back in the day.
  3. 1. Change your lifestyle a bit like going on a trip but dont do something stupid you will regret later like quitting a job or buying a really expensive car getting in debt. 2. Start working out regularly listening to loud music (helps a lot, belive me). 3. Spend a lot of quality time with your friends, they will gladly help you without asking questions or talking about it. Get drunk together, then go to a club or a pub getting straight to point 4. 4. Meet other girls, there are lots of them who will be surely interested in you if you approach them first. Just act confidently even you are not. 5. If you dont like clubs or pubs, visit other places and just approach some girl you find attractive and start talking with her. 6. And as already mentioned, time will heal, Speaking from experience.
  4. So Normandy again eh? If they want Americans as a selling point so bad then why dont they go for the Battle of the Bulge or Invasion of Italy? Still pretty sure we will see those as DLCs. As for me, I would prefer an eastern front setting with different seasons, different time periods with corresponding units and day/night/weather effects. E.g. Barbarossa Campaign having all the early Panzers in their Panzergrau versus T26s with some rare T34s and KVs here and there. Same goes for infantry, aircraft, arty and so on. Then we would have a Kursk or Bagration Campaign with yellow PzIVs, Panthers and Tigers vs late soviet stuff. Could also include a Black Sea campaign with some naval stuff. The more I think about it, WW2 naval stuff would work much better in a Wargame like game than modern stuff did in Rad Dragon. Oh and Id like to unleash some Katyushas on german positions before rushing in with infantry.
  5. Thats where ArmA comes to shine, though quite often I wish a Full Spectrum Warrior like MOUT system.
  6. Continuing the discussion started in the TitanIM topic about large maps in ArmA. Many people argue against larger maps, pointing out that ArmA is about 50v50 MP or small scale base assaults... well for them it maybe is. But others might wish to implement large scale mechanized combat and most ArmA maps are not well suited for this. There are rare places where you can spot an enemy tank at 3-5 KM range and engage it. Either the elevation, foliage or buildings will prohibit it. The concentrations of Objects is a bit too high on most ArmA maps, which undoubtfully makes them look great and detailed but lowers performance and prohibts some gameplay mechanics. Moreover it would be great to have a map suitable for aerial operations, where you need lets say 2-3 minutes after take off to reach your target, not just one minute to cross the entire map. So how about a northern german plains based map with villages, towns, cities and lots of open terrains. There we would have place for large scale mechanized combat including believable air and artillery support as well as smaller scale infantry/combined ops while promising a realistic scenario (and a wet dream of many cold war wargamers). And please in both summer and winter versions.
  7. Personally I'd like to see some USA based maps, one based in New England (summer and winter) and a map like in GTA San Andreas.
  8. I also wish they would contentrate on improving AFV combat first, but if they plan to do it at some point anyway I'd be perfectly happy. If they make the air combat more realistic it would be great too, but for that we would also need bigger maps, more air defense systems, a rework of how the radar works and so on. ArmA does need some bigger and more open terrain anyway, be it for planes or AFV combat.
  9. I think ArmA is pretty much the closest to what you want, despite the shortcomings you have mentioned. I just dont know any other game with such a broad spectre of contents (also provided by mods). The other option would be DCS World + Combined Arms DLC which turns your combat flight sim into an ArmA High Command like wargame. It has ground, air and naval assets (including carriers if Im not mistaken). The Editor is quite good, similar to the one in ArmA. However modability isn't there. Other thing is that its rather vehicle based, infantry is mostly non existant. But you can set up much bigger battles than in ArmA, and its far more realistic regarding the air combat aspect. And it requires a lot of time and dedication to get into (as most wargames do). Then there is War Thunder, it has pretty much anything except infantry and you can play it in both arcade and realistic mode. As mentioned above, Project Reality is a good alternative for some quick fun. You might try the Men of War Assault Squad 2 or Call to Arms. They are easy to get into and have a lot of mods, many of which go for realism. However both naval and aerial aspects are not really represented. Then there are some real wargames and simulators, but most of them are quite specialized. Ground based: Combat Mission series for some very realistic ground battles (both WW2 and Modern). Achtung Panzer/Graviteam Tactics - same as above (WW2, some cold war scenarios). Flashpoint Campaigns - Red Storm - 80's cold war gone hot tactical hex based wargame, I'm not a big fan of hex wargames, but this one is great. Steel Beasts Pro PE - AFV sim in modern setting. Quite costly. Steel Fury - Tank/AFV sim in WW2 set on the eastern front, has lots of mods. Steel Armor - Cold War tank sim (M60, T62) T72 Balkans on Fire - T72, T55, T34 sim. Naval/Air based: Command Modern Air Naval Operations - as the title says, air and naval operations, like the Harpoon series, has submarines, carries and pretty much anything. Ground is rather poorly represented though. Jane's Fleet Command - a more simple naval title and quite old, but still fun. Has 3D graphics. Naval War Arctic Circle - pretty much same as Fleet Command. Dangerous Waters - the most actual simulator for modern submarines, has some great mods adding tons of stuff. Silent Hunter series - WW2 submarine simulator. Watch Das Boot first, then play it and have a lot of fun. Lock On/DCS series - modern air combat sim. Wings Over Europe(Vietnam, Israel)/Strike Fighters 2 - a more arcadey air combat sim, but still a sim with a huge amount of mode. Il2 Shturmovik series - WW2 flight sim. As for nukes --> DEFCON :D
  10. Maybe BI and GW could contact each other and we would get a proper Warhammer 40k - ArmA Crossover. It has futuristic stuff mixed with what looks like WWI/WWII tech and tactics and some fantasy elements. A huge number of various factions, including [evil] [genetically engineered] humans, daemons, [evil] space elves, space orks, ancient robots, spacefaring bugs eating everything that gets in their way, japanese communists in space. The main protagonist is a huge human Imperium which has been stagnating for the last 10000 years. The main antagonist would be the forces of Chaos, which consist of traitor humans and daemons. There are already some great W40k mods since OFP, which proves that the setting is quite doable with ArmA gameplay. However mods are still limited by the base game. BI could make additions to their engine to allow working space combat for example or planet invasions. And W40k setting would actually require working melee combat, since it is a very important aspect of the universe (giant power armored space marine crushing an ork head with a power hammer while chanting "FOR THE EMPRAH!!!"). A "Horus Heresy" setting which happens 10000 years prior to W40k would be also quite interesting IMO. One can dream right?
  11. Oh I didnt knew that. But then it really does sound like panicmongering. Its just plain stupid and contradicitive from our government to give that advice amidst all that "We will make it" rhetoric.
  12. So our government have just advised people to store food and water as a part of a "renewed" civil defense concept. We have to buy enough food for 10 days and 2 liters of water per person for each day... just in case of a catastrophe or an armed assault (pun not intended). Opposion are already talking about panicmongering, but still the last time people were adviced to do something like that was 1989.
  13. Just finished the Vampire Counts campaign on normal with Radious mod (which slows and rebalances the combat and reduces the costs and upkeep for units allowing more armies) + Radious units pack. Felt totally different gameplaywise than the imperial campaign. Everyone and their mothers hate you from the start, so diplomacy is not really an option. After counquering Sylvania I was under constant assault from the Empire and Border Princes barely managing to hold them back until Chaos happened. Then my undead legions marched straight to Altdorf just to see it being besieged and sacked by Chaos hordes. This time I wasnt trying to save the world from Archaon, I was using the Chaos invasion to easily conquer undefended regions or rebuild what was left after Chaos while everyone else was busy fighting off the invaders. Playing an opportunistic bad guy felt quite refreshing. Battle wise its quite different too, very often you have to rely on masses of weak zombies (meatshields), skeletons (flanking force), bats (great to occupy enemy artilley) and wolves (great to chase down enemy cavalry and skirmishers), so it was often my tactic to sacrifice hordes of weak units while heavy hitters were getting close to the enemy. All those monstrous creatures can really make a difference when properly supported by you general/hero. Vargheists and especially Varghulfs have proved to be quite effective at ripping enemies to shreds. Strategically I also used the tactic of sacrificng whole armies of quickly raised zombies and skeletons just to keep an enemy army occupied in my unprotected backyard while good equipped forces were getting close.
  14. So Munich is returning to business as usual. Investigations will be going for some time now, but the police is tending to a rampage version. It seems there was really just one perpetrator instead of three. The one from that private video mentioned by Oxmox. He was found dead and turned out to be an 18yo german of iranian origin. Supposedly he has shot himself. With him being a shiite, police have turned down the muslim terror version for now.
  15. Just finished a solo playthrough and I totally agree with the above points. Please rework the campaign, add AI team members and remove respawns for solo play. As much as I liked the original ArmA 3 campaign, this one felt really disappointing.