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NeuroFunker

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Everything posted by NeuroFunker

  1. Hi guys, i want to make some simple SWAT style mission, infiltrate town with enemy armed civis in it, however i have no idea how to do this. Help pls.
  2. NeuroFunker

    A storm is coming (Arma 3 Zeus DLC)

    you said it.
  3. NeuroFunker

    Rate the second episode!

    I gave it a 7. Somehow less intriguing, less interresting then the first episode. I had absolute no passion, doing side mission, even they are just optional. It didn't felt so dangerous, being under pressure in enemies territory. The only mission, where such feeling came back, was return to stratis one. Imo this was my most fav mission from whole episode 2. Yes overall it's more sandbox'ish, more difficult, but somehow less interresting. Even playing with mods like jsrs, blastcore, bCombat, did not enhance it for me, while i've completed first episode without any mods, and enjoyed it pretty much. I know, people like arma because it's a sandbox, but playing linear first episode, felt personally more interresting the sandboxed second episode. Side missions, maybe i did miss something, but why we are send to do them, alone? like assaulting roadblocks. Why couldn't we get few soldiers for that task? The only side mission, to go solo, was finding and killing snipers duo, on a factory. I believe even enjoyed playing that one, looking for them in full of mines area. Was imo quite stupid in last mission, to send my rebel team (5 people) against CSAT special forces, in the village with arty. Yes, we found out there are csat special forces after destroying the arty first, even told our HQ about it, but we were send to eliminate csat special forces, in reality, Miller should have known, we have not a single chance there, and would tell us to retreat. Just destroying arty, quick hit and run, would do the job. My rebel team, should have had no chances, facing best trained csat forces, whith such low amount of people, but we have managed to defeat them. Felt more like, my team were the elitest trained forces on earth, facing stupid low skilled rebels csat. Even it's a game, knowing NATO/US, they would just bomb the shit out of island, whithin all civilians, rebels, before even geting close to the island. That was quite stupid invade the island, just with choppers, where AAF had jets, which are quite supperior in the air. The excuse could be, cause the game had no jets, so nato didn't use any. BI could keep the last mission for third episode, where probably the jets for bluefore and opfor should occure. Let see what third episode shows, im sure it will have large scale battles, lots of action. I hope it will be fun and interresting, and yet not easy.
  4. I've completed the first episode at day 1, and i must say, really nice work! Best campaign after ofp times for me!:cool: How would you rate the first episode? pros: * quite interresting and dynamic missions. (escape from enemy lines, destroy damaged chopper, clean sweap the village, find the spotters, using drones - all that imo made campaign feel dynamic, since every mission was different.) * not to hard, yet not to easy, good for newcomers, to get in to the game. * nicely composed music, dialogues, voice acting. Gives a really nice depth for campaign, and adds nice athmosphere. * quite liveable characters - i felt sad, for the guy who died on the minefield. * quite polished and optimized (i know some people were reporting bugs, like medics not willing to leave crashsite etc. was not in my case) cons: * to short, completed it in like 3-4hrs all together, the missions seem to be quite short as well. * some weirdness, like never shooting Mi-48's, some unkillable teammates (some other stuff can't remember) (i'll add some more things, when they'll come to my mind, but in fact there were not much cons for me.) I'll give it 8 of 10, but there is still lot's of room to improve. But i did really enjoy it, thank you BIS!;)
  5. NeuroFunker

    Rate the first episode!

    only who brought support edition if i remember right.
  6. NeuroFunker

    J.S.R.S. 2.2 Soundmod

    really nice update! Love the new enviornment sounds, nice twitching birdies, really cool and weird mix, hearing large scale battles and nice bird twitching at same time, gives some really "poethic" fellings so to say ;)
  7. NeuroFunker

    General Discussion (dev branch)

    ENGINE Fixed: CTD when a rabbit opens a vehicle’s inventory i think, that one is worth to be put on sig. ;)
  8. NeuroFunker

    Audio Tweaking (dev branch)

    i agree, we were speaking of "temporary solutions" so to say, ofcourse not the mods should improve things, when the game has broken/not working features.
  9. ^nobody should be bothered, replying to "arma iz baad enjine, cryrngine iz best" spam.
  10. NeuroFunker

    Rate the first episode!

    after playing second ep, somehow, i liked first more, in therms athmosphere, scenery. I might even say, i liked it more, because of liniarity, you have point A and Point B, and there are not XYZ in between. The only mission in ep2 so far, i liked back to stratis one. It felt somehow stalker-a like so to say. Being with few people in totally infested full of enemies thight area/zone, felt really well. I don't feel that much under pressure on Altis at all. Lots of room to hide, escape. Even playing with mods like blastcore, jsrs, bcombat, doesn't impress me, as first ep. campaign did.
  11. so, we are not invited for a big one, along all of you, fixmoaners?
  12. no normal people left, it seems.
  13. lool, even Dwarden getting tired of all that moan.
  14. NeuroFunker

    Development Blog & Reveals

    today i have wondered, what are asian faces in the game for? Maybe for wider audience, so people from all nation can use it, or maybe a hint, for future expansion pack? Never heard/seen someone asian in campaign or missions or campaign (maybe overlooked?). I was guessing something about Chinese, or other asiatic country, now i have even more guesses, we might see something in that region in the future.
  15. yep, exactly my thoughts.
  16. NeuroFunker

    Audio Tweaking (dev branch)

    actually in arma 2 it was to easy, in arma 3, some weapons sound really close.
  17. NeuroFunker

    Development Blog & Reveals

    yeps i did.
  18. NeuroFunker

    Development Blog & Reveals

    well, opfor are not imbo.
  19. NeuroFunker

    Development Blog & Reveals

    exactly, compettion. But does it also come the next day, right after some new tech got deployed?
  20. lol cry engine defence forces deployed.
  21. you just made all cryengine fanboys suicide (:() ;) I bet similar thing was with rti, simulation, it looked good and maybe performed well at small scale scenarios, but for a large simulation, it simply failed.
  22. NeuroFunker

    Audio Tweaking (dev branch)

    no doubt, there should be improvements, objects blocking sounds, more realistic sound disance culling. Reverberation/echoing, better 3D space audio etc. The sound samples for my taste, are lot better compared to arma 2 ones, but they are far from close to real.
  23. NeuroFunker

    Development Blog & Reveals

    thing is, its 2035, you believe in 21 years, military won't have bullet proof uniforms?
  24. NeuroFunker

    Development Blog & Reveals

    oh no, what have you done? csat using mk-18, now some people might have a butthurt, why bis changed that. ;)
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