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Jagermeisters

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About Jagermeisters

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  1. Jagermeisters

    New campaign - Spetsnaz Pride!

    Armor and air support? Awesome. :D By the way, lately, I've been using a search-and-replace program to convert the best US missions into Russian ones; SoldierW to SoldierE. Desperate, I know, but it made me realize how good Russian missions can be. I don't know why I'm telling you, but hey, it might give you ideas! Good luck on the campaign.
  2. Jagermeisters

    New campaign - Spetsnaz Pride!

    I'm interested! The pictures look good. What are the objectives of these missions? I like long missions, in general. Maybe you can add other friendly squads? Like a supporting VDV squad as you attack a joint objective. =) Anyway -- keep up the good work.
  3. Jagermeisters

    RPGs Taking Pistol Ammo Slots (Crash)

    I SOLVED IT! :D I put this into LAWLauncher config: weaponType="16 + 4096"; For some reason, that works. Everything works perfectly now.
  4. Jagermeisters

    RPGs Taking Pistol Ammo Slots (Crash)

    Even if it's a reverted campaign? I started over and played from the beginning. Do the saves still effect it? I guess I could delete the Saved folder and try again. I'll get back to you. Edit: I tried deleting the Saved folder, but after a false alarm, it still doesn't work. :( What caused the false alarm was I deleted magazines= from the config. Now RPGLauncher would use only "RPGLauncher" as its magazine - instead of "RPGRocket." I did that and the game didn't crash... but it caused bigger problems. - There's problems with RPGLauncher with magazinetype=32. For some reason, I can't select the magazine in the weapon selection screen. It's just not there; it's gone. But SoldierGLAW comes with the ammo and it's there. But if I get get rid of his weapon, then I try to add it back -- it's gone again! Why does it work OK with RPGRocket, but not RPGLauncher as the magazine? If I can figure that out, it'll also solve the Resistance crash.
  5. I have my own custom config. One of the things I thought was brilliant was LAW/RPG/AT/M203 ammo taking up pistol ammo slots instead of main ones. It worked perfectly for every mission and campaign I played; no problems. Then I re-played the Resistance campaign. Crash. Basically, if I end any mission with my men carrying RPG ammo, the game crashes as soon as I hit the next mission briefing (before I actually get to the briefing; but after the cutscene). If I tell them to drop the ammo before the mission ends, it works fine. I'm guessing this has something to do with Resistance's ammo pool feature. My question...what can I do to fix it? Obviously, regular pistol ammo doesn't cause the game to crash. I really enjoy grenadiers and LAW men being able to carry the same ammo load regular soldiers do, while carring LAWs and M203s. I don't want to give that up. Some solutions I tried: - I also tried making LAW ammo magazinetype=0 (instead of magazinetype=32), so it doesn't take up a slot at all. But now soldiers can carry unlimited amounts. Is there a way to limit it? - Here's my edited RPGLauncher config: class RPGLauncher:LAWLauncher { initSpeed=115; model="\rhs_rpg22\rpg22e.p3d"; modelspecial="\rhs_rpg22\rpg22.p3d"; modelOptics="optika_RPG"; ammo="RPG22"; magazines[]={"RPGRocket","RPGLauncher"}; displayName="RPG-22 Launcher"; displayNameMagazine="RPG-22 Rocket"; shortNameMagazine="RPG-22 Rocket"; magazineType="4 * 32"; magazineReloadTime=12; reloadTime=0.5; opticsZoomMin=0.18; opticsZoomMax=0.18; distanceZoomMin=100; distanceZoomMax=100; }; class RPGRocket:RPGLauncher { };
  6. Jagermeisters

    New campaign - Spetsnaz Pride!

    Yeah, US and Russian weapons together sound best. I have my own custom config going on; Bizons are AS Vals and AK-74s are AKS-74s. I always relish the chance to use them in missions. :D This is just a suggestion for future missions. Some of the coolest missions I've played allow you to control a vehicle as part of the squad. Sometimes, it's something simple like a Mi-8 to transport you from hotspot to hotspot (so cool). Other times, it's a BMP attached to the squad, and I have to figure out how to use it effectively. I mean, if I send a BMP in alone, it'll be destroyed quite easily. But if my squad goes in first to supress enemy infantry, the BMP can provide fire support from far away (also so cool). Anyway, just a suggestion. ;)
  7. Jagermeisters

    New campaign - Spetsnaz Pride!

    Hyperbole aside.... I happen to love Russian missions - especially in English! Top notch. I'm looking forward to the full campaign. Minor criticism: More Russian weapons in the selection screen. It's not impossible - I guess - for Spetsnaz to have Western weapons. But I think it'd be better if there was a more realistic loadout of GP-25s, PKMs, and Dragunovs.
  8. Jagermeisters

    Stop AALauncher from hitting ground vehicles?

    I'm using the OFPD+ addon with my own model changes. I tried changing the cost of the T-72 tank (which I was using), but I still kept getting hit by stingers. I even tried lowering it to 5000, but I still get targeted. Is there anything else that could trigger it? Something about class AALauncher or class AA? They are at default values. ---------- Post added at 04:32 ---------- Previous post was at 04:24 ---------- I tried the same mission using default OFP. I still get hit by the stinger. The name of the mission is Brothers in Arms - an old user mission, I think..?
  9. I'm playing a mission and my tank keeps getting hit from a thousand meters by stingers. Is there anything I can change in the config file to stop the AI from using anti-air weapons on ground vehicles?
  10. Jagermeisters

    Pistol Slots to Hold Rifle Mags?

    Hey, one way is to turn hand grenades, satchels, and mines (etc.) into pistol slots. This frees up a lot of space for me -- though I've had to change the ammo size of satchels and mines. I'm gonna keep tinkering with it. Maybe turn RPGs into pistol slots? Would that work?
  11. Jagermeisters

    Pistol Slots to Hold Rifle Mags?

    Hmm. Alright, thanks, guys.
  12. Is it possible (with the config file) to have it so the empty pistol slots can be used to store rifle mags, grenades, etc.? I figure this'd be a good way to increase the carrying load of soldiers in the game...if possible.
  13. Jagermeisters

    Editing Mission Weapon Choices?

    Couldn't have got a better answer if I paid you. Again, thank you.
  14. Jagermeisters

    Editing Mission Weapon Choices?

    You told me exactly what I wanted to hear - thank you! One more thing: Do I need to re-pbo the mission file? And, if I do, should I use any form of compression? Or is compression bad, kind of like with addons?
  15. Jagermeisters

    OFP Addon request thread

    Egodraco: I only meant graphics-wise there'd be two machine guns on the roof. I don't care if they don't shoot. Just that they're...there. :D
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