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AustinAtSt

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About AustinAtSt

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  1. I just found this! http://forums.bistudio.com/showthread.php?121319-FiredNear-Event-Handler
  2. I cant seem to get any script working for that. I have no idea how to code anything on my own
  3. Ok will do! Ill post the script something if it works
  4. Im a bit of a script noob and i tried making a condition that when a player is in combat, music plays. So far im only able to get music playing once Opfor detects Blufor using triggers. This works fine, but i want to elaborate on it by making music only play once players are in combat. I have the looping music script, but how do I activate it when OpFor are firing at Blufor? Or vice-versa?
  5. [quote name=sxp2high;2287794 Attaching a logic' date=' and then attaching the cam to it, instead of the heli. Something like this: _center = createCenter sideLogic; _group = createGroup sideLogic; _logic = _group createUnit ["Logic", [0, 0, 0], [], 0, "NONE"]; _logic attachTo [_littleBird, [0, 0, 0]]; _camera attachTo [_logic, [0, 5, -1]]; Ill deff give this a go. I would put the mission file but it requires too many specific mods. And ill also see if this fixes the "jerky" camera as well.
  6. Setup: A camera follows 3 little bird helicopters on route to an LZ, randomly start spazzing out. This only happens when in camera mode and not player mode. Video: http://youtu.be/YMOs57ZuLJU Solution? Mod error? General game glitch?? Also while im here, what's the new script for **soundFading since the original doesn't work anymore?
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