TriGGa

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About TriGGa

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  1. need like a cue system when players join, and how did the save on disconnect go? C:\Users\USERNAME\AppData\Local\Arma2NETMySQL Log: Info: 21:34:29 - Logging started in directory: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/logs/ Info: 21:34:29 - Arma2NETMySQL Plugin Started. Info: 21:34:29 - Version number: 0.1.0.0 Info: 21:34:29 - Loading databases... Warning: 21:34:29 - Unable to find the Databases.txt file here: D:\Servers\TestServer\@Arma2NET\Databases.txt Error: 21:34:29 - Unable to find the Databases.txt here: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/Databases.txt Info: 21:34:29 - Databases.txt file loading in from: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/Databases.txt Info: 21:35:35 - Logging started in directory: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/logs/ Info: 21:35:35 - Arma2NETMySQL Plugin Started. Info: 21:35:35 - Version number: 0.1.0.0 Info: 21:35:35 - Loading databases... Warning: 21:35:35 - Unable to find the Databases.txt file here: D:\Servers\TestServer\@Arma2NET\Databases.txt Error: 21:35:35 - Unable to find the Databases.txt here: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/Databases.txt Info: 21:35:35 - Databases.txt file loading in from: C:\Users\Administrator\AppData\Local\Arma2NETMySQL/Databases.txt might be conficting with old stat save files?
  2. Having major issues when lots of people join, like after a server restart, not all player stats load, and some hang on the load stats screen, need like a cue system when players join, and how did the save on disconnect go?
  3. Found another glitch, seems that ona server restart or when 2 or more players join at the same time, it either does not create a profile in the database or wipes old data and replaces it with default setup. This must happen whilst the first joiner or 1 player is retreiving their data. May need to look at placing players in a que to recieve there stats or create data in the the database. perhaps on player spawn it would place in que then once "x" is not busy it loads/creates info.
  4. what about on player spawn or respawn aswell as player connect / disconnect, incase a player just goes back to lobby and respawns or swaps character or role..
  5. what i was getting at was: what line of code have you added to these files to do this, and can it be done without the dialog box opening...ie hidden save.
  6. Yeah i thought it might cause a bit of lag saving all the time. Anyway to save the data without causing the interface to pop up, a simple [] execVM "blahblah.sqf"; at the bottom of the files yo edit to prompt the save perhaps? Also looking to add an option to have a manual save feature for the player with the scroll wheel.
  7. Perfect working now, any tips on how to create an autosave for this feature, like say autostat save every 10 min? or perhaps a setup so it saves after every transaction ie paycheck, fine paid give drop or receive money. Otherwise unless the player saves the stats they could manipulate the economy by giving money to a friend respawning in with there old data and doing it again.
  8. we added the [] execVM "statsave\dialogs\savomat.sqf"; to the end of the atm.sqf file so when the player uses the atm machine after using and withdrawing money the dialog box appears and they save stats, however it does not write the new information to the database. whats the default directory for the arma2net log and arma2mysql log? We get an error in the following file: statsave/client/savefunc.sqf line 97 _vehname = _vehs select 1; this is our server log: Info: 12:34:06 - Logging started in directory: D:\Servers\TestServer\logs\ Info: 12:34:06 - Arma2NETMySQL Plugin Started. Info: 12:34:06 - Version number: 0.1.0.0 Info: 12:34:06 - Loading databases... Info: 12:34:06 - Databases.txt file loading in from: D:\Servers\TestServer\Databases.txt Info: 12:34:06 - Type: mysql Database: life IPAddress: 127.0.0.1 Port: 3306 Username: arma Password: NotShownForSecurityReasons Info: 12:34:37 - Received - Database: life SQL Query: SELECT uid, name, bank, inventory, license, streetrep, vehicle FROM users WHERE uid = '5582016' AND name = '[cv]TRIGGA' AND side = 'CIV' Info: 12:34:38 - Received - Database: life SQL Query: INSERT into users (uid, name, side, bank, inventory, license, streetrep, vehicle) VALUES('5582016', '[cv]TRIGGA', 'CIV', '0', '0', '0', '0', '[]') Info: 12:34:39 - Received - Database: life SQL Query: UPDATE users SET bank = '25000', inventory = 'schluesselbund`1`handy`2', license = '[]', streetrep = '0' WHERE uid = '5582016' AND name = '[cv]TRIGGA' AND side = 'CIV' Info: 12:38:04 - Received - Database: life SQL Query: SELECT uid, name, bank, inventory, license, streetrep, vehicle FROM users WHERE uid = '5582016' AND name = '[cv]TRIGGA' AND side = 'CIV' Info: 12:41:48 - Received - Database: life SQL Query: SELECT uid, name, bank, inventory, license, streetrep, vehicle FROM users WHERE uid = '5582016' AND name = '[cv]TRIGGA' AND side = 'CIV'
  9. Great Plugin, however we get it all working except one problem, the scripts do not write to the server database when you activate the save function. so character remain with the default config as per a new character in the database.
  10. apart from having the .pbo in the mpmission folder server side, what else do we need to setup server side?
  11. anyone still got this map available for download, or anything similar for a massive airspace to fight in?
  12. anyone got fire deamon to run this on a dedicated server.
  13. Please give a command example of a -server switch
  14. Awesome work, great sounds. One Question, will the jsrs15.bikey alone server side also cover those who try to join with the old JSRS1.4.3 mod?
  15. So if I have a 60 slot server running a 120 Slot/player mission and use the reserved slot feature in BEC, and lets say i have 10 reserved slots, and all randoms join the game (non-reserved members) will this BEC feature stopthe player count at 50 or will it still fill up to maximum random players to 60.