[evo] dan

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About [evo] dan

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Interests
    Mission Making in Arma 2
  • Occupation
    Student
  1. Would it be worth putting the photo bucket link in the op?
  2. Do you have any reference images to use of the kind of thing you want making?
  3. I've added a few more images to the album. Anyone know how to link it directly here to view? http://imgur.com/a/qD920 I'm up to 5 skins now within the editor, with them each being treated as a separate object rather than giving them a random colour. The thumbnails seem to be a bit weird in their colouring though for some reason. The black ones show up fine, but the other ones come up as yellow instead of the blue they actually are for some reason. I plan on working a bit on the blue barrel skin and maybe adding some logo's/images to the barrels of companies. Anyone fancy chipping in some names and/or logos to put on them? Then I'll probably create more skins to use. <blockquote class="imgur-embed-pub" lang="en" data-id="a/qD920"><a href="//imgur.com/qD920">Arma Modelling Take 3</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
  4. jets

    I'm hoping we get a big sandbox map to fly around on and have dogfights on (and something that would be suitable for eden). A bit like the South Asia map in TOH. I'm not really too bothered about what jets I get so i'll just enjoy the ride :D
  5. I've used the 556 stanag mag to inherit from. I've got it showing up within the magazines list and now places down on the floor nicely (I just need an inventory picture made now). I just need to figure out how to get it to refuel when its placed on the ground just like the static object it was originally derived from and not be an object I can walk straight through but i'll probably have another crack at it tomorrow. Thanks for your help on this.
  6. I've had another look over my config and the encoding guide and have come up with the following config.cpp: class CfgPatches { class Jerry_Can { units[] = {"Dan_Jerry_Can","Dan_Jerry_Can_Inv"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgDestructPos{ }; class CfgVehicles { class ThingX; class Item_Base_F; class Dan_Jerry_Can : ThingX { scope = 2; author = "[EVO] Dan"; editorPreview = "\Dan_Jerry_Can\Dan_Jerry_Can_Thumb.paa"; model = "\Dan_Jerry_Can\Dan_Jerry_Can.p3d"; displayName = "Jerry Can"; vehicleClass = "small_items"; destrType = "DestructBuilding"; armor = 30; fireResistance = 0.1; explosionShielding = 0.1; damageResistance = 0.004; slingLoadCargoMemoryPoints[] = { }; class Damage { tex[] = {}; mat[] = {}; }; damageHalf[] = {}; damageFull[] = {}; supplyRadius = 20; transportFuel = 100; class DestructionEffects { class Smoke1 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionSmokeSmall"; }; class Smoke2 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionSmoke2"; }; class Fire1 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionFire1Small"; }; }; }; class Dan_Jerry_Can_Inv : Item_Base_F { scope = 2; scopeCurator = 2; model = "\Dan_Jerry_Can\Dan_Jerry_Can_Inv.p3d"; displayName = "Jerry Can Item"; supplyRadius = 20; transportFuel = 100; allowedSlots[] = {901,701}; vehicleClass = "Items"; mass = 20; count = 1; weaponPoolAvailable = 1; scopeArsenal = 2; weapons[] = {}; typicalCargo[] = {}; weaponSlots = 0; type = 1; picture = "pictureStaticObject"; editorCategory = "EdCat_Equipment"; editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Default\Prop.jpg"; editorSubcategory = "EdSubcat_InventoryItems"; _generalMacro = "Item_Base_F"; }; }; However, the item does not show up in the arsenal anywhere and if I place it on the ground to start with, almost instantly disappears. Can anybody help me out with this at all as i'm scratching my head a bit here about the problem.
  7. Hi all, I've made a jerry can object and would like to make it an inventory item which once placed on the ground would allow the refuelling of vehicles from it. I want something that would be similar to the toolkit or the medikit. I've made the config within the current config for the standalone editor placeable object which works fine. I however cannot find the inventory object within the arsenal or even as its own object to place it with. Heres my config.cpp: class CfgPatches { class Jerry_Can { units[] = {"Dan_Jerry_Can","Dan_Jerry_Can_Inv"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgDestructPos{ }; class CfgMagazines { class Dan_Jerry_Can_Inv { scope = 2; model = "\Dan_Jerry_Can\Dan_Jerry_Can_Inv.p3d"; displayName = "Jerry Can Item"; supplyRadius = 20; transportFuel = 100; allowedSlots[] = {901,701}; mass = 20; count = 1; weaponPoolAvailable = 1; scopeArsenal = 2; }; }; class CfgVehicles { class ThingX; class Dan_Jerry_Can : ThingX { scope = 2; author = "[EVO] Dan"; editorPreview = "\Dan_Jerry_Can\Dan_Jerry_Can_Thumb.paa"; model = "\Dan_Jerry_Can\Dan_Jerry_Can.p3d"; displayName = "Jerry Can"; vehicleClass = "small_items"; destrType = "DestructBuilding"; armor = 30; fireResistance = 0.1; explosionShielding = 0.1; damageResistance = 0.004; slingLoadCargoMemoryPoints[] = { }; class Damage { tex[] = {}; mat[] = {}; }; damageHalf[] = {}; damageFull[] = {}; supplyRadius = 20; transportFuel = 100; class DestructionEffects { class Smoke1 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionSmokeSmall"; }; class Smoke2 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionSmoke2"; }; class Fire1 { intensity = 1; interval = 1; lifeTime = 2; position = ""; simulation = "particles"; type = "ObjectDestructionFire1Small"; }; }; }; }; Would anybody be able to help me out with this at all as i'm struggling to get it to work. Thanks in advance for any help rendered.
  8. I've added some more images of the Jerry Can to the album. Tell me what you think of it. (I think it might need a more detailed LOD adding to the model, but maybe not) http://imgur.com/w8LCLLh I've also added the thumb nails/editor preview pictures to both the barrel and the Jerry Can. The next thing to do is to make the Jerry Can an inventory item so i'm off to go and read about how to do this.
  9. There was me thinking that orange = kingdom of orange = Netherlands. Netherlands is part of benelux and benelux is made of 3 countries so I guess that its the half life 3 dlc that's been confirmed??
  10. I'll give that a try, its just a bit weird that it got broken between Blender and O2.
  11. Can anyone explain why i'm getting this with the handles in Arma but in Blender they show up perfectly fine? http://imgur.com/kAucZ5q Is it an Arma thing or do I just need to flip those normals?
  12. This is what it looks like so far updated: http://imgur.com/gokHSJy
  13. I've been using gimp but I'm a bit of a noob at using it so ill have a look later. wouldn't making it transparent hide the image though or should I just change the transparancy a bit to suit?
  14. Can anything go on the pylons on those choppers?
  15. I've added a render of the jerry can to the imgur album. http://imgur.com/FEpnS0t As you can tell, the texture isn't very good so i'm looking for some advice on how to improve it so it looks nicer in the game. I'm thinking of adding a little bit of rust to it to be honest, but I get the feeling it might need a bit more than that. Here is what the base layer looks like at the moment. As you can see its very plain. I need to add some details to the label at some point. http://imgur.com/7TMbVow