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Enricksolt

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    63
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12 Good

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About Enricksolt

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Videogames, Music

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  • Youtube
    user/Enricksolt
  • Steam url id
    Enricksolt
  1. Recoil Overhaul Feedback

    The recoil feels great, but i think it would be even better with less vertical recoil and more horizontal one.
  2. Advanced Helicopter FDM Feedback

    Glad that RH knows about it ;) It was an old and poorly optimized project, (it was just a script, not even an addon and it was very modular and super easy to customize) i've had a lot of fun making it but until BIS doesn't fix this ( ) there is nothing you can do.
  3. Invasion 1944 V3.0

    Awesome, the only thing is that the uniforms look like plastic. But i understand it's a WIP, hope you are gonna fix it. ;)
  4. AI Discussion (dev branch)

    For me the best way to fix the "terminator" AI, the random headshots and the way too short fights is to make the AI more arcade. What i mean is: - Remove the recoil for AI (Since the main problem is always the first shot, who is the most accurate, recoil is pretty much useless) - Increase the AI's gun's spread (In Arma 3, as it is in Arma 2, the weapons shoot pretty much straight and that's the main problem i think) - Don't make the AI shoot to kill (AI in Arma 3 almost never fire for suppress and that's the one of the main reasons the firefight are this short) - Don't make the AI aim always for the head (Even at 300m+ the AI will always aim for the head, that's fine in CQB but not in open field battle) - The AI must wait a few moments before shoot after they got a target lined with their ironsight (Too many times you see AI start shooting when they don't even have you lined with their gun yet, that's odd) - Limit the stance of the AI in combat to only standing and crouching (AI should never go prone, unless they have to ingage a far target or take cover) Most of these things (like the shooting delay and spread) should be based on the difficulty. In vanilla Arma 3 you sometime see good AI behaviour, sometimes you don't (sometime they act like humans, others they act like complete dumbs and other times they become some kind of killing machine), this make the game seem unpolished and IMO the only way to fix this is to force the AI to follow a standard\default shooting behaviour.
  5. Advanced Cockpit Interaction

    Because i'm working around for solving a lot of the issues before releasing it and since i'm not working full time on this is going very slowly. I didn't post anymore because there is not many reasons to post just for say "I'm not dead, i'm still working!". I'm gonna release some kind of "beta" version soon, just for tracking down bugs and to gather some advice.
  6. Advanced Cockpit Interaction

    New video, new stuff, new name! :D Now i have to make the configuration for all new vehicles... I plan to release both in one single addon, the "outside" interaction as default with the ability to enable the Cockpit Interation via Module.
  7. Advanced Cockpit Interaction

    New video, new stuff, yeah! :D For answering fome FAQ: Yes, co-pilot will have dedicated interaction with the cockpit, depending on the aircraft type. All interaction with the cockpit are disabled while flying because the is a problem that i haven't fixed yet. This system is very "open" and it can be easily applied on any vehicle, if properly configured.
  8. Advanced Cockpit Interaction

    A new video, Yay! :D The HUD is disabled in flight because of this: http://oi40.tinypic.com/2z84tu9.jpg I think the best solution for this is to use memoryPoints, but for do this i need to edit the default 3D model of the aircraft and i have no idea how to do it.
  9. KEYS: No action menu

    Awesome work dude, keep it Up! Imagine to be able to carry around bags, with ammo or medical equipment in it (with ACE for example), like that...
  10. Advanced Cockpit Interaction

    Thanks for the feedback guys, i appreciate it :D The system is still very limited right now, because is based on which direction the player is actually looking and not what he's looking at. So it doesn't properly work in flight, if you are not stable enough, since the tracking start to become messed with the helicopter's pitch and roll. I'm still working on it. :confused: Add more controls over the aircraft should not be a problem, but adding things like maps or radars on the cockpit's screens can only be done on a custom vehicle, as far as i know. The piloting in the Arma series has always be: Enter the vehicle, press Q, you are good to go. That's something i've always hated, that's why i became excited when BIS announced the TOH's features to be present in Arma 3. I hope they change their mind on not implement it.
  11. Of course there are, with all the things that happend in past months with the Arma 3's development. After more than 10 years of supporting BIS since OFP, buying and playing your games (Arma 2 is one of the games that i played the most during my "gaming career"), i feel like you guys are fooling with us. That's all. :(
  12. This new color... is awful. The rain is back, same as the old one. Then why did you remove that in the first place? Let me guess, "It is under development but it's not a priority".
  13. Here's something i've been working on for the past few hours. It's still very rough and needs a lot of work, but i like it so far. :D -UPDATE 1- -UPDATE 2- -UPDATE 3-
  14. Development Blog & Reveals

    Why do i have to switch to the UAV's turret if i want to look around while using the AR-2? Seriously, it's bullshit.
  15. Medic / wounding System

    DayZ Standalone has even the limp animation for when you are wounded, enough said. The medics in Arma 3 are pretty much useless right now and the only reason you use FAKs is for remove an extra option from the action menu. Another thing that should be redone is the UI effect for when you are bleeding, it hurts the eyes.
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