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silentkiller*

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About silentkiller*

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  1. silentkiller*

    JSHK Contamination Area Mod

    I wonder if you can find useful pieces from this other mod: https://github.com/assaultboy/ChemicalWarfare that seems to be discontinued? Like the integration with the medical ACE, more gears, the gas IEDs / shell mortars, the ability to put masks with the ACE interaction to the allies... I dunno
  2. silentkiller*

    HAFM NAVY (Ships) - v2.0

    The CIWS is a script itself that scan the surrounding area and launch a counter-missle or make the cannon shoot at it, as there's no other way than scripting to delete missles and other shell-like objects, and as such is likely not controlled by an AI, by a quick look it should be handled by the CIWS_Search.sqf script in the scripts folder of the HAFM_Navy_core that is then passed via a CBA call on HAFM_fnc_CIWS_Attack, so provided that the firing ship add a variable to the object, it shouldn't be hard to just remove the object if it's allied-fired, i would try to play with the "Ship CIWS" variable to see if it can be set to manual before launching so I can get the cinematic effect of a full-fledged coastal missle bombing meanwhile
  3. silentkiller*

    HAFM NAVY (Ships) - v2.0

    And that's exactly why a variable to discern allied fire from enemy fire is required IMHO
  4. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Yes that's right but again, it's not like anyone in a combat vessle will see a missle departure from an allied ship and will say "missle! missle! engage with CIWS!", that's why CIWSes have an auto, semi-auto and manual mode
  5. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Mmh how big is this cone? Perhalps we can attach a variable to the missle that says if it's from blu or not and if that's blue do not fire at it?
  6. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Do we have any update or workaround for this issue?
  7. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Yes exactly, one AI ship launch the other friendly ship AI intercept the launched missle and destroys it
  8. silentkiller*

    HAFM NAVY (Ships) - v2.0

    Amazing work so far, I'd like to point out a minor issue: If you place more AI ships in a given area, and you use the script to launch a missle from one of them, one of the other ships will engage the departing missle with its CIWS
  9. Hello, I'd like to report that after a ban from -FM-#9165 for 30 days (i am not looking into why I consider it not fair and IMHO that should have never been given in the first place, I am however sorry to have brought up a difficult topic which may have heated up people, me included, that prevented me to express my thoughts more clearly and to accept that it was time to stop the discussion altogether as we were heading nowhere, and for that i am extremely sorry), after almost 2 months iit was not removed. The bot wrote: "ValkyrjaBOT18/04/2020 Hello! I regret to inform you, that you have been banned for 30 days on the ARMA server for the following reason: failure to follow moderator's instructions despite multiple warnings! End of Discussion, means End of Discussion!" The period is far over and yet (maybe the bot had a problem?) it was not removed, so I'm looking for further insights/help Thanks
  10. Hello fred, When i try to launch the ArmaMonitor .EXE i get an error about OS type compatibility (x86, x64). What are the dependencies that i must install for it?
  11. silentkiller*

    JavaScript for ARMA

    Sorry for this "recovery", i have a little problem/question: since "XMLHttpRequest" object is not included here, how to load a file (i need to load a file from an URL) using JS? Thank You.
  12. silentkiller*

    Altis Life RPG

    Hello tonic, Can you make a repository (like GIT) for hold on it the mission? It will be useful for us, to know what you modify from a version to another, and we could also "help" posting on it our custom scripts/translations/enhancement etc. Thank you.
  13. silentkiller*

    Altis Life RPG

    Hi all, We're going to implement new features for Altis Life, some on TODO are better lights, SWAT enhancing, rebels rebalancing, major functions such as economical system management, law management etc. If you wish, you can use our scripts in Altis Life main brench. Best Regards.
  14. silentkiller*

    Arma2MySQL

    Here the database is called "MySQL 5.5", can i suppose it's right to think it's MySQL?
  15. silentkiller*

    Arma2MySQL

    I setted up a database (Oracle 5.5.32), loaded schema, created user etc. (assured auth was unchecked during installation wizard). So i setted up the Databases file for Arma2NET. I get this error(s?) in logs: What i did wrong? How to fix it?
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