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-EVO-Crash

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About -EVO-Crash

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  1. -EVO-Crash

    dirt>helicopter

    Em I have to agree with the guys who suggest you re-evaluate your flying style. Any time I suffer a tail rotor failure what I do is line the chopper, be it equipped with skids or wheels, up with a runway and land it like a fixed wing aircraft at a speed of 100 KPH. This speed eliminates any torque induced spin. It is quite survivable. My point is this, if I can set a chopper down with a forward speed of 100 KPH then I would look to the terrain your landing on and your rate of decent as the cause of your demise. Also, as has been stated, don't treat ARMA 2 like BF3 or Quake Wars or any arcade game. Flying a chopper like a bat out of hell at 1 meter AGL in between buildings isn't nearly as hard as simply piloting it in a 360 degree turn without changing your airspeed and altitude at all. If you can do that, then your a good pilot because your no longer just pointing in the direction you want to go, your actually piloting it.
  2. -EVO-Crash

    Nerfing the Flight model

    I see you point Jedra. And having played DCS BS I know where your coming from with regards to technicality. What I really liked about TOH in the beginning though was the DCS levels of flight dynamics without the DCS button functionality :D Thats where I think it has a great advantage. You can't just pick it up but the manual is under 5 pages haha
  3. I'm getting a little worried that BIS is nerfing the flight model of TOH in order to make it more accessible to KB&M players. This is a sim after all and dumbing down the FM for the sake of people who are clearly not dedicated simers is pretty bad. A lot of people wished that Arma 2 had a more realistic FM. Anyone who knows squat about heli flight mechanics can tell you that it isn't even remotely realistic. With TOH those people got their wish. But now, the same people who flew super simplified choppers badly in arma 2 are now finding it impossible to fly at all in TOH with the more realistic FM. Well, I'm sorry to come across as rude, but that's just too bad. TOH is a sim, made for serious sim players. You know, the sort of people who will more then likely fly a real aircraft at some point in their lives, be it regularly or just once; Certainly the types of people who will fork out a little cash for a joystick; and definitely the sort of people who will type HELICOPTER into the source of 50% right some of the time information wikipedia and try and learn something. TOH offers the unlimited potential of the Arma editing engine plus its terrain and environment detail plus the realism of a proper flight model. Pandering to the cries of talentless people whos skill is comprised of 98% ego and only 2% ability is making it a mongrel pretender to the flight sim genre. There is no point whatsoever in modeling asymmetrical lift, transitional lift and about a dozen other rotary flight phenomenon when you relent to bit*hing about torque induced yaw being too hard to handle! I mean, what are you thinking?!
  4. Squad name - Echelon V Operations - SpecialOperations Group Timezone/location - GMT / 2 Game servers located in UK Squad gamemode preference - COOP/PvP Contact email - EchelonVOperations@gmail.com Website address - www.evoclan.net
  5. Echelon V Operations is currently recruiting new members for SOG 6. Players with all levels of proficiency are welcome, although we do request that all applicants have an interest in Special Operations type game play and are mature. Previous military experiance is a bonus but not essential. EVO does not utalize a ranking structure. Players are assigned leadership roles based on their natural ability and an interest in command; although all command level members are expected to fully understand not only all weapons but also the skill sets of members under their command. We have openings available for all disciplines and would encourage members to develop as wide a range of skill sets as possible as we do not espouse to the rigid role model, instead favouring a more adaptive approach as per our Spec Ops style. Training mission are run with specific qualifications attained after completion. These include but are by no means limited to Basic rifleman instruction Automatic rifleman instruction Medical training Marksmanship principles Recon/Sniper instruction Demolitions Covert operation techniques Radio net operations Air operations/advanced air operations techniques Additionally all members are expected to be proficient in the use of both western and eastern weapons systems. We use ACE and ACRE to increase realisim and immersion. We have access to two dedicated servers both based in the UK. One dedicated for Vanilla Combined Operations (Arma2 + Operation Arrowhead), the other for ACE games. Weekly attendance is not compulsory as ARMA is a game and we belive it should always take a backseat to real life. However we do expect members to show as much comitment to training and weekly clan coop nights as they can afford. Upon application recruits will be placed on a 2 week probationary trial based purely on attendance and not skill. It is our view that any skill can be learned but that commitment is a fundamental prerequisite to the develpoment of good players and members. If you are interested in teamwork, tactical, and well planned mission play then you can contact us either at www.evoclan.net and select the ARMA 2 section, echelonvoperations@gmail.com or via our TS3 at 193.200.158.176:9987 and ask for [EVO] Crash. [EVO] Crash Recruitment Officer
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