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ZZEZ

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About ZZEZ

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    Sergeant
  1. BI Please add the new UAV turret stabilization to the tanks, it will make shooting on the move much better, it is ten times better then the current method of fighting with your mouse to keep the target centered.
  2. I re-ran another test and this time it worked, I'm sorry for getting you worked up over this - I'm guessing one of the guys in my tank didn't have CBA and maybe that caused it, I'm not sure what happened.
  3. Are you running with AI crew or by yourself?is it by yourself?
  4. I think its a player related issue and not necessarily a locality, if I crew a tank that has AI inside it it will intercept the missiles but if I'm a player only crew[1-3 players] it will not shot down anything even on a local server.
  5. I ran in to a issue just now testing it on a dedicated server, we were 3 players[driver/gunner/commander] in the Merkava tank and it did not shoot down a single missile, OPFOR AI were using RPG32 on our 3-man crewed tank, any idea why and a possible solution?its not a JIP issue as we tried with and without JIP.
  6. Good job on the new release, I finished testing it on a dedicated server with various scenarios that might break it and it worked perfectly fine.
  7. Good job on the new release, I just finished testing it on a dedicated server and it works fine except for a JIP issue. JIP players shooting rockets at the tank do not trigger the APS, I'm guessing its because you are not adding the eventhandler to JIPs?if you could fix that it would be great.
  8. I need a way to remove the currently loaded magazine from a weapon, whenever I use removeMagazine with forEach it only removes magazines that are in the uniform/vest/backpack, if I use removeMagazine "Classname" when only the loaded magazine is present it doesn't remove it, any ideas how I can remove the loaded magazine?
  9. Good job on the release Bakerman, I'm playing with the script version around: when I ran it on a dedicated server join in progress players would get the following error: Error in expression <e ["reloading_right", 0, true]; }; } forEach vehicle player; sleep 10; }; }; > Error position: <forEach vehicle player; sleep 10; }; }; > Error foreach: Type Object, expected Array Error in expression <e ["reloading_right", 0, true]; }; } forEach vehicle player; sleep 10; }; }; > Error position: <forEach vehicle player; sleep 10; }; }; > Error foreach: Type Object, expected Array }; } forEach vehicle player; sleep 10; }; }; > Error position: <forEach vehicle player; sleep 10; }; }; > Error foreach: Type Object, expected Array Error in expression <e ["reloading_right", 0, true]; }; } forEach vehicle player; sleep 10; }; }; > Error position: <forEach vehicle player; sleep 10; }; }; > Error foreach: Type Object, expected Array The script however did continue to function.
  10. Yes and no, they were privately released in the UnitedOperations.net modpack, publicly they are not released yet.
  11. Nice work Namman, a critique regarding the MK4 - you seemed to have mixed the side-skirts together, here are the two types: http://upload.wikimedia.org/wikipedia/commons/3/36/MerkavaMk4_ZE001m.jpg http://www.supervideo.com/MerkavaMkIVcommanderHatch.jpg AFAIK the last one is the newest. Another thing to note is that the Merkava 4 chassis sits too high on the tracks, its noticeable in the rear and it needs to go down by about 50%, I made this comparison for you - your screenshot vs real mk4 in a similar angle and roughly the same size: http://i.imgur.com/OnVYw.png
  12. The only issue with Chernarus is the lack of enter-able buildings, if all buildings were enter-able like Zargabad nothing could rival Chernarus, even with these shortcomings Chernarus is probably the best ArmA2/OA map.
  13. Can the developers please make the night slightly brighter?its pitch dark and impossible to see without flares and its forcing people to increase their monitor brightness/gamma.
  14. ZZEZ

    Fallujah 1.2

    Its not a issue at all...change the date of your mission and it will be fixed! different times of year/day have different level of contrast in TI and the nights vary in the darkness.
  15. Just to confirm even on 12.xx drivers I get the same issue, only 10.xx drivers work for ArmA, 11.xx and 12.xx have severe issues.
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