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About marceldev89

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  1. There should be an option in those modules to not place slingload objects, not sure where it is but the option is there, somewhere. :)
  2. When using AI mods it's probably best to not use the ALiVE AI Skill module.
  3. It's a test build and it's not on the workshop (yet). :)
  4. Seems like dropbox changed their public folder stuff, here's a new link to the same file :)
  5. Did you enable the "Infantry sea transport" setting for the ALiVE Virtual AI System module? You don't have to pre-place boats, they are created as needed. It should work for all factions as far as I can tell.
  6. I think you're mixing up public and global variables. Public variables are "special" variables used to transmit the variable's value to all other machines with e.g. To answer your question, prefer private variables over global variables. Global variables are considered "bad" in programming but if you have to use a global variable it's fine. The world won't end. :) EDIT: And to really answer your question, yes you'd probably use a global variable in your case.
  8. You don't have to replace isServer with isDedicated. isServer equals true when locally hosted and on a dedicated server isDedicated equals true when on a dedicated server isMultiplayer is pretty much the same as isServer So basically just use isServer everywhere unless you really need to only do something on a dedicated server.
  9. Try BERcon.exe -someParam param > bercon.txt 2>&1 , should work fine.
  10. @Max255 oops, missed that. Well, it's most likely crashing because it can't find a certain DLL. You can try to figure out what's missing. EDIT: Actually, did you update @aliveserver? It had some changes a few weeks ago.
  11. @Max255 can you try a mission that doesn't have persistence enabled (e.g. no data module)?
  12. In case you're running it on a Linux dedicated server then make sure all the PBOs are lowercase. Other than that, no clue. :D
  13. Added your post to the issue. :) (
  14. There is some "documentation" you can find at :)