marceldev89

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About marceldev89

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  1. Did you enable the "Infantry sea transport" setting for the ALiVE Virtual AI System module? You don't have to pre-place boats, they are created as needed. It should work for all factions as far as I can tell.
  2. I think you're mixing up public and global variables. Public variables are "special" variables used to transmit the variable's value to all other machines with e.g. https://community.bistudio.com/wiki/publicVariable. To answer your question, prefer private variables over global variables. Global variables are considered "bad" in programming but if you have to use a global variable it's fine. The world won't end. :) EDIT: And to really answer your question, yes you'd probably use a global variable in your case.
  3. https://feedback.bistudio.com/T122322
  4. You don't have to replace isServer with isDedicated. isServer equals true when locally hosted and on a dedicated server isDedicated equals true when on a dedicated server isMultiplayer is pretty much the same as isServer So basically just use isServer everywhere unless you really need to only do something on a dedicated server.
  5. Try BERcon.exe -someParam param > bercon.txt 2>&1 , should work fine.
  6. @Max255 oops, missed that. Well, it's most likely crashing because it can't find a certain DLL. You can try http://stackoverflow.com/a/11099895 to figure out what's missing. EDIT: Actually, did you update @aliveserver? It had some changes a few weeks ago.
  7. @Max255 can you try a mission that doesn't have persistence enabled (e.g. no data module)?
  8. In case you're running it on a Linux dedicated server then make sure all the PBOs are lowercase. Other than that, no clue. :D
  9. Added your post to the issue. :) (https://github.com/ALiVEOS/ALiVE.OS/issues/7)
  10. There is some "documentation" you can find at https://github.com/CBATeam/CBA_A3/pull/389 :)
  11. Please stop spreading the false statement that ALiVE doesn't work using the 64-bit, it works fine and you can ignore the "incompatible with 64-bit" messages. :-) The only case where ALiVE doesn't work with 64-bit yet is when you want to index a map but that's not required to play... and sorry for the off-topic ^^
  12. Yes, ALiVE works fine in 64-bit as it is at the moment so you can ignore the warning that the A3 launcher gives. The only things not working with the 64-bit client is generating new map indexes and data persistence (war room) with the 64-bit dedicated server.
  13. I'm missing the old "Content I follow" system. :(